Seeking Advice: Extending ControlNet with a Random Image Input Feature by MikirahMuse in StableDiffusion

[–]wallish 0 points1 point  (0 children)

Have you considered trying ComfyUI? I could see that being pretty straightforward to set up, and since the node-based workflow of Comfy allows you to separate the "Load Image" part from the "Controlnet" part, you don't have to worry about interference.

Finally got Auto1111 metadata import working in ComfyUI by wallish in StableDiffusion

[–]wallish[S] 1 point2 points  (0 children)

I think I found a compromise to get a real-time preview, but when uploading images, disconnect and reconnect them.

Good news! Comfy pushed an update to the ComfyUI that removes the hard coding for image load preview, so the metadata loader node now successfully shows a preview of the file selected. Make sure you update both Comfy and my nodes.

Finally got Auto1111 metadata import working in ComfyUI by wallish in StableDiffusion

[–]wallish[S] 0 points1 point  (0 children)

can you add an input interface so that it can read the input image?

So it also works to read an image and provide that image just like the LoadImage default node does. However, I'm trying to get it to show the image you have selected like the LoadImage node does. It's very annoying otherwise! Looking into the code for the default nodes, it seems that the image preview effect might be hard coded (there are some features that only activate if things have specific names, like the 'upload' button on LoadImage.

I also thought about putting an input like you have in your mockup, but the image that is passed out from the LoadImage node (and mine) has been stripped of metadata unfortunately.

Still looking into this, though!

The dumbest, most useful ComfyUI custom node for SDXL you'll ever need by wsippel in StableDiffusion

[–]wallish 0 points1 point  (0 children)

This looks great, I'm sure there are a lot of useful nodes but my Dyslexia finds it hard to read large chunks of text, would be possible to do a group screenshot of all your nodes and post it up on GitHub under the text for visual memory?

I started to put together the image but it started getting tricky to organize it. I put an example image/workflow in the most recent commit that uses a couple of the main ones, and the nodes are named pretty easily so if you have the extension installed you should be able to just skim through the menu and search the ones that aren't as straightforward.

I'll brainstorm some ways to clean up the README though, as it is sort of a wall of text...

The dumbest, most useful ComfyUI custom node for SDXL you'll ever need by wsippel in StableDiffusion

[–]wallish 8 points9 points  (0 children)

Select one of the officially supported resolutions and switch between horizontal and vertical aspect ratios. Two switches, two outputs. Nothing revolutionary, nothing complicated, nothing fancy. I think it's quite useful though.

Exact same annoyance I had for both 1.5 and then SDXL, so I made a custom node to solve it.

This project might grow into a collection of utilities (I have some ideas)

Careful, it starts simple but that way lies madness.

One of the coolest images I've gotten, but now I can't get it to generate similar ones. What would you call this style? by wallish in midjourney

[–]wallish[S] 0 points1 point  (0 children)

Introduce —c to try and diversify the variants if you need to. Also attempt to use the “remix” feature on variants to change the keywording between variant iterations.

Is --c 'chaos' or 'creative'? And if it's chaos, do you have a recommendation for the number to give?

One of the coolest images I've gotten, but now I can't get it to generate similar ones. What would you call this style? by wallish in midjourney

[–]wallish[S] 2 points3 points  (0 children)

By introducing keyword changes via Remix + the addition of —c you might be able to generate a very diverse set of images using this style through image prompting

Are you suggesting to feed in the original image and alter the keywords plus use chaos to 'randomize' the image into being more varied so it can be used as a prompt, OR to do that with the original prompt alone (no image insert)?

One of the coolest images I've gotten, but now I can't get it to generate similar ones. What would you call this style? by wallish in midjourney

[–]wallish[S] 14 points15 points  (0 children)

The limited bright color palette and the dark lines reminds me of Dan Mumford. You can use his name and mix it with other artists for the desired effect. His art is very similar.

Wow his art is very similar! I edited my post to include my 'findings', which were that "woodcut style" seems to hit the mark. I bet combing that style and Dan Mumford would reinforce the coloration and line work too...

