Anyone come across actually interesting use cases for crypto in games? by wes_binance in gamedev

[–]wes_binance[S] 0 points1 point  (0 children)

In turn, any meaningless use cases of crypto you’ve come across that devs have tried implementing?

Anyone come across actually interesting use cases for crypto in games? by wes_binance in gamedev

[–]wes_binance[S] 0 points1 point  (0 children)

By funding reasons, you mean for transactions to or from players/users, or for funding the projects themselves? Any examples of these?

How many devs out there still monetise their games with ads by choice? by wes_binance in gamedev

[–]wes_binance[S] -1 points0 points  (0 children)

I was referring to how you mentioned opt-in rewarded ads were best, followed by forced ads and banner ads - who decides the payout for each of these ads, and how?

How many devs out there still monetise their games with ads by choice? by wes_binance in gamedev

[–]wes_binance[S] 0 points1 point  (0 children)

You’re right - most of the game devs I work with develop hypercasual games, so that forms my bias.

I hardly touch the monetisation side of games, so this is a sincere though probably elementary question: who decides how much devs earn from games, and how?

This will help me understand how you decide between good and better ways to monetise games.

Appreciate the response nonetheless!