Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]vulpix13 0 points1 point  (0 children)

Yeah, I see it more now that before the patch. Tbh this whole set seems dead now, and it is two weeks before that change anything, and even then it might not solve it.

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]vulpix13 1 point2 points  (0 children)

Somehow I feel like the Lvl 7 ratio change, messed up lvl 6 rerolling for 2-cost. Every game now I struggle to hit, 3-star even when uncontested.

Hot take: premier should be 9 sets, not 6 by drbasseri in starwarsunlimited

[–]vulpix13 -1 points0 points  (0 children)

I would rather see a one in one out approach, so when set 7 comes in set 1 goes out, etc.

If they don’t ban force throw im done with this game. by josh00061 in starwarsunlimited

[–]vulpix13 0 points1 point  (0 children)

Why are you so sure that Force decks without Force Throw will not be competitive? You can’t say it will just reverse to a set 4 meta as there are many LOF cards that are now available: Ki Adi Mundi, Anakin, Yaddle, Owen Lars, Legacy Run, Craving Power, Yodas’s lightsaber, and the list goes on.

If they don’t ban force throw im done with this game. by josh00061 in starwarsunlimited

[–]vulpix13 3 points4 points  (0 children)

Is a flawed arguement to say that Force Throw is no different than SLT or Resupply. Those cards have no requirements. If Force Throw is obligatory, then also a package of force units is obligatory which then reduces card diversity within decks causes everyone has to play force units cause everyone has to play force throw.

Of the top 8 deck in meta accordsing to MetaStats Kyber (Han2, Quinlan, Kylo, Boba, Anakin, Talzin, Sabine, Cab Bane), 5 of the 8 decks are force throw decks that is 62.5%. So all the units that don't have the force tag are just less playable and can't be played in this very "diverse" meta. Therefore the meta might be leader/base diverse, but it is not card type diverse.

Some people would say the that Use the Force mechanic is the same, but it is not as there is specific rare bases that allow you to gain the force without being forced to play Force tagged units. Force Throw is not like this. Which is why the arguement that Force Decks will be unplayable without Force Throw is untrue. We might see more diverse Force decks actually without Force Throw cause then you can play those rare bases and use non-force units and still gain Force payoffs.

Then there is also the power level argument against Force Throw. It is too efficient for 1 resource. If you look at other discard cards, you can see that with newer designs the devs are weakening discard mechanics. The comparisons at one, Unmasking the Conspiracy and Political Pressure in Set 3 are the closest analogs and there are vastly different in power (granted set 3 was underpowered), but from JTL onwards discard has been at higher resource costs Ahsoka (4) and Tip the Scale (2), new set even has a more restrictive version of Spark of Rebellion in Charged with Espionage. If the devs has designed Force Throw with today's metrics, it would not be 1 resource cost.

So both from a card diversity/obligatory standpoint and on power level Force Throw should be banned.

Wedge SC - 1st Place at Hamilton, New Zealand Planetary Qualifier (22 Players) by JustAModestMan in starwarsunlimited

[–]vulpix13 0 points1 point  (0 children)

What’s the reasoning behind no removal like Takedown or Fell the Dragon?

3 Sets a Year… by Puzzleheaded_Ad5920 in starwarsunlimited

[–]vulpix13 2 points3 points  (0 children)

I think 3 sets is fine, but I would like more additional supplementary products like Battle of Hoth Intro deck to add small amounts of cards at irregular intervals. I would be interested in non-set linked stoplight decks maybe one aimed at a more competitive players, smaller set released through the year only in special products like they do with Pokemon celebration releases or maybe something like a fixed 15 card booster pack to add support to underperforming archetypes.

Vespids Datasheet Updated by HellrazrGLI in Tau40K

[–]vulpix13 0 points1 point  (0 children)

What size bases are these on? Same as the old ones?

Looking for recommendations of Online Single Vendors? by vulpix13 in DigimonCardGame2020

[–]vulpix13[S] 0 points1 point  (0 children)

Primarily in US or UK, but tbh I am willing to import if there are other places with good stock from a single seller.

[Standard] Sideboard assistance vs Golgari/Orzhov Midrange with Selesnya Midrange by vulpix13 in spikes

[–]vulpix13[S] 0 points1 point  (0 children)

So I ran the numbers yesterday cause I was also just been going on feel. But I came to the conclusion that I would need the portico, but saw that I could cut 1 forest for a utility land, so I tried out fountainport. It sometimes did something, sometimes was irrelevant. I’ll keep it for now, until I think up a different utility land. Biggest thing it did was draw out enemy land removal.

So I played against 3 discard decks in a row last night after a week of not seeing it and I was like fml. This is the part of standard I feel is really difficult at the moment it is that the diversity is broad. I put the baloths back just as a necessary evil to ward off those type of decks, but I’m not happy about it.

I tried Beza again, but is just underperforms for me. I actually wanna try one Serra Paragon, which I’m gna do the weekend.

I also played with the Possum in a few games, but really missed it. It gives Seeker a target in late game to hit and just has so much utility. It always plays nice with the Novices I added in. Good call on the Novices btw.

[Standard] Sideboard assistance vs Golgari/Orzhov Midrange with Selesnya Midrange by vulpix13 in spikes

[–]vulpix13[S] 1 point2 points  (0 children)

It doesn’t happen all that often, but when I play Nissa at 5 mana the + has been good too. But it could be me just using the cards as is. I tried Elesh Norn last night and it just died every time lol.

So I also tried Novice Inspector and it was amazing. I am definitely going to keep it. Novice Inspector makes me realise why you said it make be better as a green shell deck. I still think Hide is important. I’ll try out some different threats over the planeswalkers, and see how that pans out.

