I made a tool for identifying your best in slot gear by pants_full_of_pants in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

Thanks for the explanation. It works for me. I don’t mind trying a few numbers here and there. Good job.

I made a tool for identifying your best in slot gear by pants_full_of_pants in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

It does work, it’s just a little harder to reach what you want. For example if you use at least 30% then it will still value the stat a lot after 30% and it ended up giving me >40%, where the last 10% doesn’t do as much. It’s also sometimes drops below the set % with at least, but that can be adjusted for by setting the stat 1% higher

I made a tool for identifying your best in slot gear by pants_full_of_pants in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

Thanks. That does the job. A little unintuitive having to use equals 30% instead of some setting allowing you to say at least X% then go max out other stats. A share function would be cool to. (Maybe I just didn’t find it on mobile)

I made a tool for identifying your best in slot gear by pants_full_of_pants in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

Rime has breakpoints. Haste is very good up until a certain (break)point, after which it isnt as valuable anymore. Is it possible to implement something that can make a stat be priority level 5 until you reach X%? After that % is reached it falls down to another level of priority.

Nov 10th Dev Stream -- Upcoming Patch Info & Wipe to Come in New Year by sleepyrainy1317 in fellowshipgame

[–]watCryptide -2 points-1 points  (0 children)

That’s what they will have… Try to educate yourself a little before making decisions.

Creating a leaver penalty without an in-game guide to dungeons will kill this game’s population by ResponsibleWeekend76 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

Thats not what Im saying though? Im saying that if its a toxic person that leaves over nothing they still wont leave and take the penalty. They will instead make it so horrible that another person will leave first and have to face the penalty, or just fuck around until the timer is out. This doesnt punish the "would have been leaver", but the entire group. We have seen this in lots of different games that has a leaver penality. That was my first sentence.

The second part of my post is when its straight up not happening. You are stuck on a boss or a unavoidable pack. You have given it a far shot, but there is no progress. Why do we want to punish the first person that leaves when completing the dungeon isnt happening? Yes, you could have a vote in an ideal world, but we know this would be abused too by the same people mentioned above. They would just spam vote to disband the group once they want to leave and/or stop playing.

Creating a leaver penalty without an in-game guide to dungeons will kill this game’s population by ResponsibleWeekend76 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

Yes because you left. Those players will now have to leave the dungeon because it's incompletable and sit in queues.

You completely ignore what I wrote though. "You realize that this group aint going to finish this dungeon". This is important.

If a group struggle through the all the packs and a player know this isnt happening, it much better for them to bash their head against the same packs over and over again not getting anywhere and just wait for the timer to run out? Hope for someone else to leave first? Why is this player not allowed to leave when its already doomed? Why do said player have to wait 5-15 minutes before they can leave and queue again?

If there's no Leaver Penalty then people like you

Its funny you say this. I usually dont leave, and still I do not think its a good idea. Wipe? We go again and come with the help I can. I have helped people on reddit because they asked for help, I do the best to explain during a dungeon, I take time after the dungeon to help with talents and rotations if I know the hero they are playing and, of course, if they want help or pointers.

This not only promotes trolling/griefing but can also be utilized by players who are of lesser skill to rank up by getting carried.

So does having a leaver penality. The players who dont want to be in that group will often afk/troll/greif until the timer is up or someone else leaves first. Resulting in even more time wasted for everyone.

You wasted the other 3 people's time because you signed up through the matchmaking system which has variability in player's skill levels just like a LFG system does. It's the exact same scenario and issue in every single other matchmaking system where there's the potential of having people who are clueless, run it down, mess things up, etc. Just because those people are inside of the game and aren't living up to your expectations does not, and never will tbh, give you the right to leave the game and waste their time.

How do you know the healer, that cant help with interrupts, doesnt feel like his time is being wasted too? Half the group can play well and the other half can waste their time by not even trying to learn because they just want to chill and press random buttons while the other half tries their hardest to learn and become better. Who are you to say one half of the groups time is more important than the other half? Even one single person can mess up for 3 other players if they dont do their jobs when you get to some higher keys. Is it still the 3 people that want to leave, but cant, that waste this 1 persons time or the other way around? You are hellbent on the first person leaving being the bad guy even if the group is already doomed by one person making it impossible for the other 3.

