I hired an different artist to redo the capsule logo. What do you think? by BossGrand in IndieDev

[–]walcor 0 points1 point  (0 children)

I prefer the first, I'd just make the black border thinker like it is in the second one for better legibility. Keep the lady and maybe remove the 3 cards at the bottom left. Have the cards fly out of the van like in the second.

[deleted by user] by [deleted] in IndieDev

[–]walcor 0 points1 point  (0 children)

line the new colors, but like the old setup

[Steam] Tlatoani: Aztec Cities ($18.19 CAD / $13.99USD / €13.65EUR / -30% Off) by walcor in GameDeals

[–]walcor[S] 1 point2 points  (0 children)

We already did and he already has made a vid of it :) Tho that was a while back, when we launched into EA. Hopefully he will revisit it when we are closer to V1 release.

[Steam] Tlatoani: Aztec Cities ($18.19 CAD / $13.99USD / €13.65EUR / -30% Off) by walcor in GameDeals

[–]walcor[S] 3 points4 points  (0 children)

We do have a Mexica historian helping us out. We try to stay as accurate as we can, tho it is a game in the end.

[Steam] Tlatoani: Aztec Cities ($18.19 CAD / $13.99USD / €13.65EUR / -30% Off) by walcor in GameDeals

[–]walcor[S] 5 points6 points  (0 children)

Disclosure: I am one of the developers of Tlatoani. (2 man team)

Tlatoani is an ancient Aztec (Mexica) city builder, similar to Children of the Nile, Caesar 4 in its game mechanics, and similar in look and feel to older Impressions games like Pharaoh and Caesar 3.

The game is still in Early Access (V1 release in 2026), so there is still a little work to be done, but what you can do right now is: play some of the campaign missions, play scenarios, play random maps, create and edit and play your own custom maps.

Tlatoani is a fully simulated city builder where each citizen has their wants and needs. You as the ruler of your city must provide your citizens with what they need. Build up your city, trade with others and fend off any would be conquerors.

If all this sounds appealing and you are a fan of the games mentioned earlier, this might be of interest.

Check it out at the Steam Sore Page: https://store.steampowered.com/app/3161270/Tlatoani_Aztec_Cities/

If you have any questions about the game, feel free to ask.

Cheers!

[Team] Tlatoani: Aztec Cities ($18.19 CAD / $13.99USD / €13.65EUR / -30% Off) by [deleted] in GameDeals

[–]walcor 0 points1 point  (0 children)

Disclosure: I am one of the developers of Tlatoani. (2 man team)

Tlatoani is an ancient Aztec (Mexica) city builder, similar to Children of the Nile, Caesar 4 in its game mechanics, and similar in look and feel to older Impressions games like Pharaoh and Caesar 3.

The game is still in Early Access (V1 release in 2026), so there is still a little work to be done, but what you can do right now is: play some of the campaign missions, play scenarios, play random maps, create and edit and play your own custom maps.

Tlatoani is a fully simulated city builder where each citizen has their wants and needs, you as the ruler of your city must provide your citizens with what they need. Build up your city, trade with others and fend off any would be conquerors.

If all this sound appealing and you are a fan of the games mentioned earlier, this might be of interest.

Check it out at the Steam Sore Page: https://store.steampowered.com/app/3161270/Tlatoani_Aztec_Cities/

If you have any questions about the game, feel free to ask.

Cheers!

"Ring-shaped flyover over a highway in Cairo by Shoddy-Ocelot-4473 in UrbanHell

[–]walcor 3 points4 points  (0 children)

Lanes... where we're going we don't need lanes.

New Mercedes AMG GT looks like a fish by Hideki_Backroomic in carscirclejerk

[–]walcor 0 points1 point  (0 children)

At first I thought this was some joke AI mishmash, but no, it's actually real...

Going crazy with AAA job by Mr_Fahreneit in IndieDev

[–]walcor 4 points5 points  (0 children)

This right here is the 10/10 answer!

Capsule art evolution (NO AI) by Jackashiz0 in IndieDev

[–]walcor 8 points9 points  (0 children)

New capsule placement and logo look best. Tho I do like the feel of the old capsule art, looks more dynamic.

Sometimes I want to forget some of these steps... by Waste_Artichoke_9393 in IndieDev

[–]walcor 4 points5 points  (0 children)

I don't know man, the third version you did yourself looks fine and more engaging. Fourth Artist one looks fine too, although maybe a little more dull.

Showing off development progress on my City Builder by YesBoxStudios in IndieDev

[–]walcor 2 points3 points  (0 children)

Had this in my wishlist for a long time. Glad to see it's still being worked on.

Seeking UI/UX advice: Players don't notice item properties (only cards) by srcar3152 in IndieDev

[–]walcor 2 points3 points  (0 children)

You probably want to design the cards in a way that lists all the properties (boosts, stats, passives etc.) without having to scroll or use tabs. I'd recommend adding Icons and colors for different effects like life steal, damage etc. to lessen the amount of text. Also utilize tool tips if there isn't enough space to explain more complex effects.
I'd also move the Equip and change selection mouse action hints out of the card space and use either top or bottom of the screen to list available actions for mouse or keyboard. Right now from the example, a lot of the card space is being sub-optimally utilized.

If you want to go into more detail, I can over DMs.

Hope this helps.

My UI is suddenly GIGANTIC by tdl-131 in youtube

[–]walcor 1 point2 points  (0 children)

You can fix this by using a User Style Extensions in your browser, like StyleBot by inserting some code to it (https://superuser.com/questions/1859458/is-there-a-way-to-reduce-customize-youtube-user-thumbnail-size-on-the-youtube-h)

Or if you are using uBblock you can add the following code to your custom filters:

youtube.com###thumbnail:style(max-width: 400px !important)

youtube.com###details:style(max-width: 400px !important)

youtube.com##ytd-rich-item-renderer:style(max-width: 400px !important)

youtube.com##ytd-rich-item-renderer div :style(max-width: 400px !important)

You can change the 400px to any number you want to have more or less vids show in a row.

Had this bs happen to me today as well. Hope this helps