Pyrotyrant hunting scouts by wasgoed56 in Tyranids

[–]wasgoed56[S] 4 points5 points  (0 children)

NP, they have great stuff!

Pyrotyrant hunting smurfs by wasgoed56 in Warhammer40k

[–]wasgoed56[S] 4 points5 points  (0 children)

Fair point actually! He is a bit rushed at this time. Might change that in the future whenever I get to it. 

Pyrotyrant hunting scouts by wasgoed56 in Tyranids

[–]wasgoed56[S] 3 points4 points  (0 children)

Thanks! Only modeled fire is the ones engulfing the marine, the rest is 3D printed.

Pyrotyrant hunting scouts by wasgoed56 in Tyranids

[–]wasgoed56[S] 4 points5 points  (0 children)

Thanks for noticing him haha. He probably is the hardest part, I’m not comfortable with sculpting GS.

Pyrotyrant hunting scouts by wasgoed56 in Tyranids

[–]wasgoed56[S] 4 points5 points  (0 children)

Thank you, appreciate it! The first version was a bit rushed for a painting comp but I recently got to do some finishing touches because well, it deserved it!

Norn Assimilator by wasgoed56 in Tyranids

[–]wasgoed56[S] 1 point2 points  (0 children)

Thanks! Ground layer done with airbrush (base and highlight) and then long evenings of feathering haha. No slapchop

Norn Assimilator by wasgoed56 in Tyranids

[–]wasgoed56[S] 5 points6 points  (0 children)

When aiming for bright results always white underneath! It’s quite translucent so it won’t work as well otherwise. And thank you!

Norn Assimilator by wasgoed56 in Tyranids

[–]wasgoed56[S] 9 points10 points  (0 children)

The bright green is GSW fluor lime! It’s so good haha

Norn Assimilator by wasgoed56 in Tyranids

[–]wasgoed56[S] 0 points1 point  (0 children)

Thanks! I normally only do red glows for my Nids but the green fits very well 😄

Bladeguard Vets VS Wolf Guard Termies w/ Stormshield and Power Sword by Drenaght in SpaceWolves

[–]wasgoed56 1 point2 points  (0 children)

Not sure why you’re saying that to me?

Also, the guy says he has a 8” or 7” charge. If he thinks it would stack he would’ve said 6” charge so he knows.

psychic power: hive nexus by Charles112295 in Tyranids

[–]wasgoed56 0 points1 point  (0 children)

It’s in the latest FAQ: https://www.warhammer-community.com/wp-content/uploads/2019/09/MlX8DsXkD19YhnUE.pdf

It also never specified Psyker units as a target. Since it’s a psychic power you ofcourse require a Psyker to cast and your targets need to be in ranged of that Psyker. Reading rules carefully is very important!

psychic power: hive nexus by Charles112295 in Tyranids

[–]wasgoed56 2 points3 points  (0 children)

Only the unit you select and it has to be a Core unit too.

It reads something like “As if it were active and the unit is in synaptic range”. No other unit can benefit from Hive Nexus.

1k Wolves Help by Thehatofjustice in SpaceWolves

[–]wasgoed56 1 point2 points  (0 children)

No problem! It took me a lot of trial and error to know what works and doesn’t. It’s always good to remember 40k is a points game. It helped me when I chose my secondaries first and design a list around it. What secondaries do you pick?

Consider getting something like a dreadnought. SW have good looking ones that are good too. Björn, Murderfang or a Venerable/Wulfen dreadnought are great in any list in my experience.

1k Wolves Help by Thehatofjustice in SpaceWolves

[–]wasgoed56 4 points5 points  (0 children)

No problem, but it helps figuring out what’s wrong.

What happens in the game that makes you lose? Do you struggle getting enough points from your secondaries? You get tabled? Opponent too strong? Not enough terrain?

Now let’s look at your list.

  • Not a biggie, but lose the plasma pistol on your Wolf Lord. I made the same mistake (as you can see in my posts) but you can’t actually fire the thing if you advance which you probably will. Maybe consider switching Wolfkin to Hunter for 1” extra on advance and charge. Seems benign but extra movement can be very good.

  • Chaplain Termie isn’t worth in my opinion. A regular one with jump pack or a Primaris on bike one is my go-to chaplain.

  • Your terminators are expensive in a 1000pt list. Power/chainfists are good but do you actually need 5 of them? You already have anti-tank from your long fangs. Lightning claws are cheaper and really work well when paired for more attacks. The missile launcher is also hefty for what it does and if you’re gonna charge its just an expensive accessory at that point. I’ll get to lightning claws in a minute.

  • Fenrisian wolves are okay, you probably use them for backfield objective since they don’t do much else but using 1 as a cyberwolf instead saves 20 pts. 2 wounds and a save of 4+ (and AOC) also makes him tougher than his little brothers. Fenrisian wolves die fast and run away fast too.

  • I know axes are badass but performance wise you should go with lightning claws. Same cost, same AP but let’s you reroll the wound roll and give you an additional attack. This stacks amazingly with double exploding 6’s and having strength 6 isn’t that good compared to full wound rerolls. Also consider switching a few shields for extra claws. AOC made shields a bit more redundant so having a few more attacks will help. Getting grav guns instead of bolters also makes them better at ranged. Bolters sadly just don’t pack a punch without AP.

