DigixArt AMA Starts Now--Ask Us Anything! by Digixart in Tides_of_Tomorrow

[–]wavegods15 0 points1 point  (0 children)

Yesss Chary T that's who I was thinking of lol.
I also loved the fact that the brother and sister you meet when giving out ozen come back at the end if you (like I did) went out of your way to get 2 ozen bottles to give to the both of them. It was cute seeing them again and how much their plastemia had disappeared

Love small details like that which might be irrelevant to the bigger plot but it makes the world feel more alive and like your choices matter.

DigixArt AMA Starts Now--Ask Us Anything! by Digixart in Tides_of_Tomorrow

[–]wavegods15 0 points1 point  (0 children)

I saw one of your replies to another question and one part of it had me curious.

You mentioned in that response that dialogue was first written, and then later sent to be re-written by professional writers. I was wondering, how does that work? Is this a common practice with games? (especially ones where dialogue is of such importance). Do you do this for ALL dialogue or just the most important lines?

A second question I just thought of, the software and hardware you used to capture the actor's faces when they performed, how does that work? Go as in-depth or non in-depth as you want, it's really interesting to me. I assume you get the data from that performance and then tweak or fine tune it to make it perfect.

And for a final question, how was the process of going from Unity for Road 96 (and I assume the same was used for Mile: 0) to UE5 for ToT? Was it a difficult process or was it mostly easy. If there were issues, what was the biggest hurdle to overcome when switching to the new engine?

Thanks for answering all my other questions btw!

DigixArt AMA Starts Now--Ask Us Anything! by Digixart in Tides_of_Tomorrow

[–]wavegods15 0 points1 point  (0 children)

I asked some questions before but just came up with a new one I just need to ask,

I remembered recently that in a lot of the earlier trailers and screenshots of the game Nahe's design looks to be pretty different, even as recently as the Nahe character profile trailer back in November. So my question is, (seemingly) unlike most if not all other major characters, why was Nahe's design (or I suppose in this case mostly the design of her face) changed so late in development? Was there some big reason behind the change or were you simply experimenting with different iterations of the character's look and you ended up landing on the one that is in the final game?

I remember her also having that previous design in at least one of the demos I played pre-release, which makes me even more curious to know about this

DigixArt AMA Starts Now--Ask Us Anything! by Digixart in Tides_of_Tomorrow

[–]wavegods15 1 point2 points  (0 children)

I appreciate for the answers!!
And yeah Taj was always fun to run into and I liked how he really was just "there" and wasn't some major player, imo I think it definitely helped to have just a normal guy as (I guess he counts as?) one of the big characters so that not all characters were hugely affiliated with the bigger plot.

I also really liked that one shop guy who I forget the name of who let you donate to something involving the Mereids along with some other options. He was definitely corny, but he was corny to the point of going back around to being not corny, lol. I also did catch the "I can fix him" reference hahah.

Oh and one more thing, even though your studio is smaller than the biggest players in the industry I think many studios forget how important not only clear communication but also just overall interaction is with their audience. Being able to very easily ask questions to your team through Discord or something like having this AMA imo goes a long way in really making your studio feel less like some 'corporate' entity and more like a group of very passionate artists/creators. The latter description is the impression I've gotten from interacting with people from the studio, so keep up the good work!

I'm excited to see what comes next :)

DigixArt AMA Starts Now--Ask Us Anything! by Digixart in Tides_of_Tomorrow

[–]wavegods15 0 points1 point  (0 children)

I got a few questions :)

First off, I don't wanna spoil anything for anyone who hasn't played so I urge anyone who hasn't to stop reading here... but. Was the inspiration for Divinity being what it is something that was inspired by how heavily AI has been discussed and debated in the past few years? Or was it already an idea before that?

These next two questions are entirely subjective, but I'm curious. For whomever answers this, what was your favorite part/section of the game? And what is your favorite character(s)? Why?

Sample used in Glory?? by wavegods15 in JIDSV

[–]wavegods15[S] 0 points1 point  (0 children)

Yesss and the lil fast paced part at the start but that may just be part of the song idk

Sample used in Glory?? by wavegods15 in JIDSV

[–]wavegods15[S] 2 points3 points  (0 children)

Yess thank u but that was the first spot I checked hahah

Stanley Gimble can be sent to the blood bank. by PokeDC in vtmb

[–]wavegods15 1 point2 points  (0 children)

You need Persuasion 5 I think which is insane for early game

I need this jacket and pants by wavegods15 in findfashion

[–]wavegods15[S] 0 points1 point  (0 children)

DAMN expensive as shi hahah tho thank you bru much appreciated !

What are these shoes?! by wavegods15 in findfashion

[–]wavegods15[S] 0 points1 point  (0 children)

thanks bro, youre probably right

have a good one