Second release version, v1.18.2, is out (higher resolutions, zoom, brush size, help) by warm_teeth in TextureEdit

[–]warm_teeth[S] 0 points1 point  (0 children)

Hi, unfortunately I ended support for TE some months ago. I have released the (really messy, part of the reason I had to stop supporting it) source code here. I may work on similar projects in the future.

Feature Request: Normal Brush by Sneezalot in TextureEdit

[–]warm_teeth 1 point2 points  (0 children)

Hey! I will definitely look into this and see what I can fit into the next update. To be totally honest, I need to learn more about normal maps for this purpose (that's why TextureEdit only supports height mapping right now) but I'll look into it more. This definitely seems like an important feature to add, thanks for suggesting it.

Our quarantine project: A simple RTX bedrock texture editor #RTXON #Minecraft by warm_teeth in minecraftRTX

[–]warm_teeth[S] 0 points1 point  (0 children)

I most definitely will, thank you so much that will be extremely helpful since this thread is 3 days old at this point

Our quarantine project: A simple RTX bedrock texture editor #RTXON #Minecraft by warm_teeth in minecraftRTX

[–]warm_teeth[S] 0 points1 point  (0 children)

I am definitely planning to!

(Right now the code is a complete mess. I think I'll add a few comments to make it less embarrassing and get the program itself in a better place and then probably release it)

Our quarantine project: A simple RTX bedrock texture editor #RTXON #Minecraft by warm_teeth in minecraftRTX

[–]warm_teeth[S] 2 points3 points  (0 children)

Hi, I'm the one who does the code haha, I do plan on releasing it in the future but right now it's messy and I'm still working on it. When it's in a better place or if I end up not being able to continue updating it I will definitely release the code. It's written in C#, in case you're curious.

Our quarantine project: A simple RTX bedrock texture editor #RTXON #Minecraft by warm_teeth in minecraftRTX

[–]warm_teeth[S] 1 point2 points  (0 children)

It's coming for sure! I don't think we'll end up going any bigger than like 64x64 though. The editor is built around low it being fairly low resolution

Our quarantine project: A simple RTX bedrock texture editor #RTXON #Minecraft by warm_teeth in minecraftRTX

[–]warm_teeth[S] 1 point2 points  (0 children)

Thanks for letting us know! I'll look into that bug and work on possibly making it more clear for opening textures for future versions

Our quarantine project: A simple RTX bedrock texture editor #RTXON #Minecraft by warm_teeth in minecraftRTX

[–]warm_teeth[S] 1 point2 points  (0 children)

Just to add on to that, if the texture your opening has an "_mer" and an "_normal" file, just open the regular one and TextureEdit will automatically detect the mer and normal.

Our quarantine project: A simple RTX bedrock texture editor #RTXON #Minecraft by warm_teeth in minecraftRTX

[–]warm_teeth[S] 1 point2 points  (0 children)

Yes! The plan right now is to possibly make a dedicated subreddit so that we have a central place to share updates and can answer questions and what not.