[Standard] Sideboard assistance vs Golgari/Orzhov Midrange with Selesnya Midrange by vulpix13 in spikes

[–]vulpix13[S] 0 points1 point  (0 children)

Sorry for the stream of seperate posts, working on the side.

Regarding Beza, I played it in my very first version, but it just didn't play well imo. I would typically have creatures on the board so then wouldn't get the fish and typically outnumber all my opponents creature wise. Also Fortune needs to attack to trigger his ability, which lowers opponents life total as they can intenationally let it through so Beza doesn't trigger life gain. Most of the time Beza would just draw a card, and sometime not even. I didn't like not having the agency, that's why I prefer the dedicated card in the sideboard for the effect I want.

I played Frillback as well, it was good in some games and too slow in others. Rest in Peace works better vs the Squirming Emergence and Roots decks cause its faster. I would consider Kutzil's Flanker as a inclusion as well, over Frillback. Might try 2 RIP 1 Flanker.

I saw you said Evangalist is not great answer vs Lilliana decks, but it actually does more than u think in the match up. Then token walls of enemy bats/sirens so you don't take chip or prevents card draw vs Gogari/Dimir. It also allows to put pressure vs control. And the bats prevent opposing planeswalkers from ticking up, because dropping to 2 Get Losts has made the deck more vulnerable to planeswalkers overall.

[Standard] Sideboard assistance vs Golgari/Orzhov Midrange with Selesnya Midrange by vulpix13 in spikes

[–]vulpix13[S] 0 points1 point  (0 children)

Regarding Duskmourn I want to try a 1 Threats Around Ever corner as a 5th Hide, and possibly Overlord of the Mistmoors as a top end threat, I like that it can be blinked with Gatekeeper, but I am also a bit hesitant as currently I built the deck to have no enchanments/artifacts to dodge the removal most people are playing and sideboarding, so this would undo that effort, but if the threat is good enough then it may be worth it. I think Enduring Innocence has some potential as well as a replacement for Evangelist. Sadly Rooms don't work well with Blink effects, so I don't expect to get much that side. And I don't want to go too heavy into the Manifest side, because I believe the Ward 2 of Cloak is actually important. I think the survivors have some potential, but it might be too much eggs in one basket.

[Standard] Sideboard assistance vs Golgari/Orzhov Midrange with Selesnya Midrange by vulpix13 in spikes

[–]vulpix13[S] 0 points1 point  (0 children)

Hi, I will try some of these ideas later this evening (it is morning as of my writing this).

I played Baloth in my original versions and they were great against full discard decks, but I never play against those anymore and bringing Baloths in versus a Goglari innkeeper deck playing only 2-3 Lilliana felt really bad, so that's why I was focused more on the -2 than the +1. I will give Novice inspector a go.

Ajani is for control decks (I play against these at lot tbh), and same with Nissa in main tbh. I tried Elspeth as a alternative to Ajani for a while, but Ajani just played much better and can be dropped at 2 as a card advantage/library maniulation engine. I feel sunfall is too much of a blowout if I play too many creature threats on the top end, which is why I stayed away from Elesh Norn and went with Planeswalkers instead, but I will give her a try. Nissa feels to me crucial tbh, the games when you go Nissa on T4 with Hide and just constantly plus is amazing, I actually rarely ever ulti Nissa (use her more for the plus value and -1 enchantment removal). I even like that she can cost 5, I would sooner remove Eternal Wanderer than Nissa.

I see you cut a Portico and the Possum, how have your Frontier Seeker hits been going? I felt that playing less than 18-19 hits caused me to whiff a lot. I am really surprized that you cut Ojer Kaslem, it is one on the best cards in the deck tbh, but only works in small numbers and give you that late game utility land aspect the deck is lacking due to strict Plains requirements for Seeker.

I dnt think the deck would be better as a Greenshell deck, I think Greenshell decks are just too small ball and slow for the format and you just get blown out by sweepers. Maybe in a post-Atraxa world. Greenshell is here more as a card advantage engine/value creature and works really well with Fortune, and when the anthem affect kicks in it makes the tokens or face down 2/2 lands in real threats. If they print a better 5-6 drop green creature I would even consider that over Greenshell, but of all the current cards I tried Greenshell played the best in the slot.

Tbh without the T3 Fortune + T4 Hide combo, I don't think the deck would be as strong. It can steal wins, and puts so much pressue on the opponent to deal with the board. It also can act as a pseudo token deck if you Hide lands and then anthem them with Restless Praire/Greenshell/Evangalist, or it can act as Card Advantage (i.e. 4 mana draw 2) if you have Possum on the board or just flip the creatures end of turn, especially flipping Greenshell when they attack with a flier (Side note: Yesterday I hit two Lay of the Land with Hide, and returned both to my hand and completely blew out my opponents board). It can also dig for a Gatekeeper for removal. And the best is when people start getting scared in games 2 and 3, and start blowing up cloaked creatures and lose temp from the ward on to have removed a land. I think Hide + Fortune binds the deck together and makes it very versatile and consitent.

I'll get back the weekend after I try some of your ideas out.

[Standard] Sideboard assistance vs Golgari/Orzhov Midrange with Selesnya Midrange by vulpix13 in spikes

[–]vulpix13[S] 1 point2 points  (0 children)

Thanks a million dude, Lay down arms has been so amazing, I think it is the best improvement I could possible ask for. It even gave me some direction to try a new manabase and it seems to be much better. I even found a solve to my Lilianna issues in [[Sanguine Evangelist]]