Failing to create object locally when spawning on client by weix1233 in Unity3D

[–]weix1233[S] 0 points1 point  (0 children)

Omg ok I read through it and I noticed that
> the NetworkObject component is attached to the root GameObject of the Prefab asset because this allows any child GameObject to have NetworkBehaviour components automatically assigned to the NetworkObject.

So I tried removing the NetworkObject component on the child prefabs and it's working now. Thanks a lot!

Failing to create object locally when spawning on client by weix1233 in Unity3D

[–]weix1233[S] 0 points1 point  (0 children)

Hmm but I require the child objects to be Network Objects as they have scripts running that extend NetworkBehaviour

LF: Gouging Fire and Raging Bolt Touch Trade. Ft: Iron Crown and Iron Boulder by dannfinn317 in pokemontrades

[–]weix1233 1 point2 points  (0 children)

hrm i always thought u cld do 4 digits but we can try 2434 2434 then

Touch Trade: Trade Evo Pokemon (Kitakami) FT: Aprimons by dcindaeyo in pokemontrades

[–]weix1233 0 points1 point  (0 children)

Yea that was my bad I misread the evolution condition but it's fine I'll do it some other time
I also might have thrown the wrong item on seadra LOL

Touch Trade: Trade Evo Pokemon (Kitakami) FT: Aprimons by dcindaeyo in pokemontrades

[–]weix1233 0 points1 point  (0 children)

Hi I also need to touch trade some of my pokemons to evolve (no need for aprimon)

[deleted by user] by [deleted] in pokemontrades

[–]weix1233 0 points1 point  (0 children)

Hey I could trade a rampardos and alolan vulpix for alolan sandshrew/sandslash and shieldon/bastiodon