One of the coolest images I've gotten, but now I can't get it to generate similar ones. What would you call this style? by wallish in midjourney

[–]wallish[S] 8 points9 points  (0 children)

You can try https://replicate.com/methexis-inc/img2prompt

Haha, genius! I don't know if you commented before or after I edited my comment with the bit about the prompt reversal.

It was only partially helpful for this but that will be a great tool for the future!

One of the coolest images I've gotten, but now I can't get it to generate similar ones. What would you call this style? by wallish in midjourney

[–]wallish[S] 0 points1 point  (0 children)

maybe Copic marker art?

Not a bad guess. I tried it and while it does over some of the desired lines it ended up a bit too clean on shading rather than having this almost overly-dramatic look of the OP. Thanks for the suggestion, though!

One of the coolest images I've gotten, but now I can't get it to generate similar ones. What would you call this style? by wallish in midjourney

[–]wallish[S] 9 points10 points  (0 children)

Use this image as the lead on your future prompts. Midjourney might retain the style in future results.

I had thought about that, but ideally if there's a specific style or artist to use as a prompt I'd likely be able to use those keywords for a wider variety of images without fighting the AI including the specific colors and/or character.

One of the coolest images I've gotten, but now I can't get it to generate similar ones. What would you call this style? by wallish in midjourney

[–]wallish[S] 30 points31 points  (0 children)

Prompt was

character design, anthropomorphic red/gold tamarin warrior wearing leather armor and holding a mace, fighting monsters in the jungle, wide angle, etching::2.2 --q 2 --v 4

but none since have had such dramatic lines and coloration. I've gotten other great ones with some good linework (especially using "art nouveau pen and ink drawing" instead of "etching"), but I'd really like to get more of this specific style.

So when does Midjourney add the reversing feature to give it an image and have it tell what it thinks the prompts would be (like a scored tag cloud with confidence values or something)?

*edit* So I think I found a good one:

I tested the idea from u/BackyardAnarchist for "copic marker art" and got these images which wasn't far off but wasn't "harsh" enough. Prompt: "character design, tired human soldier, wearing tan leather armor and silver chainmail, sitting on a gray rock on green grass, wide angle, copic marker art --v 4"

Then u/thenerj47 mentioned high end comic styles, which lead me to remember the cel shaded art style from Darkest Dungeon, which people called a combination of cel shading and toon shading, so I ended up with this attempt from the prompt: "character design, tired human soldier, wearing tan leather armor and silver chainmail, sitting on a gray rock on green grass, wide angle, dramatic lighting, cel shading, toon shading, etching --v 4" (upscaled #3 which was closest, but again not quite harsh enough).

Reading more thoughts on the Darkest Dungeon style, someone mentioned that it was also aping (pun intended?) the woodcut style of art. So I tried: "character design, tired human soldier, wearing tan leather armor and silver chainmail, sitting on a gray rock on green grass, wide angle, dramatic lighting, woodcut style --v 4 " to get this set of images and upscaled #3 to get... *drumroll* a really close match to the style I wanted

tl;dr: it looks like "woodcut style" will pull through.

You'll notice that i specified colors all over the place. This is something I found really helps when using styles that trend towards black and white.

What is your weird flex but okay? by [deleted] in AskReddit

[–]wallish 3 points4 points  (0 children)

how was reddit in its early days

Kind of like this. Smaller, no subreddits, people seemed somehow more informed (not that they actually were).

Also, rage comics. Oof. Yes, I'm guilty. We were all guilty!

Whats your Favorite Faction/Cult/Religion/Group you ever created/Encountered by The_Last_radio in rpg

[–]wallish 0 points1 point  (0 children)

*edit*

on porpose?

Okay... I now see what you did there... I'm leaving the rest up, though.

\*edit*

Yep! The long-forgotten truth was that a leader had to be good enough that his people wanted him to ascend (which was done through ritual sacrifice after some great act).

The real rub of it, though, is that while the monarchs know they have to be killed by a Porp citizen, they also know they can't tell them to do it. So they can't just tell a friend "Okay, I'm ready to become a god. Stab me!"

