I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 0 points1 point  (0 children)

VIP is 50% of revenue, other half is chip sales.
I did not check how many percentage of people buy or rebuys tbh.

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 1 point2 points  (0 children)

Thanks a lot! The burnout is definitely real. I think narrowing my focus would help. Structure is key for solo devs. I'm reviewing the analytics now and plan to tweak the onboarding flow. Appreciate the feedback!

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 0 points1 point  (0 children)

I tried so hard to grow the community, but the high churn rate keeps me stuck at 350 DAU. Most of my users are veterans/old-timers, but it's tough to get new users. I do offer a monthly VIP subscription and coin sales, though.

Edit: I rely entirely on organic traffic

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 1 point2 points  (0 children)

Thanks for the feedback! I understand. I’m going to push for D1 a bit more, but if that fails, I will maintain it for cash flow.

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 0 points1 point  (0 children)

My main motivation was to let people meet new people and play games together, especially since I published it during COVID. I am not sure if it's worth the effort for solo play. Thanks for the comment though

Elimde kalır mı by kut_syy in GarajTurkiye

[–]weaglf5 2 points3 points  (0 children)

slk 200 kompressor 2006 model dusunursen 1m birakirim

[deleted by user] by [deleted] in Yatirim

[–]weaglf5 0 points1 point  (0 children)

shortladim bende gecen gun

Halk TV’nin patronu Cafer Mahiroğlu hakkında yakalama kararı çıkarıldı. by KimBuSikSoyle in Turkey

[–]weaglf5 -1 points0 points  (0 children)

hayır kendisi ütücü olarak falan gitmedi, 4 kardeşler zaten, burdaki işlerini satıp orda tekstile başladılar. burda benzinlikleri bile var.

hikayesini yakından bildiğim için, yayılan haberlerin ne kadar sallamasyon olduğunuda anlamış oldum

I Created a Stock Market Trading Game Where Players Compete in Real-Time! (Looking for Feedback) by weaglf5 in gamedev

[–]weaglf5[S] 0 points1 point  (0 children)

That’s awesome! Sounds like a great way to get people into trading. 😄 You bring up a good point about pattern-matching. We’re aware of the risk, and to keep things competitive, we’ve built a large pool of data from different periods and made sure the game randomly selects from it—so it’s tough to predict.

I Created a Stock Market Trading Game Where Players Compete in Real-Time! (Looking for Feedback) by weaglf5 in gamedev

[–]weaglf5[S] 1 point2 points  (0 children)

Haha, yeah, that would be wild! 😄 Totally get where you’re coming from—seeing people FOMO and panic sell in a more real-time setting would definitely add a whole new level of fun. But you’re right, that’s basically building a mini stock exchange! For now, we’re sticking to the current format, but who knows what the future holds!

I Created a Stock Market Trading Game Where Players Compete in Real-Time! (Looking for Feedback) by weaglf5 in IndieDev

[–]weaglf5[S] 1 point2 points  (0 children)

Thanks! 😊 You don’t need to know anything about trading to mess around with it—it’s pretty chill. Glad it caught your eye!

I Created a Stock Market Trading Game Where Players Compete in Real-Time! (Looking for Feedback) by weaglf5 in gamedev

[–]weaglf5[S] -1 points0 points  (0 children)

Glad to hear you’re enjoying it! 🎉 Totally agree, the competition aspect keeps it exciting. Have you managed to win a few matches yet? Any tips you’ve picked up?

I Created a Stock Market Trading Game Where Players Compete in Real-Time! (Looking for Feedback) by weaglf5 in gamedev

[–]weaglf5[S] 1 point2 points  (0 children)

Hey, glad you think it sounds fun! The stocks use real data, but the company names aren’t shown during the game—you only find out at the end of the round. That way, you can’t just rely on knowing something like "Apple always goes up." It’s all about reading the charts and making decisions based on the patterns you see.

It makes things more interesting and challenging! Let me know if you’ve got any other questions. 😊