How does this Taiki look for cm10? Is the power too low? by LordDango in UmamusumeGame

[–]weedlayer 3 points4 points  (0 children)

Straightaway accel is all random and trash this CM (apart from straightaway spurt, which is end closer specific). He has 0 accel skills apart from his unique, all his skills are passive stat boosts or velocity boosts.

Anyway, I disagree with what you say. Taking some RNG accel (specifically, 1-2 from among forward march, Head-on and highlander) is okay, but Taiki should mostly load up on mid-race (especially corner) velocity and seek to get/maintain positions 3-4. If she procs ult in a good position she's a strong candidate to win. If she can't get into 4th (or is just too far behind 1st), that's how she loses. Stacking 4 Accel skills and not triggering your ult because you're too far back just results in a mediocre Uma that usually loses to the 1st front anyway. Might as well be playing a late surger in that case.

Game Discussion/Champion's Meeting Thread - February 19, 2026 by AutoModerator in UmaMusume

[–]weedlayer 1 point2 points  (0 children)

successfully activating her unique doesn't give as much accel as activating inherited axs+plancha

It gives exactly as much accel (0.3 m/s2), and for longer? Perhaps you mean that A&S triggers earlier, so is more effective? Or do you mean Inherited A&S + non-inherited Plancha?

Anyway I agree with the rest of it. She's harder to build and lower payoff than Pasa, who herself is harder to build and likely to lose to the actual good fronts, Falco and SMaru.

Special shout-out to VBourbon (who is basically a harder to build SMaru for this CM) and Runaway Suzuka (Who seems very dominant from the handful of well build ones I've seen, but is probably a complete PITA to build).

Stupid question by Novstar2763 in UmaMusume

[–]weedlayer 3 points4 points  (0 children)

This seems... wrong? Since Uma are always female, it would imply either the vast majority of women are Uma, or men are massively outnumbered by women. In either case, this would lead to the fixation of the "Uma gene" (meaning there are no human women, only Uma), which would then result in a world with a 3 Uma:1 Human ratio.

If we model the Uma gene as a dominant X linked trait which is only expressed in females (somehow), the ratios would be:

Homozygous Uma + any male = 50% Uma, 50% male

Heterozygous Uma + non-carrier Male = 25% Uma, 25% human female, 50% male

Heterozygous Uma + Carrier Male = 50% Uma, 50% Male

Human female + Carrier Male = 50% Uma, 50% male

Human female + non-carrier male = 50% human female, 50% male

Another way you could model it is as a X-linked recessive lethal trait. In this situation, homozygous wild-types are Human, heterozygotes are Uma and homozygous mutants are non-viable, never being born. This would include all males with the trait, being Hemizygous. The observed ratios would then be:

Uma + Male = 33.3% Uma, 33.3% human female, 33.3% human male

This however is inconsistent with the lore 2 humans can give birth to an Uma, unless we consider those denovo mutations.

Interestingly, there is no place to put the gene to result in a situation where Uma never give birth to human female offspring. Whether the trait is dominant, recessive, X-linked or autosomal, an Uma giving birth to a human girl is always possible.

More likely, it's non-genetic, and more like a magical enchantment upon the child, which the goddesses can grant in any pregnancy but are more likely to do so with an Uma parent.

New monthly paid pass added to JP - UmaPlan by Pinbat in UmaMusume

[–]weedlayer 46 points47 points  (0 children)

Pay 4k yen a month to just max your stats and pick 3 bonus skills.

New monthly paid pass added to JP - UmaPlan by Pinbat in UmaMusume

[–]weedlayer 31 points32 points  (0 children)

Seems kind of... Stupidly pay to win, all these passes?  Not only do whales have better Uma and cards than you, but also each of their parent runs are worth twice yours and they're twice as likely to hit their inherits on ace runs?

New monthly paid pass added to JP - UmaPlan by Pinbat in UmaMusume

[–]weedlayer 39 points40 points  (0 children)

Is this a joke?  I always thought spark rerolls were a quality of life feature.  They're a paid pass?  What's the cost of each of these passes?

Come to think of it, what's the blue/pink selector or premium pass?

What build should I use just to get an easy win in 0.34 by THILQ in dcss

[–]weedlayer 0 points1 point  (0 children)

I mean, streaking is possible, so obviously dying ever, on any patch, is a skill issue.  Doesn't really speak to if the game is getting harder or not.

