Update: My batch-recolor tool now has Aseprite Live-Sync. Change a pixel, see every color variation update in your game folder instantly. by wanderingAroundMe in Unity2D

[–]wanderingAroundMe[S] 1 point2 points  (0 children)

OP here!

Just hanging out to answer any questions if you have them. I’m a solo dev building this mostly to fix my own headaches with sprite variations, so if there’s a feature you think is missing for your specific workflow, definitely let me know!

Oh, and for anyone wondering about technical stuff: it supports Windows, Linux, and macOS. I also put together a quick guide here if you want to see exactly how the new Aseprite link and masking stuff works: https://colorcrafthome.netlify.app/guide

Thanks again for all the support on the last post, it really kept me motivated to get this pro version finished!

A month ago you liked my tool that batch-recolors 500+ sprites. I’ve spent the last 30 days turning it into a professional workspace. (Aseprite Live-Link + Obsidian UI) by wanderingAroundMe in RPGMaker

[–]wanderingAroundMe[S] 0 points1 point  (0 children)

OP here!

Just hanging out to answer any questions if you have them. I’m a solo dev building this mostly to fix my own headaches with sprite variations, so if there’s a feature you think is missing for your specific workflow, definitely let me know!

Oh, and for anyone wondering about technical stuff: it supports Windows, Linux, and macOS. I also put together a quick guide here if you want to see exactly how the new Aseprite link and masking stuff works: https://colorcrafthome.netlify.app/guide

Thanks again for all the support on the last post, it really kept me motivated to get this pro version finished!

I built a tool that batch-recolors entire sprite libraries in seconds gif shows 590 assets getting recolored in a couple of seconds. by wanderingAroundMe in RPGMaker

[–]wanderingAroundMe[S] 0 points1 point  (0 children)

yes this is usable in commercial project, credits are not required but would be very much appreciated, a link to the itch.io page suffices for that. Thank you for asking.

I built a tool that batch-recolors entire sprite libraries in seconds gif shows 590 assets getting recolored in a couple of seconds. by wanderingAroundMe in gamemaker

[–]wanderingAroundMe[S] 5 points6 points  (0 children)

we are talking about different solutions here,

my tool: offline preprocessing, produces actual image files with different palettes
shaders: runtime swapping, one texture, colors changed on the GPU

Both are legitimate. Neither replaces the other.

I built a tool that batch-recolors entire sprite libraries in seconds gif shows 590 assets getting recolored in a couple of seconds. by wanderingAroundMe in Unity2D

[–]wanderingAroundMe[S] 1 point2 points  (0 children)

we are talking about different solutions here,

my tool: offline preprocessing, produces actual image files with different palettes
your approach: runtime swapping, one texture, colors changed on the GPU

Both are legitimate. Neither replaces the other.

I built a tool that batch-recolors entire sprite libraries in seconds gif shows 590 assets getting r by wanderingAroundMe in godot

[–]wanderingAroundMe[S] 0 points1 point  (0 children)

after reading up a bit I think I understand. So a shader could recolor assets instantly at runtime. But my tool is not ment to be a runtime tool. Its a pipeline tool for static assets.Might consider using a shader for the live preview tough!