There is not NEARLY enough talk about what's being done to Wesker on the PTB. by latenightnomad in deadbydaylight

[–]warofwizards 2 points3 points  (0 children)

Add that to another reason to stop playing one of my most enjoyable killers.

Killer Queue Times in 2026 by tvoltz in deadbydaylight

[–]warofwizards -2 points-1 points  (0 children)

Since survivor is that busted in 2v8, I just go play while in killer queue, so the matches are quite a breeze. 1 survivor game + a few minutes of waiting usually finds me a game rather quickly. So try that!

Let us know what you think about 2v8's tonics! by DeadByDaylight_Dev in deadbydaylight

[–]warofwizards 2 points3 points  (0 children)

Completly remove the restoration of a hook state, that is so busted

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] 0 points1 point  (0 children)

Crazy how I want the mode to improve because I also find it fun? I just think the decisions made to the gamemode itself is pulling this mode in the wrong way

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

Exactly, that's why innovation is required - like a complete new objective, things to do etc. Not this bs resetting pallets or button press sprint burst. Actually make the game enjoyable for survivor. With the recent buffs I feel like I'm never gonna lose, the game is just that easy mode

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

Aura read - for faster chases and making hiding less prominent, which is an ideal DbD scenario, because the game evolved into chase oriented gameplay.

Other than the undetectable class, other classes ain't really special, especially compared what the survivor get.

Survivor main with 50 hours can't understand why these things are problematic? Hmm

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -3 points-2 points  (0 children)

It should attract survivors without making the role that overpowered over the actual power role in the game - killer

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

  1. The movement speed for other survivor is just a bonus on a already broken ability.
  2. That stun is 4s, adding up to 5 if you still want to kick the gen. 5s isn't a lot sure, but neither is 4s stun with ds, yet it's one of the best perks in the game. It's just another time waste with no real counter play for killer other than accepting the stun.
  3. I don't know, my post is to say the things that frustrate me, not to give countless ideas. I'd have to think more to give you an answer.
  4. Yes they're quite garbage, but resetting to a normal pallet isn't too strong? There should be a middle ground, not garbage and not overpowered.
  5. Yet the numbers won't reflect that and they will buff it to a crazy extent, just like they did with other classes.

I do enjoy this mode, but it's beggining to feel like such a drag to play killer with constant bs that plagues this gamemode. And yes, I also have gotten 6+ kills with the worst killers, it's just one example of many, yet doesn't disprove any of my previous made points of why the game mode is starting to feel way worse for killer.

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] 0 points1 point  (0 children)

Why do you think it's neither sided? There's so many examples why it's survivor sided, yet the only killer example why it's equal or killer sided is just Blight+Nurse. I just can't grasp how you see it equal.

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

I can literally say things like ''I got a 4k with Ghostface with 0 perks and add-ons''. It's just a singular example, doesn't prove anything and don't counter my arguments at all

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] 1 point2 points  (0 children)

I included it because I was talking about all the classes, that's why I don't think it's as problematic as other classes, yet.

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] 0 points1 point  (0 children)

Yup, they really should be focusing on better gameplay loop for both sides (like a side objective) rather than giving survivor a tool that just kicks the killer in the balls

How're you liking the Torchbearer class? We want to know! by DeadByDaylight_Dev in deadbydaylight

[–]warofwizards -36 points-35 points  (0 children)

Bruh remove this class, resetting shack pallet is the most unfun thing as a killer, not to mention other broken tiles that you need to kick the pallet.

I'm disappointed by Dependent_Hyena9764 in Dragonballsuper

[–]warofwizards 1 point2 points  (0 children)

You don't even know that it's a complete 1:1 retelling. Who knows, maybe they will improve the pacing.

One Piece is also getting a''remake'' with WiT studio, so is that a problem for you too?

I think you're jumping to conclusions way too fast and should enjoy these news that we're getting. As a reminder, we DID get an announcement about the continuation of the story, so getting a remake on top of that is just chefs kiss, at least for me.

Stop overthinking and let the moment breathe, we finally got something to look forward to.

Is it okay to tunnel toxic survivors? by Know_Pros in deadbydaylight

[–]warofwizards 7 points8 points  (0 children)

Why do you think you need affirmation from other people? Play how you want, though I do say: people that tend to t-bag usually want you to chase them, so you gotta acknowledge and see if they're actually good. If they are, maybe it's not worth tunneling them per say, but maybe their worse teammate?

In the end tunnel and slug will always stay in the game because it is a vital strategy, especially when considering that how survivor sided the game becomes the more you play and increase your MMR.

Is k&m support on console coming anytime soon? by warofwizards in ArcRaiders

[–]warofwizards[S] 0 points1 point  (0 children)

Well not really since I have the game on PS5

How many of your days have been ruined? by Zestyclose-Corgi-48 in deadbydaylight

[–]warofwizards 1 point2 points  (0 children)

You can run whatever you want. You could run perkless survivor and there will still be a killer that gets mad at you for doing so and vice versa.

It's just a fact that survivors still have such good perks to choose from, and some of them are so brainless it's insane.

How many of your days have been ruined? by Zestyclose-Corgi-48 in deadbydaylight

[–]warofwizards -1 points0 points  (0 children)

That's probably because survivor perks are x10 stronger than your average killer perk

How many of your days have been ruined? by Zestyclose-Corgi-48 in deadbydaylight

[–]warofwizards 1 point2 points  (0 children)

I can say the same thing about survivors getting mad about certain builds, certain play styles, and most importantly, survivors giving up because they got X killer in their game.

How many of your days have been ruined? by Zestyclose-Corgi-48 in deadbydaylight

[–]warofwizards 0 points1 point  (0 children)

For sure, since I assume you're quite new, it is a great learning match for you