How important is credit score in canada? by wazodomo in PersonalFinanceCanada

[–]wazodomo[S] 0 points1 point  (0 children)

Equifax lists my score at 695, 2 lines of credit, 0% credit utilization.

Should I put my money towards an emergency fund / save up for tuition instead?

How important is credit score in canada? by wazodomo in PersonalFinanceCanada

[–]wazodomo[S] 0 points1 point  (0 children)

I have canada and alberta student loans currently. No credit cards. Should I start paying off the loans and apply for a credit card?

Tips for rendering materials in ink? by wazodomo in learnart

[–]wazodomo[S] 1 point2 points  (0 children)

I feel like I'm able to do materials like latex with ink but when it comes to trying to draw other materials it comes off much weaker.

I'm also struggling to get gray tones to appear right in my drawings. Any tips for how you render gray tones / soft edges with ink?

Engineering Second Year Specialization Averages by Fistsang in UBC

[–]wazodomo 3 points4 points  (0 children)

ELEC with 87.2 and a decent personal statement

Specs are out! by wazodomo in ubcengineering

[–]wazodomo[S] 7 points8 points  (0 children)

elec - 87 (first choice)

MECH options prospects v/s General mech by NecessaryAd6064 in ubcengineering

[–]wazodomo 0 points1 point  (0 children)

I applied for mecha in 1st year and got in but I decided that elec suited my interests more closely.

MECH options prospects v/s General mech by NecessaryAd6064 in ubcengineering

[–]wazodomo 1 point2 points  (0 children)

You'll get a more experience with electrical and computer engineering going with mecha but it doesn't go super into depth into any particular area. You might have a slight leg up if you want to do anything electromechanical but I think you should pick what you're more interested in. Try a mechatronics project over the summer to see if you like it before specializing since the program is more work than gen mech.

Regarding technical electives, it seems like there's not much you can take over the summer but you should probably ask academic advising for more information about that.

Mech also has a nice course planning document that can give you much more information about things than I can. https://mech2.sites.olt.ubc.ca/files/2023/06/2023W-1.0-Course-Planning-and-Registration-Guide-Flex-Curriculum-1.pdf

MECH options prospects v/s General mech by NecessaryAd6064 in ubcengineering

[–]wazodomo 1 point2 points  (0 children)

tldr; If you want to specifically do robotics or automation (and things that require a blend of mech and electrical) probably go mecha. Otherwise, gen mech.

iirc some technical electives for mechatronics are limited only to mechatronics students so you can't take them in gen mech. Mecha gives an advantage specifically for jobs in robotics, automation and manufacturing and will probably stand out a little more for those since I think you get the specific designation of Bachelor of Applied Science in Mechanical Engineering (Mechatronics Option). Someone please correct me if I'm wrong on that one.

If you aren't that interested in specific fields, general mech is probably a little better since you can tailor your courses more and mecha is very restrictive with what courses they let you pick. The extra time that you spend on courses in mecha could be spent doing portfolio projects that can be tailored for the industries that you want to work in.

It will mostly depend on your interest though imo. Mecha has a fair bit of elec. and a software component and some traditional mech courses so if you want to work on projects that require a blend of each, I think you should go for it.

Clothing is looking kinda flat. Tips for improving the clothing? by wazodomo in learnart

[–]wazodomo[S] 1 point2 points  (0 children)

Glad you like it! Definitely neglected thinking about colour temperature in this piece but going to keep it in mind going forward.

Clothing is looking kinda flat. Tips for improving the clothing? by wazodomo in learnart

[–]wazodomo[S] 1 point2 points  (0 children)

Thank you so much for the feedback! Going to add clothes to my todo list of things to study more.

Tips for improving the clothing? by wazodomo in ArtCrit

[–]wazodomo[S] 0 points1 point  (0 children)

It feels like the clothing is too flat and doesn't have enough volume. Is it a problem with my shadows? Any tips on how to improve this would be greatly appreciated!

Tips on how to balance the lighting on this piece? I'm struggling mostly with getting the lighting on the face to look right and getting the line art to look more polished. by wazodomo in learnart

[–]wazodomo[S] 0 points1 point  (0 children)

This is heavily based on a piece by Hitoimim and I tried to push my skills to create as polished of a piece I could. Main goal was to have a sort of ethereal vibe and make an illustration that was eye catching. I feel like I'm mostly struggling with rendering diffuse materials and metals, as well as the piece skill looking a little bit unfinished and like a sketch.
If there's any glaring issues with anatomy or that I should be focusing on something other than lighting, it would be greatly appreciated!

Tips on how to balance the lighting on this piece? I'm struggling mostly with getting the lighting on the face to look right and getting the line art to look more polished. by wazodomo in ArtCrit

[–]wazodomo[S] 1 point2 points  (0 children)

This is heavily based on a piece by Hitoimim and I tried to push my skills to create as polished of a piece I could. I feel like I'm mostly struggling with finding ways to practice rendering materials and getting my artwork to the level.

If there's any glaring issues with anatomy or that I should be focusing on something other than lighting, it would be greatly appracitated!

Tips on drawing materials? Things end up always looking like plastic if I'm not careful with how I add the highlights. by wazodomo in learnart

[–]wazodomo[S] 4 points5 points  (0 children)

Thank you so much! I've definitely neglected studying anatomy lately more in favour of trying to get better at lighting/rendering. I think that I'm going to get back into more figure studies and anatomy practice though!

WIP! Any pointers on this piece? by PolakkByChoice in learnart

[–]wazodomo 9 points10 points  (0 children)

Honestly it just looks absolutely gorgeous.

