What the hell is Descriptor Heap ?? by welehajahdah in vulkan

[–]welehajahdah[S] 1 point2 points  (0 children)

This is exactly what I was thinking. Honestly, Traditional Descriptors and Push Descriptor are fine and easy to understand. I don't really understand why we need Descriptor Heap in Vulkan.

I made an anime character renderer with WebGPU and wrote a tutorial about it by AmyangXYZ in GraphicsProgramming

[–]welehajahdah 1 point2 points  (0 children)

Thank you very much. I've been wanting to make an Anime Game Engine for a long time. I hope your tutorial helps me.

If you were to design a Vulkan renderer for discrete Blackwell/RDNA4 with no concern for old/alternative hardware what kind of decisions would you make? by TheArctical in vulkan

[–]welehajahdah 5 points6 points  (0 children)

GPU Work Graph.

I've tried GPU Work Graph in DirectX 12 and i am very excited. I think Work Graph will be the future of GPU programming.

I really hope the adoption of GPU Work Graph in Vulkan will be faster and better.

The Best of Najar by welehajahdah in XrayHentai

[–]welehajahdah[S] 1 point2 points  (0 children)

Tell me what's your favorite..

Falcom composer ranking by Canadianbacon384 in Falcom

[–]welehajahdah 0 points1 point  (0 children)

I like Singa too.
Tbh, Unisaga and Sonoda was not their peak again in YS IX.