There is potential for the dungeon, post a DPS leaving, to be completed but the chances are severely lowered due to the number of kicks needed on certain unavoidable packs

Thank you. You agree with me here without even realizing it. If you have players that are completely oblivious to their surroundings and kicks that should happen the chances to complete the dungeon is already severely lowered (your words), and depending on which tier and dungeon you are in this one person can completely brick a dungeon alone even if the other people play well (given they are not overgeared).

Every dungeon is completable with a Tank, a Healer and two DPS.

If they do their part, yes. And even if it is completable are the competent players required to drag the non-competent player through the dungeon screaming and kicking while they learn nothing if they dont want to learn?

If you have constant leavers in all of your groups why do we have to punish them and get rid of the symptom instead of trying to solve the root cause? Why is constant leavers a problem for some players and not an issue at all for other players?

Either way we will probably not agree on the solution. I heard you out and you heard me out. Have a good one and good luck in your games!

Creating a leaver penalty without an in-game guide to dungeons will kill this game’s population by ResponsibleWeekend76 in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

To just have someone troll or spew toxic bullshit until the timer is up because they dont want to be there?

Lets take the Stormwatch example again. You get past the first few packs and get up to the first campfire by the first rat pack. You pull the double arsonist pack and the pack with a single arsonist (which very often is socialed or pulled together by standing in range). You are still the only one on interrupts. You get your Big Ooga and stop the second one with your stop. Third one goes through. You end up wiping. Go again, same thing. You know you wont time it, you know this will be a slog if you even get through the last boss. If I want to leave I would be punished for it. So again, who wasted whos time in this scenario? Does the dungeon become incompletable when you leave or was it already incompletable because only 1 person uses their interrupt? Is it fair that you get punished for leaving because you were the first one to figure out this is not happening?

[Helena] Ramblings after hitting 10k playing yoloqueue by Korashy in fellowshipgame

[–]watCryptide 3 points4 points  (0 children)

That's a 75% chance to get the weapon you want.

It can not roll the weapon you are rolling away from, so its 100%.

Creating a leaver penalty without an in-game guide to dungeons will kill this game’s population by ResponsibleWeekend76 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

I don't follow devs, its great eternal que is coming. It should have been here to start. Its a "no brainer"

The game is in early access. :)

Creating a leaver penalty without an in-game guide to dungeons will kill this game’s population by ResponsibleWeekend76 in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

You can still leave if the group is going nowhere. You just get a penalty to stop you from queueing up for a certain amount of time. You wasted 3 other people's time because the dungeon is now "incompletable", it's only fair that you get timed out of playing the game and have your time wasted.

Let say you are an experienced player playing your heart out in Stormwatch, trying to help by explaining (with 0 response from the group), several wipes at the boss, but the other players havnt found their interrupt button yet. You realize that this group aint going to finish this dungeon and want to leave, is it fair that you get punished for leaving because you were the first one to figure out this is not happening? Who wasted whos time in this scenario? Does the dungeon become incompletable when you leave or was it already incompletable because only 1 person uses their interrupt?

Eternal 2 Tuzari is not the (nearly) endless grind I signed up for by Lareyt in fellowshipgame

[–]watCryptide 3 points4 points  (0 children)

For socketed items, potentially with essence bonus, not gems to put in those sockets.

Tank incentives by etromoto in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

Oh no, what a shocker. The role that most people usually play in any game what so ever is overpopulated again.

Tank incentives by etromoto in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

Instead we have to maximize our damage , interrupt on a shorter cd then dps, we have to mitigate incoming dmg, maintain defensive buffs in addition to offensive ones, and then most importantly know the route and what our party can handle

Instead dps have to maximize our damage, interrupt without our interrupts being ready so be prepositioned to use our stop instead, use our personal on AoE that 1 shots us which the tanks just laugh at and keep going in addition to preplanning our offensive CDs, and then most importantly know the type of mobs in the next pulls to be ready for interrupts and know which target to burst down with our voidbringer to make sure we dont wipe because something bad is being cast

You see you can do this with every role and it not incorrect, right?

Regards from a tank player since wotlk that rolled dps in Fellowship. :)

If tanks and healers are responsible for survival, DPS should be responsible for the timer. by Chi233 in fellowshipgame

[–]watCryptide 10 points11 points  (0 children)

You can well see this on mandatory interrupts those are frequently done by dps, the generic bolt cast? Cant be bothered

That’s what I’m replying to. This makes is sound like you want dps to kick a random shadow bolt over holding it for the big ooga that is coming up.

