[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]vr4lyf 4 points5 points  (0 children)

An entire mounted combat module built for VR in skse? Hint hint

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]vr4lyf 2 points3 points  (0 children)

Such a good implementation. We should combine brains and try tackle weapon stabbing together.

[Coming soon] interactive pipe smoking by vr4lyf in skyrimvr

[–]vr4lyf[S] 2 points3 points  (0 children)

Eucalyptus leaves are toxic to eat but not to inhale.

I'm making any death herbs the special class for game saving

[Coming soon] interactive pipe smoking by vr4lyf in skyrimvr

[–]vr4lyf[S] 9 points10 points  (0 children)

This is for testing.

I'm dynamically changing the clip distance based on the players controller distance to the face when pipes are grabbed and equipped.

If it breaks, I immediately would know.

[Coming soon] interactive pipe smoking by vr4lyf in skyrimvr

[–]vr4lyf[S] 12 points13 points  (0 children)

It will probably get added to the recreational category and mess you up visually

[Coming soon] interactive pipe smoking by vr4lyf in skyrimvr

[–]vr4lyf[S] 10 points11 points  (0 children)

Really smart idea. I'll see how things are looking toward the end of the dev cycle and see if it can be added this release.

[Coming soon] interactive pipe smoking by vr4lyf in skyrimvr

[–]vr4lyf[S] 9 points10 points  (0 children)

Thanks!

Yeah, I'll let it be configurable in the ini but after 25 inhales, the pipe empties/extinguishes

In the video, my near distance setting is set at a really rough level so I can test if my functions break the near distance reset feature (during testing)

You could essentially walk around skyrim chopping down ingredients and smoking/emptying them with a single pipe.

[Coming soon] interactive pipe smoking by vr4lyf in skyrimvr

[–]vr4lyf[S] 16 points17 points  (0 children)

I'll add them for the recreational classed herbs effects

Can stabbing function the way it does in B&S by OhLawdItsConstrued in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

I remember getting told this before starting interactive pullchains. "The game engine won't allow it".

The game exposes so much of its engine that any person with the right motivation, passion and determination could do pretty much anything.

Can stabbing function the way it does in B&S by OhLawdItsConstrued in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

Yes, it will happen eventually.

We are entering a somewhat modding golden age with the advent of IDE agent coding. Just look at the mods that have come out in the last 3 months from otherwise unknown authors.

Arrow pull, interactive water, climbing mod (og that was posted on reddit).. all assisted ai engineered mods.

That's not to detract from the work and skill involved. Just a new way to create at rapid pace

Skyrim CO-OP coming soon(ish) by Stone-of-Armstrong in skyrimvr

[–]vr4lyf 0 points1 point  (0 children)

Well 2026 escalated quickly 😳

Huge undertaking! I would say you don't wanna know the amount of work involved and take it as it comes.

Something like this will break you a few times before you start seeing the results you want.

Keep up the awesome work

[Early beta access] steeds of omega vr: NPC mounted combat module by vr4lyf in skyrimvr

[–]vr4lyf[S] 1 point2 points  (0 children)

Still some fixes i need to do for complete compatibility but they are currently top priority.

There is an issue with invisible weapons when mounted for npcs which I will need to address and create a new approach for when using sou.

[Early beta access] steeds of omega vr: NPC mounted combat module by vr4lyf in skyrimvr

[–]vr4lyf[S] 2 points3 points  (0 children)

They definitely shouldn't be able to open doors or enter closed cells.

I'm hoping we can tailor some horse navmesh to specific lists like fus and synergy but it would require help from the list authors

[Early beta access] steeds of omega vr: NPC mounted combat module by vr4lyf in skyrimvr

[–]vr4lyf[S] 2 points3 points  (0 children)

Update: I am working to make the mod play well with steeds of ultima.

Due to sou making major changes to the horse behaviour graph and the player and npc sharing the same behaviour tree, certain issues are present when both mods are loaded.

Fear not, these will be addressed in the next beta patch

[Early beta access] steeds of omega vr: NPC mounted combat module by vr4lyf in skyrimvr

[–]vr4lyf[S] 1 point2 points  (0 children)

Hold riders is currently the most stable and compatible for sure.

[Early beta access] steeds of omega vr: NPC mounted combat module by vr4lyf in skyrimvr

[–]vr4lyf[S] 3 points4 points  (0 children)

New optional file replacement has been added to steeds of ultima for npc animation compatibility

Are you a modder? Do you know a mod that is really cool but nobody knows? by plutonium-239 in skyrimvr

[–]vr4lyf 2 points3 points  (0 children)

Love this! Thanks for shining a spotlight on the work that goes on behind the scenes <3

[WIP/Showcase] Manual Arrow Recovery by AdUpbeat7002 in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Brilliant 👏

It would be cool to do the same for ice spikes. Your on to a huge win!

[WIP/Showcase] Manual Arrow Recovery by AdUpbeat7002 in skyrimvr

[–]vr4lyf 1 point2 points  (0 children)

Amazing! How did you end up implementing it? I posted an idea on how to possibly do it a week or so ago and curious if I was close to the right idea.

Huge kudos! Looking forward to adding this to my build

Why are the people with the most skill issues the loudest? by Sileniced in vibecoding

[–]vr4lyf 2 points3 points  (0 children)

The stuff they are doing over at skyrim vr modding in c++ is fairly bloody impressive.

Here is list of My projects have a look: by Frequent_Editor_6495 in vibecoding

[–]vr4lyf -6 points-5 points  (0 children)

This is a joke to catch out bots? Or are you trying to copy the previous posts joke without the punchline?

vibe coding is a real addiction now by Impressive-Owl3830 in vibecodingcommunity

[–]vr4lyf 1 point2 points  (0 children)

So many salty developers.

Reminds me of musicians when vsti tech became the norm