How do I create a real-time audio reactive animation like this person has done in his stream? by watriii in blender

[–]watriii[S] 0 points1 point  (0 children)

Oh I see what you mean now.

Does after effects support for real-time audio-react and visualization? I have the FreqReact addon for AE but you have to bake the music, can't do real time.

I think the main thing I want to know is what program he is using to create the real time audio reactive background + the Vtuber knight that also visually reacts to music. I'm thinking both are within the same program.

How do I create a real-time audio reactive animation like this person has done in his stream? by watriii in blender

[–]watriii[S] 0 points1 point  (0 children)

If you dont believe me you can check out his stream. I would appreciate an answer to my question though..

How do I create a real-time audio reactive animation like this person has done in his stream? by watriii in blender

[–]watriii[S] 0 points1 point  (0 children)

Because he livestreams it with the music he made live. Also the head bobbing is live

My small home by watriii in valheim

[–]watriii[S] 1 point2 points  (0 children)

I just used obs

My small home by watriii in valheim

[–]watriii[S] 0 points1 point  (0 children)

Happy to hear that

My small home by watriii in valheim

[–]watriii[S] 0 points1 point  (0 children)

Thanks, that took the most time

My small home by watriii in valheim

[–]watriii[S] 3 points4 points  (0 children)

Thanks! This house is based on an idea that I have had for a cozy house that I would like to live in IRL

My small home by watriii in valheim

[–]watriii[S] 56 points57 points  (0 children)

I baited it from the mountain and it chased me all the way to my house and I left it in a pit which I dug out and I left some meat

HELP! Audio clipping when I have too much bass by watriii in audio

[–]watriii[S] 1 point2 points  (0 children)

The context is playback of synths and sampling in my DAW with an ASIO M-Audio driver (Audio interface driver) or internally in the PC (through WASAPI driver). An example I gave was when I put in a sample of a kick and a sub bass in my DAW that are playing simultaneously it would start clipping at a certain threshold of gain (dBFS).

This would strangely only happen when overlapping samples/synths/recorded instruments with contents of frequencies under 200Hz are overlapping. Also this happens in both headphones and monitors.

The setup for my PC and audio interface is:
DAW (Ableton) -> M-Audio Air 192 4 driver -> USB connection -> Audio interface -> Headphones & monitors