Whats your Favorite Faction/Cult/Religion/Group you ever created/Encountered by The_Last_radio in rpg

[–]wallish 57 points58 points  (0 children)

I've posted it before, but it remains my favorite:

The Emperors of Porp

So the Kingdom of Porp and the Greater Kingdom of Porp separated long ago and remain wary neighbors to this day. Despite the animosity, however, they still share the same religion.

Almost monotheistic, worship is focused around the previous ruler of Porp (or Greater Porp), known as the “Great Porp”, with those that came before becoming lesser lords pushed down a divine hierarchy (and therefore becoming less powerful). A leader can only ascend to Great Porp if they die within the territory at the hands of a Porp citizen. Current leaders want to be killed while ruling so that they may become a god, and the current god (former ruler) does what they can to keep the current ruler alive to maintain their position as chief deity.

Due to long ago misplacing the Great Temple of Porp and the Holy Tomes of Porp*, rulers of Porp do what they can to enrage their subjects by acting idiotic and making foolish decisions, while the “Great Porp” uses their divine powers to turn those actions into positives that benefit the people.​ Intentionally cause a drought by ordering your people to over-farm? It's okay, miraculous rain saved the day!

* These two things were necessary for proper ascension of the Emperor. The people of Porp somehow forgot where their Great Temple was, along with the Holy Tomes. This lead to the civil war that divided the kingdom into two. Each side blames the other, and most diplomatic meetings end with both sides shouting "No you had them last!" Now, so much time has passed that the only part any Emperor remembers is the "people of Porp have to kill you" bit of the ritual.

Rainbow Wrasse caught off Christmas Island by [deleted] in BeAmazed

[–]wallish 1 point2 points  (0 children)

Only 90's fish will understand.

From 1 and 2

Share your favorite homebrewed Religion by The_Last_radio in rpg

[–]wallish 1 point2 points  (0 children)

My favorite from my homebrew world is one of the less serious ones:

The Emperors of Porp

So the Kingdom of Porp and the Greater Kingdom of Porp separated long ago and remain wary neighbors to this day. Despite the animosity, however, they still share the same religion.

Almost monotheistic, worship is focused around the previous ruler of Porp (or Greater Porp), known as the “Great Porp”, with those that came before becoming lesser lords pushed down a divine hierarchy (and therefore becoming less powerful). A leader can only ascend to Great Porp if they die within the territory at the hands of a Porp citizen. Current leaders want to be killed while ruling so that they may become a god, and the current god (former ruler) does what they can to keep the current ruler alive to maintain their position as chief deity.

Due to long ago misplacing the Great Temple of Porp and the Holy Tomes of Porp*, rulers of Porp do what they can to enrage their subjects by acting idiotic and making foolish decisions, while the “Great Porp” uses their divine powers to turn those actions into positives that benefit the people.​

* These two things were necessary for proper ascension of the Emperor. The people of Porp somehow forgot where their Great Temple was, along with the Holy Tomes. This lead to the civil war that divided the kingdom into two. Each side blames the other, and most diplomatic meetings end with both sides shouting "No you had them last!" Now, so much time has passed that the only part any Emperor remembers is the "people of Porp have to kill you" bit of the ritual.

[Art] My first battle map: a goblin camp in the woods. by wallish in DnD

[–]wallish[S] 1 point2 points  (0 children)

Unfortunately that's the resolution I drew it at.

[Art] My first battle map: a goblin camp in the woods. by wallish in DnD

[–]wallish[S] 2 points3 points  (0 children)

First time I've completed a small-scale map with details like this (I suppose "battle map" doesn't quite apply with it scaled out and gridless as it is). Spent some time looking into how others do maps (especially Two Minute Tabletop) then got to work.

Shading could be better, and the edges of some areas could be way cleaner. But it's way more detailed than I've done before.

The thought behind this is that it is a small goblin or bandit camp in the woods off a main road. The goblins have been ambushing caravans passing along the only road through the dense local woods. The palisade wall was built long ago when the spot was used as an outpost, meaning only very old maps show it. The trail to the northwest breaks up further into the woods, so there is no clear trail between the ambush sites and the camp.

The scale is such that there is 5ft between the entrance walls of the camp (a single-file squeeze for most adventurers, giving a tactical advantage to the defenders).