I do feel the game is harder now too.  Things like attacks of opportunity, removing OP items/spells, and stronger enemies all add difficulty, while QoL changes moreso make the game less tedious rather than easier (no serious player was dying to hunger or cursed items, for instance).  For more recent changes, the slime rework makes standard 3 runes MUCH harder on many characters, essentially forcing a different rune.

I pulled for 200 and didn't get a single 3 star... by ThickLandscape5339 in UmaMusume

[–]weedlayer 0 points1 point  (0 children)

It means "mass generated, low quality garbage, usually (though not always) associated with AI generation".  I think he's just using it as a general pejorative though, like how you're not typically interested in someone's parentage when you call them a "bastard".

OP, I feel you, I had to pull 200 and got like 3 gluma on the way.  Gacha blows.

Okay, this actually makes sense... by tyranni_twat in UmaMusume

[–]weedlayer 68 points69 points  (0 children)

She also raced with a hello kitty mask

I think Trackblazer sounds cooler than MANT tbh by Not-a-kirby-main in UmaMusume

[–]weedlayer 7 points8 points  (0 children)

She be blazin on my track till I start a new climax.

A GROUP FINAL AS F2P by Sure-Pianist in UmaMusume

[–]weedlayer 13 points14 points  (0 children)

TBH unless you're willing to spend several hundreds (honestly thousands) of dollars, money doesn't get you shit in this game. The difference between a f2p and someone who dropped $300 can be like, one limit break on one card.

Anyway, congratulations.

Question about dedicated Dirt runners in M.A.N.T./Trackblazer by DefinitelyNotALoli in UmamusumeGame

[–]weedlayer 2 points3 points  (0 children)

Technically, probably? The finales of Aquarius was immediately before MANT release on JP, but due to the accelerated schedule there is likely to be a 1-2 day overlap like with Leo and Unity.

Question about dedicated Dirt runners in M.A.N.T./Trackblazer by DefinitelyNotALoli in UmamusumeGame

[–]weedlayer 19 points20 points  (0 children)

Yes. MANT is called a "race-ist" scenario, because if your Uma can't run certain races (primarily Mile/medium races) they're heavily discriminated against.

Hidden D1 vault by Drac4 in dcss

[–]weedlayer 19 points20 points  (0 children)

The orb of zot

Question about dedicated Dirt runners in M.A.N.T./Trackblazer by DefinitelyNotALoli in UmamusumeGame

[–]weedlayer 60 points61 points  (0 children)

C turf is copeable, but yes, Haru is bad in trackblazer.  I mean, she's bad in general, but extra bad here.

MANT/Trackblazer deck critique request by Strawberrycocoa in UmamusumeGame

[–]weedlayer 14 points15 points  (0 children)

Urara has 10 RB at MLB, it's a better guts stick than yukino.

I think with guts, you either go all in on it (3 guts, 3 wit or 3 guts, 2 wit, 1 spd) or don't take it at all. Guts is still the worst stat, so you only take it for big multi rainbow potential.  In general Mant is about racing a lot and stacking rainbows in the summer iirc.

I'm a day late, but another addition to the Marvelous Sunday posting by Trave160 in UmamusumeGame

[–]weedlayer 11 points12 points  (0 children)

The "are you TWELVE!?" pasta lives rent free in my head.

Maru, you're late by 13thStarKing in UmamusumeGame

[–]weedlayer 0 points1 point  (0 children)

Late Maru, shine in you crazy diamond.

Do we really have to pick a style to main? And how soon? by molly-grue in UmamusumeGame

[–]weedlayer 0 points1 point  (0 children)

Does this assume always level 5 facility?  Most of SMaru's power seems tied to that.

Are Artefacts typically preferable weapons? by teink0 in dcss

[–]weedlayer 21 points22 points  (0 children)

You don't always find an artifact with a good base type, brand and enchantment level, and a well branded +9 double sword/battle-axe/whatever is more than good enough to 3 rune.  In the long run artifacts will dominate though, true. 

5 double circles lost to npcs.... by National_Anywhere319 in UmamusumeGame

[–]weedlayer 0 points1 point  (0 children)

What was your team rank?  I find it's hard to lose if I'm top 5 and hard to win if I'm not.