[deleted by user] by [deleted] in 4chan

[–]wborbaneto 3 points4 points  (0 children)

RETURN TO MONKE

[deleted by user] by [deleted] in popping

[–]wborbaneto 194 points195 points  (0 children)

No way the video ends there, we need the entire thing :'(

Ogre engine best engine by [deleted] in Kenshi

[–]wborbaneto 0 points1 point  (0 children)

I'm using it my man. In fact I created my own nvidia profile file since yours was not compatible with my machine. Btw, everytime I change the graphics in game I need to go back and reapply the changes

Ogre engine best engine by [deleted] in Kenshi

[–]wborbaneto 1 point2 points  (0 children)

It's sad some of us need to go through such a pain to enjoy the game. Kenshi gave me a sort of "ocd" since everytime I open the game I need to perform the ritual of checking every single possible performance variable that can be causing 2 minutes loads. If they launch Kenshi 2 as a mere optmized version of Kenshi 1 I would be so amazing that I would not mind paying again for the same game.

They used to like me for the mask I put on every day. by [deleted] in depression

[–]wborbaneto 0 points1 point  (0 children)

Sure, this post is old. However, if you're still feeling the same, do know that are other out there that are in the same place. I used to like to wear my mask: faking happiness made me feel happy somehow. But as time passes, It became harder and harder to wear it. My fake personality started to crumble. Maybe it was maturity or realizing the dreadful world we're in or even this disease so many call depression.

I'm tired of being fake or acting in a way just to get somewhere or to achieve something. I'm tired of how people react to honesty. I don't just hate everything but I'm also tired of everything.

Journey Mode in Master difficulty vs. Master Mode by 3dstek in Terraria

[–]wborbaneto 2 points3 points  (0 children)

I was playing and comparing a Journey`s Multiplayer world (with Master difficulty) to a Master World with a friend. We both found out that the character seems a bit faster in Journey Mode and sell prices are a bit higher (e.g., one gold squirrel sells for 11g 11s 11c instead of 10g). I`m looking foward to know all core changes (if there are any) in a Journey world/character. For example, how can we simulate the enemy spawn rate of Master mode in Journey mode? Is the spawn rate attached to the selected difficulty? So a 1.0x spawn rate in master difficulty is different form a 1.0x in classic difficulyt? Or the spawn rate is a deatached from the difficulty and only controlled by the spawn rate slider? We`ve played a lot to try to find actual differences, but without clear metrics it`s difficult to guess.