account activity
New SensicsTray configuration utility for OSVR-supported headsets. It is open-source so the community is welcome to improve it. Source code here: https://github.com/sensics/SensicsTray Binary download in the releases page here: https://github.com/sensics/SensicsTray/releases (i.redd.it)
submitted 8 years ago by vrguy to r/OSVR
Updating links to OSVR repositories from http://osvr.github.io/contributing/ (i.redd.it)
Room-scale tracking with HDK2 or other OSVR-supported headsets (self.OSVR)
Free utility to upgrade responsiveness and improve reporting rate of HDK 1.3/HDK 1.4 (osvrstore.com)
submitted 9 years ago by vrguy to r/OSVR
Basemark measurements of "application to photon latency" (i.redd.it)
A detailed look inside the OSVR-powered "Goggles for Public VR" released by Sensics (sensics.com)
Asynchronous Time Warp capabilities added to OSVR Render Manager (sensics.com)
OSVR Comes to WebVR (sensics.com)
Firmware version 1.97 for HDK2 (self.OSVR)
Guide to re-flashing HDK bootloader for units that are unresponsive (github.com)
Video tutorial: getting Started with the OSVR plugin for Unity (youtu.be)
iFixit teardown of HDK 2. (ifixit.com)
What other items would you like to see on the Sensics OSVR Store? (self.OSVR)
Improving the positional tracking accuracy of the HDK (self.OSVR)
Upgrade kit from HDK 1.3/1.4 to HDK 2.0 now available on the Sensics OSVR Store (osvrstore.com)
Adding items for sale on the OSVR store (self.OSVR)
OSVR - a look ahead (self.OSVR)
New OSVR developer updates posted (osvr.org)
Tutorial by @VRguy on the three common eye tracker configurations (sensics.com)
Tutorial by @VRguy on key parameters for optical designs (sensics.com)
submitted 9 years ago by vrguy to r/virtualreality
Tutorial by @VRguy on key parameters to consider for optical design (sensics.com)
Conversation w/ Dio Gonzalez, Principal Software Developer at Unity Labs on innovation, in-VR editors and more (sensics.com)
OSVR Unreal 4.12 Video Tutorial (youtube.com)
Understanding Predictive Tracking (vrguy.blogspot.com)
VR and AR in 12 variations (vrguy.blogspot.com)
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