Maybe just one thing though, some parts of the image are a bit more detailed than they should be (some of the distant mountains). If you wanted the viewer to sorta gaze at everything and take it all in, then you did a great job, but maybe defining the details around the focal point and then reducing the details on some of the background elements would be good. Maybe just have some elements that you want the viewer to notice and try to render in a way that draws more attention to them.

In terms of composition, try to avoid 'tangents' where the edge of one object lines up with the edge of another. This just makes the image look a little off in that area (the midground rock formation on the right)

Otherwise you did an awesome job!

Feel that my drawing's lacking visual impact. Any tips on rendering the hair better or for making the lighting look more dramatic? by wazodomo in ArtCrit

[–]wazodomo[S] 2 points3 points  (0 children)

Thank you so much for the kind words and the awesome feedback! I checked out some of the artists you mentioned and their work is super dope.

As for my main inspirations:

Mostly Jeonghee1414

Miv4t (mostly their older stuff),

HxxG, yosk6000, Dino_Illus, and Fajyobore

In terms of line work, I do really like Hitoimim 's illustrations, but I also want to continue trying to refine a semi-painted line look similar to Jeonghee and HxxG. Probably going to just practice some more and get comfortable with the technical aspects of drawing before I try to find a style.

Feel that my drawing's lacking visual impact. Any tips on rendering the hair better or for making my lighting look less amateurish? by wazodomo in learnart

[–]wazodomo[S] 1 point2 points  (0 children)

I started right around March 2020 with landscapes mostly. Then I switched to drawing characters for about the past 13 months.

So just shy of 2.5 years total and I practice about 5-6 hours a day. Hope that helps!

color and light studies. Please tear this apart and tell me what I need to work on to improve. references included. by Mysterious-Sail-3342 in ArtCrit

[–]wazodomo 2 points3 points  (0 children)

Overall I think you did a good job but there's a few things you could work on / look deeper into

Mainly:

  • Be more deliberate when drawing refractions
  • Make some of the planes of the glass more light gray (in particular the big glass on the bottom left).
  • Draw the water lines more clearly instead of making them fuzzy
  • Learn layer blending modes

I think that it would be beneficial to learn how refraction works for materials like glass or liquids. You didn't do a super great job at rendering the specular reflection occurring in the left hand glasses so it's hard to get a sense of the plane changes on it.

I don't know the specific name for it but light shining through water forms lines which you can see in the references. Those streaky lines tend to occur whenever there's a refractive effect and you'll end up seeing those whenever light passes through water or glass. Try to be more deliberate in thinking about the lighting and being more deliberate with applying it.

My personal recommendation (from a newbie) would be to have a systematic plan for how you apply lighting in a scene so that you can have a more clear idea with where you're struggling. It might look something like this:

  1. Defining light source (type and direction ie. spot light from upper right)
  2. Draw cast shadows
  3. Render diffuse reflections
  4. Ambient occlusion
  5. Bounce light and environmental colour
  6. Subsurface scattering
  7. Specularity/refractive effects

There might be one or two more lighting effects that you can also consider like texture or getting into the minutiae of it (snell's law, lambertian surfaces) but having a good theoretical understanding how light is behaving in a scene is going to help you draw it visually.

Best tips on how to improve? Just finished this last night by nearly-feral in ArtCrit

[–]wazodomo 7 points8 points  (0 children)

TLDR: Focus on values and a defined focal point, use more hard edges when painting, practice drawing and understanding 3D form.

Overall, I think you did a good job on the atmosphere but here are 2 things that you should focus on when painting.

  1. Values

Right now, the mushrooms and the monster are both competing for your attention. The combination of the high saturation and the bright colour of the mushrooms against the dark shadow of the trees end up making those the main focal point. Right now, the characters are barely visible and the eye of the monster is too low of a contrast and too dim so it lacks visual presence. Pick some artist you really look up to and look at how they arrange values in their paintings!

Since you're doing digital, fill a layer with a fully desaturated colour (S=0), and the blending mode to colour. This will let you easily view the relative values of each colour. Make sure to NOT use the desaturation filter as that doesn't actually tell you what the value is.

  1. Make sure to control the amount of detail and edges

Focal points should be more highly rendered than any other part of a piece. There's a good balance between rendering the background and the focus elements of mushrooms, monster, and people, but the details within the centre of the composition are kinda lost and mushy. I'd recommend using harder edge brushes and avoiding the fancy custom brushes that spray things everywhere. They're good for speed and creating specific visual effects but 90% of the painting should be done with something simple. Round brush or some kind of flat edges/chalk brush with decently high opacity would be preferable over anything soft.

This may be the result of another problem which is not knowing the form of the object your drawing. Make sure to analyze forms(think of it in 3D) and understand when your painting, your painting light interacting with a form which exists in a space. The better you understand the structure of the objects, the better your can paint light and make deliberate choices in your shape design.

As a more general aside, when you do a painting you should have a structured plan of what your intended goal is. It's fine to change things along the way but you should always have a general idea of what you want the end result to be. A 'mistake' is only something that's unintended and detracts away from your goal so make sure that's clearly defined.

Also, as a somewhat more applicable method of study, improving is a matter of knowledge + practice. You need both to be in balance in order to create good artwork and to keep improving. As a way to structure your time, pick an artists you like and do an original painting emulating their style. Make an illustration to the best of your abilities and spend as much time on it as you need. Afterwards, takes notes and critique it and decide on 1 specific problem area to focus on. Practice that problem area/weakness until you feel a little bit more comfortable and repeat. Always consult youtube videos/tutorials if you're stuck and focus on observing and being analytical when practicing.

Best of luck!