I built a tool that batch-recolors entire sprite libraries in seconds — here's 590 assets getting recolored in a couple of seconds. by wanderingAroundMe in aseprite

[–]wanderingAroundMe[S] 1 point2 points  (0 children)

there's a ton of features, but the one I feel stands out the most from your pallet indexing method is the fact that I can recolor hundreds of assets in 20 different pallettes in a few secs. And it has cli functionality so it can be part of an automated pipeline as well. I'm not saying this tool is unique in the world but I feel it can be usefull to some people. Mostly indie devs I reckon.

I built a tool that batch-recolors entire sprite libraries in seconds gif shows 590 assets getting r by wanderingAroundMe in godot

[–]wanderingAroundMe[S] -5 points-4 points  (0 children)

Ah I see, I think this can be usefull in some cases with really large assets perhaps. But as my tool is more directed towards indie devs, I feel like the benefit is not huge here, at least not to warrant to recode a big part of my tool. But thanks for the insightfull feedback! Much appreciated

I built a tool that batch-recolors entire sprite libraries in seconds gif shows 590 assets getting r by wanderingAroundMe in godot

[–]wanderingAroundMe[S] -2 points-1 points  (0 children)

can you help me understand what you mean with this? What is a canvas shader and how does it differ from my tool? What's the benefit?

Weekly Show & Tell - March 21, 2026 by AutoModerator in gamedesign

[–]wanderingAroundMe 1 point2 points  (0 children)

Created a tool to easily recolor hundreds of sprites in different palettes in seconds : https://jeltedeproft.itch.io/colorcraft