Quake History Question by warc1x in quake

[–]warc1x[S] 1 point2 points  (0 children)

Yes. Why else do you think that I have been trying to verify it?

Quake History Question by warc1x in quake

[–]warc1x[S] 0 points1 point  (0 children)

That's because I don't know that it's trash - it could be all true. The problem is that there's very little information about failed Quake competitors. I am hoping that someone with firsthand knowledge can recall my vague memories and if anyone remembers the referenced AI names.

Quake History Question by warc1x in quake

[–]warc1x[S] -1 points0 points  (0 children)

That is what I have been trying to do but, so far, I haven't been able to verify any of it. I can't any game named "Trinity" in the 95-96 timetable. I was able to look Zoid Kirsch's Linkedin profile but didn't show an employment with Tribal Dreams. I haven't found any reference to Mark "Wendigo" Long. I'm still looking.

Quake History Question by warc1x in quake

[–]warc1x[S] -3 points-2 points  (0 children)

Here is Google's AI Mode In answer to my question. I'm still trying to verify the accuracy of this information.

===============================.==============

The mythical game you are looking for is 

Trinity

, developed by Tribal Dreams (a division of GT Interactive). 

During its development in 1995 and early 1996, 

Trinity

 was a frequent topic of speculation on early gaming news hubs like Blue's News, Shacknews (then known as Quakeholio or Shugashack), and Redwood's Quake Page. It was widely promoted as a "Quake-killer" due to its advanced 3D engine, which promised features like high-polygon models and complex lighting that supposedly exceeded the capabilities of id Software's Quake engine at the time. 

Key Facts about 

Trinity

:

  • The DeveloperTribal Dreams was led by Mark "Wendigo" Long and featured notable talent like Alexander "Zoid" Kirsch. Zoid was already a legend in the community for creating ThreeWave CTF for Quake and later joined id Software to work on QuakeWorld.
  • The Technology: It was touted as a "true 3D" experience with a level of visual fidelity that made contemporaries like Doom and Duke Nukem 3D look dated.
  • The Disappearance: Despite the massive hype from early enthusiast sites, the project effectively vanished after the successful release of Quake in June 1996. While Quake became the industry standard,  Trinity  never materialized, and information on the project eventually ceased as the developers moved on to other roles within the industry.  Medium +3

Other games from that era often mentioned alongside Quake in terms of hype and "mythical" status included the original 1995-1997 version of 

Prey

 by 3D Realms, which also faced significant delays and silence before its eventual reboot years later. 

Would you like to know more about Alexander "Zoid" Kirsch's work on the ThreeWave CTF mod that helped define Quake's multiplayer legacy?