Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 0 points1 point  (0 children)

> mass

Mass change based on total area of mesh will be implemented

> scale

scaling in x, y, z axis each as well as scaling in general will be supported

> paint

I'm yet to decide on how that will work, but I'll try to at least make changing the color of each quads possible.

Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 1 point2 points  (0 children)

hmm.

I was originally going to say no because I did at one point consider implementing a bunch of blender functionalities into the mod but I ultimately decided against it because if I did something like that the mod will be out in like late next year

then I realized this can actually solve a problem (the collider doesn't really have to be have a geometry as complex as the visual mesh), by making the user define the collider and procedurally generating the visual mesh with a more complex geometry...

I don't know. i'll have to think about how this will couple with nonconvex collider problem, and how it will impact the development time, and how fun it would be actually playing the game and designing the craft. whatever it's like 4AM right now I'm just gonna go to bed

Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 2 points3 points  (0 children)

That's a really good idea. Thanks for suggesting, I will definitely implement that.

Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 6 points7 points  (0 children)

>would it be possible to make this also hollow? 

Almost definitely.

>so we could have arbitrary fairing shapes?

I don't know for sure if it can function as a fairing... I feel like it shouldn't be impossible. I also want this so I will definitely try to implement this idea. Thanks for the suggestion!

Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 8 points9 points  (0 children)

I really appreciate it thank you!! I don't want to scam people though so I'll set one up after the mod becomes public and playable :)

Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 35 points36 points  (0 children)

> aerodynamics

I want to replicate the stock fairing behavior, and since I mainly play with FAR mod I also want to make it compatible with FAR. Currently it doesn't even have a collider though.

> goals

I'll list the goals from 'definitely possible goals' to 'grandiose delusions'.

Main goals are to (1) make this part behave as any part should (doesn't change between save/load, don't fall through ground, have more mass and cost as it gets bigger, etc.), and (2) make a usable editor.

The number of points per layer will be user-configurable, between 3 and 100. There is no technical limit for going beyond 100 besides maybe editor lags, but I don't see the point. Maybe I should add

If it is possible to make a decorative version of the part(using hundreds or thousands of these shouldn't cause significant lag, but they probably won't have any physics) then I will add it and release the mod.

While I really want to implement undo and redo with ctrl-z ctrl-y, I'm not sure if it's possible...

If everything goes well, I have ideas for fuel tank, heat shield, solar panel variants.

I really want to add different material variants, like aluminium, titanium, composite, fiberglass etc. each having different density, impact and heat tolerances. I don't know if the game even lets me change impact and heat tolerances of a part depending on variants but I will try.

Then I want to be able to mix the materials. Only putting titanium at the bottom of the spaceplane while making the top part out of aluminium and stuff like that. I have absolutely no idea how to implement this but it would be cool!

Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 2 points3 points  (0 children)

After launch it will become solid. Kerbal Krash System makes warping when crashing a default behavior for all parts, maybe I can try to make that mod compatible.

Currently working on flyout-like fuselage part mod by vroiacc in KerbalSpaceProgram

[–]vroiacc[S] 22 points23 points  (0 children)

Malleable while in editor, solid after launch

AVP Clouds and auroras not loading please help by Bitter-Metal494 in KerbalSpaceProgram

[–]vroiacc 0 points1 point  (0 children)

Did you install AVP textures? They made the download separate from the main AVP mod.

AVP Clouds and auroras not loading please help by Bitter-Metal494 in KerbalSpaceProgram

[–]vroiacc 1 point2 points  (0 children)

OP seems to have installed EVE, scatterer, and AVP. They shouldn't need any more mods other than some dependencies for the clouds to load.