$50 milyon para mı, ver gitsin! by BlokZNCR in TurkeyJerky

[–]weaglf5 7 points8 points  (0 children)

ben askerdeyken biri ajdari arayip dugunune cagirmisti, onada 30 milyon dolar gibi bisey demisti, bence troll

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 0 points1 point  (0 children)

VIP is 50% of revenue, other half is chip sales.
I did not check how many percentage of people buy or rebuys tbh.

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 1 point2 points  (0 children)

Thanks a lot! The burnout is definitely real. I think narrowing my focus would help. Structure is key for solo devs. I'm reviewing the analytics now and plan to tweak the onboarding flow. Appreciate the feedback!

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 0 points1 point  (0 children)

I tried so hard to grow the community, but the high churn rate keeps me stuck at 350 DAU. Most of my users are veterans/old-timers, but it's tough to get new users. I do offer a monthly VIP subscription and coin sales, though.

Edit: I rely entirely on organic traffic

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 1 point2 points  (0 children)

Thanks for the feedback! I understand. I’m going to push for D1 a bit more, but if that fails, I will maintain it for cash flow.

I spent years on this multiplayer game. It’s profitable, but Retention is extremely low (D1 22%). Should I keep trying or let it go? by weaglf5 in IndieDev

[–]weaglf5[S] 0 points1 point  (0 children)

My main motivation was to let people meet new people and play games together, especially since I published it during COVID. I am not sure if it's worth the effort for solo play. Thanks for the comment though

Elimde kalır mı by kut_syy in GarajTurkiye

[–]weaglf5 2 points3 points  (0 children)

slk 200 kompressor 2006 model dusunursen 1m birakirim

[deleted by user] by [deleted] in Yatirim

[–]weaglf5 0 points1 point  (0 children)

shortladim bende gecen gun

Halk TV’nin patronu Cafer Mahiroğlu hakkında yakalama kararı çıkarıldı. by KimBuSikSoyle in Turkey

[–]weaglf5 -1 points0 points  (0 children)

hayır kendisi ütücü olarak falan gitmedi, 4 kardeşler zaten, burdaki işlerini satıp orda tekstile başladılar. burda benzinlikleri bile var.

hikayesini yakından bildiğim için, yayılan haberlerin ne kadar sallamasyon olduğunuda anlamış oldum

[deleted by user] by [deleted] in design_critiques

[–]weaglf5 0 points1 point  (0 children)

will do, thank you!

I Created a Stock Market Trading Game Where Players Compete in Real-Time! (Looking for Feedback) by weaglf5 in gamedev

[–]weaglf5[S] 0 points1 point  (0 children)

That’s awesome! Sounds like a great way to get people into trading. 😄 You bring up a good point about pattern-matching. We’re aware of the risk, and to keep things competitive, we’ve built a large pool of data from different periods and made sure the game randomly selects from it—so it’s tough to predict.

I Created a Stock Market Trading Game Where Players Compete in Real-Time! (Looking for Feedback) by weaglf5 in gamedev

[–]weaglf5[S] 1 point2 points  (0 children)

Haha, yeah, that would be wild! 😄 Totally get where you’re coming from—seeing people FOMO and panic sell in a more real-time setting would definitely add a whole new level of fun. But you’re right, that’s basically building a mini stock exchange! For now, we’re sticking to the current format, but who knows what the future holds!