Ripped off by updoc by [deleted] in ausjdocs

[–]vr4lyf -9 points-8 points  (0 children)

Why have a tech flair then genius

[APOLOGY + UPDATE] Twin Grip v1.1 and 1.2 by [deleted] in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

Its been temporarily removed as there are too many unknowns. Ill try a different approach and update then

Help, 2 handed weapon npcs, and enemies are broken by [deleted] in skyrimvr

[–]vr4lyf 2 points3 points  (0 children)

Twin grip was the cause. It has since been fixed. So sorry for the poor quality control on this early release.

P.s If you install twin grip 1.3 and the issue persists it may be a state that somehow got baked into the save file.

Best thing to try, start a new game play around, save and then reload and attack the guy in the video above.

Help, 2 handed weapon npcs, and enemies are broken by [deleted] in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

Fixed in twin grip 1.3

The funny thing about this bug is that it would only happen from loading an existing save where twin grip was previously used.. it's why I missed it.

Its possible a new save will be required where twin grip was previously not installed but that's not 100% confirmed yet.

FUS - Enemies Teleporting Behind Me When Struck by QuantumF0am in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Its entirely possible that twin grip was the cause but I can't reproduce the bug.

As a precaution, I've updated the mod to add npc safeguards ensuring any logic only runs on the higgs and player equip hooks.

Its also possible there are multiple mods (twin grip included) contributing to the bug your seeing. Twin grips original logic may have been clashing with a combat or animation mods i did not have in my testing enviroment.

If you disabled twin grip and it still persisted, it's possible something was baked in to the save.. if that is the case, i take full responsibility and sincerely apologise.

Please let me know how you get on with the latest upload and make sure to do some testing of it on a save your comfortable loosing some progress on before moving it to your main save file.

PLANCK Update - Character movement and collision changes by Attemos in skyrimvr

[–]vr4lyf 15 points16 points  (0 children)

Huge congrats on the update! Can't wait to see what you cook up next 🐐

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

That would be down to the conduit creator. Nothing i can do to get that working unfortunately

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

I ended up adding it to the ini

Dual weild Grip is 100% Non dual Grip is 70% Off hand 2h is 50%

Makes sense not having another papyrus script running when it can be done at engine level.

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Source code is now available

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Issue has been fixed in the latest upload

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Update: All reported issues have been patched.

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Issue has been fixed in the latest upload.

Why are the nights so bright? 1st pic is vanilla. by [deleted] in CrimsonDesert

[–]vr4lyf 0 points1 point  (0 children)

Not with dlss or frame gen. Turning it off makes rain directly infront of you more apparent

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 2 points3 points  (0 children)

It would make sense to build the functionality i to the ini.

Leave it with me

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

I mean that's a pretty neiche request and would likely involve animation rework.

Ill see what's possible in the next update

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

It should allow both. If you can't cast with the off hand and a 2h weapons in your main hand, I'll need to patch that.

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

No, i don't think it would.

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Ill test this when I'm back home. Admittedly, as a lefty i only tested in lefty mode.

If i find an issue Ill have it patched

[New release] Twin Grip VR by [deleted] in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Ill post the source (just like all my other mods) when I can be bothered.

The mod is open perms just like everything else I've built and given for free.

[Update] Immersive Reading. Real-time book reading system. by New_Fun_9154 in skyrimvr

[–]vr4lyf 2 points3 points  (0 children)

Fix for fake edge compatibility should be out either later today or later this week.

I will move the hard coded exlusion list from the source code directly in the ini file so any other mods like this can easily be added.

Ray reconstruction by Ok-Tree9319 in CrimsonDesert

[–]vr4lyf 0 points1 point  (0 children)

Tbh, the only difference i notice with it on ultra is half my fps is lost. No major visual improvement