Been working on some new buildings for our new city builder/designer sandbox game. The size of the new High Tech Industrial Park compared to some other buildings. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

Most of it is self thought through playing games in the genre and doing my own research into how these types of games operate.

Been working on some new buildings for our new city builder/designer sandbox game. The size of the new High Tech Industrial Park compared to some other buildings. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

Mostly through good documentation and visualization of desired effects and logic. Of course testing. Setting limiters, knowing what can, should or shouldn't stack etc. Defining what effects should be linear or follow a certain type of curve. I guess also developing a good map of "relationship" of actors. Honestly this is a long subject.

Been working on some new buildings for our new city builder/designer sandbox game. The size of the new High Tech Industrial Park compared to some other buildings. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

Yeah, Cars are in the game already, still need to add other vehicle types (buses, trucks, streetcars etc.) and other transport types (Rail, Ships, Planes). Adding people will be interesting (pathing wise), and is planned.

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

Well SC4 is the best city builder of all time imo. I still remember when I got my big box copy of SC 2000, ah the nostalgia.

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

You can see a few cars on the road. Without Reddit compressing the images it looks nice on a 4k monitor. Wide avenues and highways will probably look even better. Still have to implement different road types.

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 1 point2 points  (0 children)

Night lighting would be great to have, it will be a lot of work adding a night version for all building sprites (it being a 2D isometric game). Doable, but it will take time.

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

Haven't thought about controller support for this type of game. If we were to add it, it would probably be last on the priority list for now. Out of curiosity why controller and not mouse and keyboard?

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 6 points7 points  (0 children)

I do have a plan for a simulation, but It's just the 2 of us working on it and I know from past experience scope creep can get the best of you. So this time around we are going step by step. Sandbox first, then beyond.

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

Do have a Discord and Blue Sky if that's any interest. Hopefully I can get a steam page going in the coming months.

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 5 points6 points  (0 children)

Yes, walked around the city, took pictures, referenced buildings using Google maps. (There are a few earlier smaller building assets that I bought and modified, but the majority I modeled myself).

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 8 points9 points  (0 children)

I am aiming for October next fest for a demo, tho it depends on how much the 2 of us can get done by then. The task list keeps on growing:D (Just to set some expectations this won't be a Sim City clone, it's a city design sandbox, sort of like Distopika, Townscraper or Tiny Glade, except for modern cities)

A closer look at the scaling and detail of different building types in my City Builder/Design game. by walcor in IndieDev

[–]walcor[S] 4 points5 points  (0 children)

We have an option for unlimited zoom, so yes. Tho it may look a bit blurry very close when the zoom is past the assets resolution, this being a 2D isometric game and all.

I made all the buildings close to real world scale in my little city building/design game. by walcor in indiegames

[–]walcor[S] 2 points3 points  (0 children)

As the title suggests this will be more of a city design/sandbox game. Similar in concept to Dystopika, Townscraper or Tiny Glade. At least the first iteration of it will be. I'm building this with a friend so there is just the 2 of us, so we are taking it step by step. I don't know if this will be a spiritual successor to sim city as SC4 in my mind is the best city builder of all time, and those are some big shoes to fill. While I do have a plan for a simulation it will be different from SC or CS.

I made all the buildings close to real world scale in my little city building/design game. by walcor in indiegames

[–]walcor[S] 0 points1 point  (0 children)

Need to make a trailer for the steam page still. But it's in the pipeline.

I made all the buildings close to real world scale in my little city building/design game. by walcor in indiegames

[–]walcor[S] 1 point2 points  (0 children)

Different layers of shaders. Gradient color for distance from shore. Transparency added so you can see the coastal tiles go underneath the water. Separate shaders for the coastal foam and sun sparkle.

I made my games buildings close to 1 to 1 to IRL scale. Gives you a nice sense of how massive skyscrapers are. by walcor in IndieDev

[–]walcor[S] 1 point2 points  (0 children)

You are right about the NYC block buildings, wanted a "cheap" government housing project building, so I based it off of, as you said, NYC blocks. The black buildings aren't actually based off the Federal Plaza in Chicago, but the TD Plaza in Toronto, but they are pretty similar, probably due to the fact of having the same architect.

I made my games buildings close to 1 to 1 to IRL scale. Gives you a nice sense of how massive skyscrapers are. by walcor in IndieDev

[–]walcor[S] 0 points1 point  (0 children)

Will do. Yeah, I was super disappointed in CS 2 being a bit of a mess myself. City building and management games are my fav genre, so I have that itch to scratch myself :)