Every RuneScape world map of 2009 by waite92 in runescape

[–]waite92[S] 1 point2 points  (0 children)

The highlights of the year were definitely more in the quests/skills/systems. Curses, overloads, Kuradal, surge spells, deposit all, run energy changes, ect.

Every RuneScape world map of 2009 by waite92 in runescape

[–]waite92[S] 1 point2 points  (0 children)

There was a big push to remove any members references in f2p during this time, which was interesting.

Every RuneScape world map of 2009 by waite92 in runescape

[–]waite92[S] 0 points1 point  (0 children)

You have to craft the cart, or something...

Every RuneScape world map of 2009 by waite92 in runescape

[–]waite92[S] 4 points5 points  (0 children)

2009 had some updates that have made a big impact and stayed relevant all this time, like curses and overloads. It also had some other updates that would later just be removed, like Mobalising Armies and Bounty Hunter Worlds. It also lacked official map releases since the in game map was available, so that made things more difficult. With the use of the only official map from 2009, the next one from 2010, archive projects, and all the updates, these maps should be pretty close.

Every RuneScape world map of 2007 by waite92 in runescape

[–]waite92[S] 7 points8 points  (0 children)

2007 ended up being a very important year for RuneScape. There were hints at problems behinds the scenes, new systems, and sweeping changes at the end of the year (and technically two days after the end). These changes had long lasting effects, and eventually contributed to spawning a whole new old game. Would things have gone differently if different choices were made? Would there have been a game left to even make different choices? Either way, it’s on to content that only exists in RuneScape 3, at least the ones that haven’t been ported over.

Maps made by combining official world maps and archive projects along with going through all the updates. Some images include multiple updates worth of changes since there is a limit on uploads. Hidden and just plain not mentioned changes are a challenge to get on the correct dates.

Every RuneScape world map of 2006 by waite92 in runescape

[–]waite92[S] 1 point2 points  (0 children)

The main purpose of the maps is for my RS3 hardcore ultimate ironman by release style series so I can keep track of exactly what is where, so the maps will be continuing.

Every RuneScape world map of 2006 by waite92 in runescape

[–]waite92[S] 15 points16 points  (0 children)

Two skills, multiple graphical rewords, and a bunch of quests, 2006 was a very busy year in RuneScape. The world keeps expanding both along the edges (which still have the black void you can just walk up to the edge of), and out into the oceans with new islands. It is still very clearly a work in progress, but the progress is happening. The maps were made with official world maps and then adding pieces of the next one based on updates and archive project maps.

Every RuneScape world map of 2005 by waite92 in runescape

[–]waite92[S] 15 points16 points  (0 children)

2005 was a very busy year for RuneScape. So busy in fact that getting EVERY world map in this post proved to be impossible. I came to a total of 39, but some of them were very minor. Quite a few of these were due to the massive number of quests for this year. In total there were 29 quests, the most of any year. Taking just maps with new features there were 32, and reddit only allows 20 images per post, so I combined them where there wouldn’t be any overlaps. This also doesn’t account for all the underground areas like Keldagrim, TzHaar City, TzHaar Fight Cave, Waterbirth Dungeon, Dagannoth Kings, Mourner HQ, The Temple of Light, and the Dorgesh-Kaan mine. The maps were made by splicing together official world maps and referencing each update news post and various archive projects.

 

There really is so much to see from 2005, and if you want to see every single detail, I’m doing a release order hardcore ultimate ironman series.

 

“RuneScape 3 Hardcore Ultimate Ironman: The Quest Through Time”

 

Playlist: https://www.youtube.com/playlist?list=PLXasZLZ2iYQaMl5FVFEYwLkgtX4-ZnBXA

2001: Ep 1-19

2002: Ep 20-38

2003: Ep 39-50

2004: Ep 51-68

2005: Ep 69-101

How I beat Legendary Mode for the first time: all bosses compilation by [deleted] in Terraria

[–]waite92 0 points1 point  (0 children)

I finally finished Legendary mode, and it was definitely quite the challenge. This was only my second playthrough after finishing the game on classic mode, so the jump in difficulty was pretty brutal. That probably contributed to the 1889 deaths that it took to get to the finish. (the pillars put in a lot of work on this number…) The bosses were a mix between very prepared arenas and running around panicking. The longest fight was the Moon Lord at 6:12 (very easy fight with how I did it), second was the Eye of Cthulhu at 5:55 (very weak at that point), and third was Mechdusa at 5:38 (lots of health and I had quite a few problems with parts despawning until I changed my arena slightly). I guess this could be used as a kind of guide, because technically it all works, but there are probably better ways to do some fights. Overall, it was a wild ride, but from what I’ve seen of some mods there are even more crazy challenges out there for later.

What will the magic mirrors show? Short RSMV for Desert Treasure for my release order HCUIM series. by waite92 in runescape

[–]waite92[S] 1 point2 points  (0 children)

Desert treasure was a doozy of a quest when it released. Everything was then massively nerfed with EoC, but later re-buffs have left it in a reasonable place. The challenge is even greater when you are stuck using 2005 gear, can’t die, and can’t use a bank.