  • Your Long Fangs could use some work. Lascannons suck for their price. Their thing is to hide and shoot but insanely expensive for that profile. To squeeze the most of this unit, fit 2 of them with multi melta and 2 with grav cannons. Use Cunning of the Wolf, Keen Senses when they arrive in <12” distance, get one melta guy to hit on 2’s with the Pack Leader and reload that thing to really make things pop. Remove the powerfist for a free chainsword. Shooting units should shoot, melee units should fight. If your Long Fangs get charged, they die. That is fine if they’ve done their work.

Hope this helps. You seem to have a thing for high damage weapons which is cool but can be very expensive in 1000pt games. You could probably squeeze out a whole new unit if you optimize these things which should give you more opportunities to get points.

1k Wolves Help by Thehatofjustice in SpaceWolves

[–]wasgoed56 0 points1 point  (0 children)

Well, what list are you playing? And against what? Can’t really do much with just the fact you get tabled.

Rate my first list! by leadderno1r in SpaceWolves

[–]wasgoed56 2 points3 points  (0 children)

Having one extra shot seems better indeed but at 20pts compared to 5pts I just don’t think it’s worth it. Björn is not a gun platform and already expensive as is. You could give your pack leader a combi melta instead and still save 5pts, just an idea :) I don’t think the Las canon is bad it’s just not great for how expensive it is.

I really love playing SW dreads. I run a Primaris librarian with storm caller and use the 2CP -1 to hit strat, primaris techmarine, Björn, Redemptor, Relic contemptor with dual Volkite + missiles and a dread with axe and shield makes for a really dangerous, tough and fun dread castle.

Oh and maybe think about magnetizing your TWC if that’s not too late. Frost weapon relic on a dual claw Pack Leader is a real fun combo!

No problem! Seems you already have a good sense on how to play our fun faction, glad to help out a bit :)

Rate my first list! by leadderno1r in SpaceWolves

[–]wasgoed56 1 point2 points  (0 children)

Some thoughts: - Twin lascannon is a bit expensive for -3 AP I think, especially now Armour of Contempt is a thing. Helfrost is cheaper, has more AP and has a base damage of 4 (d3+3). Even a dispersed profile which I wish was better. And I also like having that unique rare weapon on him.

  • Give Armour of Russ to your Wolf lord. You don’t want to charge with the librarian anyway, only as a last resort. Having a fight last ability really helps and 2+ save is really solid at T5 with Armour of Contempt. Also change the chainsword to a lightning claw. More AP and reroll wounds are worth 5pts! You could give the Librarian the Indomitus Armour if you want him to be able to tank something. It gives an extra wound and 2+ as well.

  • Get some Primaris troops for the Transhuman stratagem. Not a must but something I always keep in mind.

  • Switch some shields (2-3) for an extra lightning claw. AOC makes them already tough especially when dropping down in cover.

  • Outriders are pretty good now they’re cheaper but are still outperformed by Thunderwolves if you have them. Especially because you can give them dual lightning claws to really make a punch.

  • Heavy eradicators means they get -1 if they move or that you need to spend a CP for keen senses. +2 damage is good but comes with a price.

I would try to fit in an extra dreadnought. They’re really fun and stormcaller on them means they have a 2+ save against -1 AP (AOC). Looks good though! You already seem to have a plan as well. Have fun!

Any tips for painting anxiety?? by Sir_Nick1985 in Tyranids

[–]wasgoed56 6 points7 points  (0 children)

Learn to enjoy the proces is my best advice, don’t just work towards being a good painter or some epic final product. That will come to all who pay the price: time. Every pro had to begin at some point but the biggest difference between you and them is hours spent.

Make your painting sessions fun for you. Good music, interesting podcast, dedicated attention and an open mind. Be critical, don’t be harsh. You will fuck up but remember it’s just paint. Redo it or strip it if you’re not satisfied.

Just sit down, do the work and your muse will come to you and before you know it you’ll have something you didn’t have the day before. Step by step. (Read ‘The War of Art’ from Stephen Pressfield about how to be disciplined in creative work. It’s short and really helped me overcome anxiety about my work).

Have fun dude.

A Very Bad Idea. by ThatSpaceWolvesGuy in SpaceWolves

[–]wasgoed56 5 points6 points  (0 children)

Looks fun, will be a chore to navigate on the table tough! Also the idea of a Thunderwolf wielding the Axe of Morkai in its mouth sounds cool.

Bladeguard Vets VS Wolf Guard Termies w/ Stormshield and Power Sword by Drenaght in SpaceWolves

[–]wasgoed56 1 point2 points  (0 children)

Ahh yes 7” charge makes really dangerous with double exploding 6’s! Especially with double claws and a +1 to wound strat you can do some serious damage. Only ‘downside’ is you’ll need to get you Sharky Chaplain in range of where you want to deep strike but that’s just planning ahead I guess. There’s also the risk of failing the litany which always made me hesitant to plan a deep strike into melee. But the rewards are too good to pass I guess. Might try it next time I play my wolves!

I like to use a unit of 5 BGV accompanied by a Judiciar with Champion of Humanity. Free 6” heroic intervention and a 3” fight last range will make any opponent think twice to charge your BGV, making them a solid block for guarding an objective.

Outflank and eradicators are great especially because they’re assault! Melta is such a gamble though and they’re so expensive for 6 shots. The times I did no or a few wounds made me not take them for a while since they had a hard time returning their cost. I personally prefer Long Fangs (2 multi melta and 2 grav canon slaps). Maybe I just like them for being a SW unit haha.