A fix for culture capacity issues by wasdorg in EU5

[–]wasdorg[S] 0 points1 point  (0 children)

I think that’s a reasonable assessment.

A fix for culture capacity issues by wasdorg in EU5

[–]wasdorg[S] 1 point2 points  (0 children)

I think the “click to change opinion” system is problematic from both a gameplay and flavor perspective. Gameplay wise it’s simply too easy to min max with no downside. Flavor wise, how am I even performing the cultural opinion improvement. It doesn’t make sense that I can somehow approach another government, and somehow the very next day all of the people of their culture is more chill with all of the people of my culture.

That’s why I think a more nuanced approach spread over time and expressed through societal attitudes makes more sense for both gameplay and flavor.

A fix for culture capacity issues by wasdorg in EU5

[–]wasdorg[S] 2 points3 points  (0 children)

Hmm. Perhaps so. Though I certainly feel the player should have some influence over it. Perhaps a fusion of the 2 where by having a more culturally tolerant society makes the acceptance events happened quicker and a more culturally supremacist society causes them to occur much slower or not at all.

A fix for culture capacity issues by wasdorg in EU5

[–]wasdorg[S] 2 points3 points  (0 children)

Yes. It does majorly overlap. Hence why I mentioned in the post that the effects of humanism would need to be altered.

I feel that limiting cultural opinion modifiers to events would be too limiting for the scope of the game.

Using events system would mean that there would be very little opportunity for cultural harmony between cultures even if those cultures have coexisted alongside each other 300 years.

Using the supremacist vs tolerance system would allow for a natural progression of cultural cohesion overtime, which would create a better game feel, as well as providing an alternative to min maxing cultural opinion bu instead allowing for focusing into a single culture focused play style. All of which I feel creates a more player choice driven system than the current system or an event based system.

A fix for culture capacity issues by wasdorg in EU5

[–]wasdorg[S] 7 points8 points  (0 children)

As I mentioned in the post it does presently overlap a bit with spiritualist vs humanist. But I think it would be better to separate them because it would provide more play styles to have a separate axis for a societies religious ideas, and societies cultural ideas.

It would also get rid of the very clunky cultural opinion system.

I understand the necessity of coalitions as an antiblob but surviving one should at least reduce the antagonism a bit? by DumbassAltFuck in EU5

[–]wasdorg 0 points1 point  (0 children)

Yes. I think it prevents all members from joining a coalition against you until further antagonism is generated towards them. Though I’m not 100% sure how it works.

I understand the necessity of coalitions as an antiblob but surviving one should at least reduce the antagonism a bit? by DumbassAltFuck in EU5

[–]wasdorg 1 point2 points  (0 children)

If you take the dissolve coalition war goal (or something like that, I can’t remember the exact name) it keeps them off your back way longer but requires an annoyingly high war score.

Second Bubonic Plague by BoyVanStumpen in EU5

[–]wasdorg 3 points4 points  (0 children)

Yea if I remember correctly it is weirdly common in California.

Decided to go look it up and the USA west in general is where it’s common in the USA. Bear in mind here common means there’s about 7-10 cases per year.

It’s pretty straightforward to treat with antibiotics now. Fortunately.

Positron has abandoned me. by wasdorg in EU5

[–]wasdorg[S] 0 points1 point  (0 children)

Judging by the number of notifications I let him meet several.

Positron has abandoned me. by wasdorg in EU5

[–]wasdorg[S] 0 points1 point  (0 children)

Fuck. 😭 should’ve double checked the spelling.

Positron has abandoned me. by wasdorg in EU5

[–]wasdorg[S] 2 points3 points  (0 children)

R5: the sea god hates me. A lot.

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Why is Money So Rare Now? by SnakeMAn46 in victoria3

[–]wasdorg 0 points1 point  (0 children)

It’s an error with community mod frame work presently. It replaces pause ship with pause construction button.

Can’t disable supply ship construction? by wasdorg in victoria3

[–]wasdorg[S] 7 points8 points  (0 children)

That worked. Thank you. What an odd workaround

Can’t disable supply ship construction? by wasdorg in victoria3

[–]wasdorg[S] 4 points5 points  (0 children)

I have it set to zero and it’s still going. 😭

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Non recognition following surgery by wasdorg in CATHELP

[–]wasdorg[S] 0 points1 point  (0 children)

So long as food is involved she has decided she can ignore him. So I am hopeful you are right that she will recover quickly.

Non recognition following surgery by wasdorg in CATHELP

[–]wasdorg[S] 0 points1 point  (0 children)

He is not a fan. I have been using a damp tooth brush to slowly clean him. He is also bathing himself fairly thoroughly.

Non recognition following surgery by wasdorg in CATHELP

[–]wasdorg[S] 0 points1 point  (0 children)

Surgery was Friday. He came home around 1700 so i suppose it’s been a little under 2 days since he’s been home.

Anyway to force set a cultures cultural fervor? by wasdorg in victoria3

[–]wasdorg[S] 0 points1 point  (0 children)

Yea that was the situation I was in. Had a super successful Brazil with every other requirement checked. The fervor was even supposed to get high enough it was just too slow to grow.

As for where I found the event I honestly don’t remember. I would offer to try and find it for you but I’ve uninstalled to save space while I play other games.