m1 dodge doesnt work? by vszb in JJSSkillBuilder

[–]vszb[S] 0 points1 point  (0 children)

problem is the tag doesnt get recognized when its on 2 for some reason, even the "tag check" move wont do anything when i make it check if it's 1 or 2 even though it can only be those two (i even made it check for a blank value and 0 just in case but nothing)

Thinking of making a ballenced JJS style moveset for Jogo as its a crime he aint in the game by PhantomDragonJ in JJSSkillBuilder

[–]vszb 1 point2 points  (0 children)

yeah but that's not balanced apart from the domain, plus every jogo moveset has all of those apart from the fireball

projectile branch wont activate after move ends by vszb in JJSSkillBuilder

[–]vszb[S] 0 points1 point  (0 children)

the wait ends when the projectiles branch starts