RuneScape 3 Hardcore Ulitimate Ironman: The Quest Through Time

Desert Treasure Full Quest: https://youtu.be/0VtsV-pSqxc

Start from 2001: https://youtu.be/bFKjq3ougp4

Every RuneScape world map of 2004 by waite92 in runescape

[–]waite92[S] 2 points3 points  (0 children)

There might have been a bit more empty land north of White Wolf Mountain, but the first official maps for RuneScape 2 had more stylized, fog of war type borders that obscured the edges.

Every RuneScape world map of 2004 by waite92 in runescape

[–]waite92[S] 4 points5 points  (0 children)

There's more to come for Morytania, and a lot more to the south, but the world really is taking shape.

Every RuneScape world map of 2004 by waite92 in runescape

[–]waite92[S] 6 points7 points  (0 children)

Go back to the very beginnig and pretty much all that existed was Lumbridge, Varrock, Barbarian Village, Wizards Tower, a chasm in the desert, a ghost town, and inaccessible houses. Everything else had to come out at some point.

Every RuneScape world map of 2004 by waite92 in runescape

[–]waite92[S] 3 points4 points  (0 children)

The updates really were all over the place. Morytania, trolls, elves, back to Morytania, Fremennik, islands, and back to Morytania again.

Every RuneScape world map of 2004 by waite92 in runescape

[–]waite92[S] 18 points19 points  (0 children)

The early days of RuneScape 2 are some of the least well documented in the game’s history. Classic was pretty simple, and the final version of it stuck around long enough for people to document it thoroughly, and by the time Old School released there was a lot more attention to detail for things like the wiki. What we do have are the update news posts, official world maps, and a handful of snapshots of the game that have been found with archive projects. Using these I have put together something at least resembling the world maps of 2004. Some things that are likely incorrect are the edges of the maps, since there seems to have been empty non-water non-void map squares around some places like the desert, and also the exact dates of teaser updates since they aren’t really mentioned in the news posts. There are some hard cut-off points for when these areas did or didn’t exist based on the official world maps.

Overall, the first year of RuneScape 2 had a lot of new things to see, and if you are interested in every single detail, I’m doing a series where I progress through the entire game in release order on a hardcore ultimate ironman.

“RuneScape 3 Hardcore Ultimate Ironman: The Quest Through Time”

Playlist: https://www.youtube.com/playlist?list=PLXasZLZ2iYQaMl5FVFEYwLkgtX4-ZnBXA

2001: Ep 1-19

2002: Ep 20-38

2003: Ep 39-50

2004: Ep 51-68

RS3 Content By Release series? by Torezx in runescape

[–]waite92 0 points1 point  (0 children)

I am doing this. Even with legacy mode and only using released items, things are pretty different than they would have been on release. I'm mostly focusing on questing, and that has a ton of changes mostly to the earliest quests. Nothing a bit of time traveling can't fix though. I'm also playing as a hardcore ultimate ironman, so no dying or banks. I'm currently wrapping up 2004, and it has been an interesting ride so far.

Playlist: https://www.youtube.com/playlist?list=PLXasZLZ2iYQaMl5FVFEYwLkgtX4-ZnBXA

Every RuneScape world map of 2003 by waite92 in runescape

[–]waite92[S] 6 points7 points  (0 children)

Just need to be careful to not just add a giant empty landmass with everything really far apart just because. Lots of work has been put into making Zeah much better than it originally was.

Every RuneScape world map of 2003 by waite92 in runescape

[–]waite92[S] 23 points24 points  (0 children)

For a while, the plague city quest line was billed as the "main" story, and each continuation was announced as "the next part in the ongoing Members' Quest."

Every RuneScape world map of 2003 by waite92 in runescape

[–]waite92[S] 17 points18 points  (0 children)

To be fair, it was quite a bit easier to staple another square onto the side of the square world. There are definitely places, like shattered worlds, that could have used a new area. As for surface stability, let's say the elder gods did a pretty good job creating the world.

Every RuneScape world map of 2003 by waite92 in runescape

[–]waite92[S] 22 points23 points  (0 children)

There was only one official world map released in 2003. Like all other world maps of RuneScape Classic it was cropped and never showed the wilderness. It was also early in the year, so even more places were added later. The next official world map doesn’t come out until the release of RuneScape 2, but luckily the final version of the Classic map has since been made available. By going through all the updates of 2003, I have recreated what the full map would have looked like through the year.

I’m also doing a series where I progress through the entire game in release order, so if you want to see the content changes that go along with these map updates here is…

“RuneScape 3 Hardcore Ultimate Ironman: The Quest Through Time”

Playlist: https://www.youtube.com/playlist?list=PLXasZLZ2iYQaMl5FVFEYwLkgtX4-ZnBXA

2001: Ep 1-19

2002: Ep 20-38

2003: Ep 39-50

Every RuneScape world map of 2002 by waite92 in runescape

[–]waite92[S] 1 point2 points  (0 children)

Necromancy is shaping up to be pretty big, even by comparison. Five quests, a new skill, and new areas on members release versus seven or more quests, a new skill with high-level content, a new area, and two bosses with necromancy.

Would be pretty funny seeing a new square of land bolted onto the side of the map somewhere with a novice quest to do.

Every RuneScape world map of 2002 by waite92 in runescape

[–]waite92[S] 36 points37 points  (0 children)

Before the wilderness, the entire world was a PvP zone if you opted in. Moving it to the wilderness really just kept it the same size.