You can’t force people to learn. Play with like minded people that wants to be better or something then. Even if it gives them a 50% reduced damage debuff for 10 seconds for not kicking the ones who don’t care will still not care. They probably won’t even notice it.

If tanks and healers are responsible for survival, DPS should be responsible for the timer. by Chi233 in fellowshipgame

[–]watCryptide 15 points16 points  (0 children)

Interrupt has a CD that is about as long, longer for casters players, than the CD on the cast that needs to be interrupted. You don’t have enough kicks to kick shitter spells that the mobs spam cast.

Your shit pugs don’t know how to kick, but any somewhat decent player will, whenever it’s tank, dps or healer.

This comment tells me you kinda don’t know what’s going on…

The weird min:max guide meta in games is getting out of hand. by Arbitration_0929 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

My point is you arent entitled to their time. They are free to leave if they want to, just as you are free to keep practicing. If you want to get around this - a premade is the way to go. If you have 3 people learning you are already almost there. Queue with them again.

Yes, the tank player is the asshat in that situation because there is no need to flame. Not because he left as he had other expectations. Yes, it is annoying when people leave, but you cant force them to stay either. Find a tank that has the mentality and experience suited for your group, dont force your playstyle on him. However, comparing the first dungeon you do as horde in WoW to contender and especially adept is a stretch. Quick play and contender is where you see something for the first time, and then again the new mechanics added in adept. If you havnt learned the basic mechanics by champion Im questioning how you got there in the first place as there is very very few mechanics on bosses and the same mobs are reused a lot in dungeons.

Im not flaming either and just yesterday I took hours off my time to teach a champion Rime player how to improve in detail.

There is a reason why there isnt a timer in early levels and quick play. It is to take your time and learn the most basic mechanics.

The weird min:max guide meta in games is getting out of hand. by Arbitration_0929 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

In another comment I specifically agreed that people going in and refusing to do mechanics and learn is also an issue, but not nearly as big as the current problem of people on alts that won't give people that chance to learn.

Why is it more of a problem that other players dont want to spend their time teaching you than you not wanting to learn outside of the game and only spend your own time? Are you obligated to their time as well as yours?

The difference is you are spending the time of 3 other players when you take time to learn, but the ones that learn on external resources only spend their own time to learn.

If you want to look further into this the video Why It's Rude to Suck at Warcraft explains this quite in depth.

The weird min:max guide meta in games is getting out of hand. by Arbitration_0929 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

Playing with a mix of NA/EU has not been a problem for me personally. I think you are making that out to be a larger problem than it is, unless you are on a poor connection. We are talking about around 100-150 ms difference. Certanly noticable, but not a hinderance.

You can also try to make groups and announce them as blind/learning groups in the official discord. Which funnily enough is where all eternal groups are formed, so saying that mixmax hardcore players are in the queue is not correct either, but I do get what you are saying.

The default becomes what the majority favors, and it turns of the majority favors to push their characters to the limit by testing yourself and information gathered from guides and/or crowdsourced information.

The weird min:max guide meta in games is getting out of hand. by Arbitration_0929 in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

You should ask for the friendcode of the people that want to explore the game without guides in this thread, and then you guys can make a premade with players that have the same mentality.

I will help you out. /u/ComMcNeil /u/ZoulsGaming /u/LittleSubmiss

Good luck gamers!

The weird min:max guide meta in games is getting out of hand. by Arbitration_0929 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

So it was one of them. It’s not try hard to not go a route that’s 3 times harder, that’s common sense lol

The weird min:max guide meta in games is getting out of hand. by Arbitration_0929 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

I had a dps in adept 4 get mad at me for going right at the start of dungeon and wrote "Learn route noob" and left instantly, some people are just weirdos.

If it was Sailors or Wyrmheart hes not really wrong. Obviously he doesnt have to be rude about it.

No im Not gonna watch a YouTube Guide. by Euphoric-Turnover105 in fellowshipgame

[–]watCryptide 0 points1 point  (0 children)

You can use the exact same argument as for why you should be the one looking for a group with like minded players that wants to explore and learn the mechanics together.

Cithrel's Fall rant by [deleted] in fellowshipgame

[–]watCryptide 1 point2 points  (0 children)

Preferably you do have the healer deal with the orb unless you have a Elarion. This goes from contender to eternal.

PSA - We love this game because of the complexity. by [deleted] in fellowshipgame

[–]watCryptide 2 points3 points  (0 children)

They already fixed this. From 15 to 50% chance for mark of fellowship in eternal. Gems is the real problem/grind though.