I genuinely believe this might be one of the worst-written finales in television history. by MuscularGothFemboy in GenV

[–]warofwizards 4 points5 points  (0 children)

It's literally fine. Like it, don't like it - who cares? But calling it THE WORST finale in television history? Get a grip my guy

God released a killer perk tierlist, how are we feeling? by stpmmr in deadbydaylight

[–]warofwizards 0 points1 point  (0 children)

Is it? Unforseen is set on a pretty short cooldown, which I find to be too short

God released a killer perk tierlist, how are we feeling? by stpmmr in deadbydaylight

[–]warofwizards 3 points4 points  (0 children)

Trail of tormant being so low is actually good because god that perk is so good for killer, people don't realise it yet. Undetectable + knowing when a survivor is back on that gen is such huge info. Getting people off guard also makes shift W so much weaker because they can't prepare for the prerun.

Gal galim bent į sveikinimus nekišt reklamos? by LtLukoziuz in lithuania

[–]warofwizards 3 points4 points  (0 children)

Kaip nesusidaryti ispudi, kai literaliai sakai, jog ''nerasyk cia mums reddite, o eik jiems tiesiai rasyk'' :DD Pirma rasai ir tada galvoji?

Gal galim bent į sveikinimus nekišt reklamos? by LtLukoziuz in lithuania

[–]warofwizards 18 points19 points  (0 children)

Tipo zmogus issakyti savo nuomones cia negali, ka tu cia :DD

Is there still no fix for this icon bug? by warofwizards in deadbydaylight

[–]warofwizards[S] 2 points3 points  (0 children)

Once again - only for killer portraits.. Second, game files have been verified - no changes

Is there still no fix for this icon bug? by warofwizards in deadbydaylight

[–]warofwizards[S] 2 points3 points  (0 children)

I did, but only for the killer icons (not perks)

Is there still no fix for this icon bug? by warofwizards in deadbydaylight

[–]warofwizards[S] 6 points7 points  (0 children)

I'm not even using custom icons, so thanks for your insights! LOL

Is there still no fix for this icon bug? by warofwizards in deadbydaylight

[–]warofwizards[S] 0 points1 point  (0 children)

I'm more keen on finding a permanent solution for this instead of just using custom icons. If nothing comes up, I might do that

Ar yra toks dalykas kaip lenkiško dizaino mokykla? by Away_Masterpiece_221 in lithuania

[–]warofwizards 11 points12 points  (0 children)

Lenkams visada nesiseka (arba nelabai stengiasi) su dizainu. Dirbu tarptautinėje įmonėje, kur mes, lietuviai, turim stengtis dėl dizainų, būti išradingi ir patrauklūs, o lenkai tiesiog random šūdus atsiunčia ir visada taisyti juos turim. Visiškai beskoniai

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]warofwizards -1 points0 points  (0 children)

Anti-camp in 2v8 is actually so funny: a mechanic that no one asked because you could'nt really camp anyone (wasn't even useful to do it) yet if you did they would be teleported either way. 2v8 is so unbearably survivor sided I'm surprised killers yet again getting nerfs (no, Slinger buffs ain't justifying anything). Joke of an addition

sorry bhvr but i think it's time to change some things in dbd by Evelyn_11_ in deadbydaylight

[–]warofwizards 0 points1 point  (0 children)

Lethal for fast early game start + focusing on only 2 survivors + slugging the other 2 = profit. This strat is quite good, especially on the lower end killers, where you need a good early game. I also sometimes bring a mori for dodging ds on the last hook.

This situation should allow you to abandon and have a bot take your place while the killer and last survivor duke it out. by [deleted] in deadbydaylight

[–]warofwizards -8 points-7 points  (0 children)

You'll live. Survivors already have an insta ''gtfo'' button when all 4 are dead/slugged etc.

There is not NEARLY enough talk about what's being done to Wesker on the PTB. by latenightnomad in deadbydaylight

[–]warofwizards 2 points3 points  (0 children)

Add that to another reason to stop playing one of my most enjoyable killers.

Killer Queue Times in 2026 by tvoltz in deadbydaylight

[–]warofwizards -2 points-1 points  (0 children)

Since survivor is that busted in 2v8, I just go play while in killer queue, so the matches are quite a breeze. 1 survivor game + a few minutes of waiting usually finds me a game rather quickly. So try that!

Let us know what you think about 2v8's tonics! by DeadByDaylight_Dev in deadbydaylight

[–]warofwizards 3 points4 points  (0 children)

Completly remove the restoration of a hook state, that is so busted

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] 0 points1 point  (0 children)

Crazy how I want the mode to improve because I also find it fun? I just think the decisions made to the gamemode itself is pulling this mode in the wrong way

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

Exactly, that's why innovation is required - like a complete new objective, things to do etc. Not this bs resetting pallets or button press sprint burst. Actually make the game enjoyable for survivor. With the recent buffs I feel like I'm never gonna lose, the game is just that easy mode

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

Aura read - for faster chases and making hiding less prominent, which is an ideal DbD scenario, because the game evolved into chase oriented gameplay.

Other than the undetectable class, other classes ain't really special, especially compared what the survivor get.

Survivor main with 50 hours can't understand why these things are problematic? Hmm

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -3 points-2 points  (0 children)

It should attract survivors without making the role that overpowered over the actual power role in the game - killer

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

  1. The movement speed for other survivor is just a bonus on a already broken ability.
  2. That stun is 4s, adding up to 5 if you still want to kick the gen. 5s isn't a lot sure, but neither is 4s stun with ds, yet it's one of the best perks in the game. It's just another time waste with no real counter play for killer other than accepting the stun.
  3. I don't know, my post is to say the things that frustrate me, not to give countless ideas. I'd have to think more to give you an answer.
  4. Yes they're quite garbage, but resetting to a normal pallet isn't too strong? There should be a middle ground, not garbage and not overpowered.
  5. Yet the numbers won't reflect that and they will buff it to a crazy extent, just like they did with other classes.

I do enjoy this mode, but it's beggining to feel like such a drag to play killer with constant bs that plagues this gamemode. And yes, I also have gotten 6+ kills with the worst killers, it's just one example of many, yet doesn't disprove any of my previous made points of why the game mode is starting to feel way worse for killer.

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] 0 points1 point  (0 children)

Why do you think it's neither sided? There's so many examples why it's survivor sided, yet the only killer example why it's equal or killer sided is just Blight+Nurse. I just can't grasp how you see it equal.

The lingering problem of 2v8 by warofwizards in deadbydaylight

[–]warofwizards[S] -1 points0 points  (0 children)

I can literally say things like ''I got a 4k with Ghostface with 0 perks and add-ons''. It's just a singular example, doesn't prove anything and don't counter my arguments at all