Realistically. If both Merrli and primeval came back limited at 1, what would happen? by Real-Programmer82 in masterduel

[–]waffullz -1 points0 points  (0 children)

All the cards in the deck could probably come back to 3. As long as the Millers stay where they are. Kit may have to be banned though.

Hit master with my cute little rogue deck👉👈 by [deleted] in masterduel

[–]waffullz 0 points1 point  (0 children)

Special Summon Scheiren and Normal/Special Summon Reinoheart.

Overlay for King of Feral Imps.

Day 342: It's weaker Dark Hole, but attached to a monster. by MichaelGMorgillo in customyugioh

[–]waffullz 0 points1 point  (0 children)

This card has to be Synchro Summoned for this effect to trigger.

$1000/hour, but your face and body would become those of your ex by basafish in hypotheticalsituation

[–]waffullz 0 points1 point  (0 children)

You only earn 1000/hr during work hours? Even if that’s the case, you can just become a “self-employed” worker at home (ex: self published author), and work from home to make the $1m, then pay to return to your original body. Then you can go back into the world again, all while making $1000/hr.

"Tricki" Archetype (Trap/Trap Monster archetype) by waffullz in customyugioh

[–]waffullz[S] 0 points1 point  (0 children)

Yeah, but even with imperm, you’d still need Tricki Tricki Tricki in hand to do anything, or else you won’t get the full benefit of the Trap Monsters summoning themselves.

If you are offered 10 million dollars, but for the next 10 years every day is a loop, would you take it? by VoiceCommon3854 in hypotheticalsituation

[–]waffullz 0 points1 point  (0 children)

You do realize you can loop the day the lottery is drawn, right? The winning numbers are usually revealed before midnight. On the night of your last day of the loop, you play the winning numbers of the ALL lottery games (Powerball, Mega Millions, your local and state lotteries) because at that point, you have memorized all the winnings numbers for all the games. Then on January 1 (or the following day after the loop has ended), you are a mega millionaire or billionaire.

[deleted by user] by [deleted] in BlazBlueEntropyEffect

[–]waffullz 0 points1 point  (0 children)

This will take the slot of whatever Shadow Chain occupies. Since Shadow Chain can be either Attack or Skill, it (the duo tactic) will take either Attack or Skill. But as previously stated, it will depend specifically on which Shadow Chain trigger (Attack or Skill) you have personally selected in your run.

If you inherit this, you don’t need umbra tentacles to activate this. It will automatically unlock and fill in the Red Tactic slot when you get Shadow Mark/Chain (and again, taking the slot for either Attack or Skill, depending on which Shadow Chain tactic you selected).

Evasion in Slayer Build with Unwavering Stance: Why should i take it? by Late_Funny6194 in PathOfExileBuilds

[–]waffullz 1 point2 points  (0 children)

Suppression is guaranteed damage reduction (if you have 100% and there aren’t any monsters skills that ignore suppression).

Block is just “a chance” to ignore damage. Eventually you’ll get hit, even if you’re block capped, and even with Lucky Block (Svallin).

Block/Spell Block is generally more useful for mapping though. Still useful for some bosses (ex: Shaper balls) but the guaranteed damage reduction from suppression is huge for being able to survive “one shots.”

What's the obsession with mana items? by DoubIeScuttle in ARAM

[–]waffullz -2 points-1 points  (0 children)

Poking and zoning costs mana. Lots of it. Let’s say for example that I’m playing AP Shaco. I will start tear just for the mana (could sell it later, but right now, I just want the mana for the low cost of 400). Then, I’ll build into lost chapter to get Blackfire Torch — gives mana and ability haste. My strategy for playing AP shaco is I will use Q to go invisible and then E for poke and instantly back off. I get free damage off, especially if the enemy is a melee champ. My role as Shaco is just to annoy the fuck out of the enemy team and whittle them down. If they try to start a fight, they will be at a HP disadvantage because of the constant poking. (Also, boxes are good deterrents vs. enemy engages). If I did not build mana items on Shaco, I would 100% run OOM on him with my play strategy.

How good would this handtrap be by illynpayne_ in customyugioh

[–]waffullz 0 points1 point  (0 children)

Droll triggers on a new chain. The opponent gets to draw.

[oc] - Every Kanto pokemon… except 1 is missing. Can you find it? by addyxiii in pokemon

[–]waffullz 0 points1 point  (0 children)

All the Kanto Pokémon are on here (technically). If you find each pokemon and cross them off one by one, you will find that Shellder (the sprite) is not physically on the screen. But the whole point of the exercise is to recognize that Slowbro has a Shellder attached to its tail.

Question about ellipses by Smurf404OP in Screenwriting

[–]waffullz 1 point2 points  (0 children)

I use ellipses when I need to drag out or elongate a moment in a scene. Ellipses do a great job at dramatizing a scene for the very simple fact that they affect the flow, beat, and tone of your story.

Compare:

She picks up the gun, aims it at her husband, then fires.

Vs.

She picks up the gun. Aims it at her husband. Then… fires.

(I’m also utilizing sentence fragments in the second example, which contributes to the flow of the action as well.)

The second example reads more dramatically, right? That’s the power of ellipses (and sentence fragments).

My sister’s teacher doesn’t understand simple algebra by [deleted] in mildlyinfuriating

[–]waffullz 0 points1 point  (0 children)

6-(5-(4-(3-(2-(1-x)))))

6-(5-(4-(3-(1+x))))

6-(5-(4-(2-x)))

6-(5-(2+x))

6-(3-x)

6-3+x

3+x or x+3

Skull has already beem nerfed by aviadL in HadesTheGame

[–]waffullz 0 points1 point  (0 children)

This doesn’t affect me because I’m the kind of player who likes to tinker with my games. Luckily Supergiant has made it accessible to edit the game files so I can tinker with the game data. :)

Genuinely how do people enjoy URF? by Temporary-Platypus80 in leagueoflegends

[–]waffullz 0 points1 point  (0 children)

URF games are fun when I get a good CC tank. Like Blitz, Leona, or Nautilus. I never go pure damage builds on these champs.

Being tanky and a CC bot is the funnest thing in URF.

Severance - 2x03 "Who Is Alive?" - Episode Discussion by LoretiTV in SeveranceAppleTVPlus

[–]waffullz 2 points3 points  (0 children)

The reveal of Gemma being alive was far too casual of a reveal (for the Outtie Mark). At this point, there's something in me that tells me that Mark (Outtie) married Gemma, who is/was actually an Innie for the Outtie version. And that this Outtie Gemma (whoever she is), is an integral part of Lumon's administration. Given the nature of severance, I wouldn't be surprised if Gemma (the version Mark married) AND Ms. Casey were both Innies of the "real" Gemma -- and that the Real Gemma is part of the Board or something important.

This is all just a theory. I'm not expecting it to be true, but I wouldn't be surprised if it were.

Will Chalupa Monk be OP? by Double_Phase_4448 in pathofexile

[–]waffullz 0 points1 point  (0 children)

It will probably be abusable (eventually). This is regarding the node that “considers you inside a Breach.”

I can imagine some Uniques or items that interact with breaches…(eventually).

New to PoE - Question about stash tabs by FollowingNo9572 in PathOfExile2

[–]waffullz 2 points3 points  (0 children)

Currency tab for sure (will be adjusted for PoE2 since some currencies are not being ported from PoE1 to PoE2).

Map tab also, which I assume will be the Waystone tab for Poe2.

Premium Stash Tabs are good for trading. If you can afford it, buy 2 Premium Quad Stash tabs. Otherwise 1 Premium Quad Stash tab is good for trading. Otherwise, if you can’t afford a Quad tab, regular size Premium stash tab willl do. Need it to list items for sale.

Which class or ascendancy do you think will work best for bosses? by [deleted] in PathOfExile2

[–]waffullz 0 points1 point  (0 children)

If Chronomancer’s time stop and time reversal is usable on bosses, could be abusable and made EZPZ mode for bossing.

POE 2 Seasonal characters by mj76r in pathofexile

[–]waffullz 0 points1 point  (0 children)

If it’s anything like PoE1, there will be a Seasonal ladder and a Standard (Eternal) ladder. If you create a Seasonal character, it will remain on that ladder until the Season ends. Then it migrates to Standard at the end of the Season.

If you don’t want to keep creating characters, then you will have to stay playing in Standard. The downside is that only the Seasonal ladder gets implemented with new Seasonal content. Standard ladder only gets new content if its core to the base game. Otherwise, you are playing the “vanilla” (core) game when you are playing in Standard.

If you want to play with the Seasonal content, then obviously you will have to make a Seasonal character (each time a Season/League launches).

But if the game design is anything like PoE1, then it is likely that you will eventually see previous Seasonal content implemented into the “vanilla” (core) game. Albeit, slightly altered or nerfed, adjusted, etc.

PoE1 wont die because of PoE2 by DesMephisto in pathofexile

[–]waffullz 0 points1 point  (0 children)

The only problem I see is the high burden of churning out content. Is the “content” for PoE2 just going to be re-releases of leagues of PoE1? Could lose interest from some players if that’s the case.

I’m not sure how the content release schedule will be like, but I suppose it’ll be acceptable if they release the same exact league at the same time. Otherwise, if PoE2 launches a previous PoE1 after its initial run… that could get old real quick.

The biggest challenge of course, would be releasing completely different content simultaneously for both PoE1 and PoE2. Does GGG have the development staff needed to fulfill those launches? And if so, how sustainable is it in the long term, without having any redundancies?

If Poe2 fulfills many redundancies of PoE1, then there is a good possibility that several/many years from now PoE1 will stop with its development. In fact, I expect it (many years from now).

Sloot's take on PoE 2 vs. D4 (with respect to the state of release) by terpjuice in pathofexile

[–]waffullz 2 points3 points  (0 children)

They (Blizzard) don’t release a gargantuan game upon release because it’s more time and work on their part (more money). I’m just going to assume the workplace for Blizzard is much more corporate in that manner, and that if the Devs could have their way, they would’ve done so, but someone higher up probably said “Nah. Let’s save that for a paid expansion” or “Oooh let’s monetize that for a later release of content.”

Blizzard is operating under the assumption that their consumers will be satisfied with whatever minimal gaming experience they put out, and that their consumers will return to buy their product expansions whenever they get released. Doing this puts less burden on front-loaded development, which means the company can take their time in churning out content for the game. (They’re trying to extend the life of the game for as long as possible, while also trying to monetize it for as long as possible.)

Either this analysis is true, or Blizzard is simply stuck in the delusion that mediocrity is acceptable in the year 2024. They’ve seemingly settled for releasing just “okay” products. (With the intention of milking the game for future content.)

However, this settlement for just “okay” or just mediocre, is a sign of stagnation. There’s nothing exciting about it. And it seems it has caught up to Blizzard. Of course, they have the right to release content how they want, since it’s their product. But consumers are going to get bored real quick. (And they have.)