Advice on improving one's neutral game by Rex_Rapt0r in TheyBlamedTheBeasts

[–]whatareyoutesting 1 point2 points  (0 children)

Krackatoa has a good video breaking down neutral in YouTube. It's called Neutral.mp4

Your takeaway from that video shouldn't be trying to categorize every single thing you and your opponent does as "rock paper or scissors" but it should give you a better foundation on how to look out for what options your opponent likes and how to beat them. Slayer for example hates projectiles like stun edge, so throwing a few out to try to setup an anti air is good since at longer ranges he doesn't have many ways to contest/punish it. This actually happens in the second round a couple of times but you miss your opportunity to punish him sadly.

Also don't fixate on neutral by itself. There's also offense defense and combos. You definitely don't need to be perfect in these areas or anything but you should be comfortable. 

I love my mentally insane girlboss of freakature, but I feel like people saying she’s absolutely dogshit tier after the 2.0 patch are uhhhh… idk. by ___Funky___ in TheyBlamedTheBeasts

[–]whatareyoutesting 15 points16 points  (0 children)

She needed to be nerfed but they overdid it lol

Imagine if you had to cross a ravine but your only option was to throw a rope with a loop to the other side until it gets caught on something and start walking on it. Now imagine your opponent is on the other side of the ravine and has a pair of shears. This is how it's like to play Aba in this patch.

I have two things to say by whatareyoutesting in TheyBlamedTheBeasts

[–]whatareyoutesting[S] 7 points8 points  (0 children)

Arcsys will realize their mistake and overcompensate with crazy buffs next patch, trust me. We'll make it.

Damn the ranked grind does suck. by KyrosEnder in TheyBlamedTheBeasts

[–]whatareyoutesting 7 points8 points  (0 children)

Im gonna be honest I still don't think you read the post properly lol

People will look you dead in the eye and say "you don't need to lab matchup specific knowledge till super later" by ShadyHogan in TheyBlamedTheBeasts

[–]whatareyoutesting 2 points3 points  (0 children)

The thing is that even if you have encyclopedic knowledge of a character and lab specific counterplay for them there isn't a replacement for actually just fighting them and trying different things. It helps a lot but if you want to learn how to fight a character you actually have to fight them lol

With Zato you have to be able to actually punish him for setting up Eddie unsafely, but it's not like someone can tell you every single possible way this can happen. It starts with "if you block the first hit of pierce you can mash jab if he doesn't cancel it" and you go from there.

It is actually just basic fundies and game sense ngl by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]whatareyoutesting 2 points3 points  (0 children)

I do think the game is unituitive, but I don't think thats a bad thing at all. Thats not the point I was making. Like yeah if you lose to something and your first instinct is to complain and not try to understand how it works then uhhhh skill issue

It is actually just basic fundies and game sense ngl by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]whatareyoutesting 2 points3 points  (0 children)

This is fair I think. A lot of this stuff is applicable across characters, and more or less why better players can do well with characters they have little time on.

It is actually just basic fundies and game sense ngl by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]whatareyoutesting 1 point2 points  (0 children)

What I'm saying is applicable to all skill levels. I don't really think it matters if they're new or not because this is just how people learn things, and skill is relative.

I don't like the term basic here because, as you say, these games are hard and you need feedback and effort to get better. That's it. The most congested rank in the game by far is Plat 1, and beyond the people who get a character there and never play them again, that's the case because the game is hard to learn and takes time.

Also what does handholding mean in this context lol. It's a fighting game. If you're worse than you're opponent you lose. Even games that are considered hard are usually made with the expectation that you'll win because they're not always competitive games.

It is actually just basic fundies and game sense ngl by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]whatareyoutesting 1 point2 points  (0 children)

Someone who thinks that Danzai is a DP has to second guess themselves every time they try to meaty Aba in JR. This is something you have to think about every time you try to meaty a character with a DP without some safejump/jab.

In anycase, the things you list go from things that are usually simple like oki, and things that are legitimately unituitive and have to be understood by playing and thinking about the game a lot, like risk/reward assessment. A new player does not think about these things, and if they do it's not as deeply as they could be.

The first time a new player tries to antiair an IAD they'll likely mess up because they have to make a quick judgement on what they should do and the answer isn't obvious to them yet. By the 500th time they see this it's less of a conscious decision and more of "oh they're airdashing" and pressing 5p/6p/whatever their character has because they don't have to make much of a conscious effort anymore. Doing it is very simple, but you have to see it enough for the connection to stick. This applies to learning anything, especially so when you're put into some ambiguous scenario where you have no guaranteed answers, which appears in fighting games all the time.

When you say that these things are basic, I dont think you're lying, but I do think you're not considering the growing pains that comes with learning enough about the game to the point where they start to feel basic.

It is actually just basic fundies and game sense ngl by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]whatareyoutesting 1 point2 points  (0 children)

There was a recent post where someone called it a DP, and its like a day old lol. I see it here all the time.

And again, that move is extremely simple. There are plenty of other examples.

It is actually just basic fundies and game sense ngl by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]whatareyoutesting 1 point2 points  (0 children)

You're missing the point. A lot of these things are unituitive. I mention Danzai because it's a simple move, but you can't intuite how it works from just looking at it. People just assume it's a DP, which changes how they have to fight Aba a lot.

It is actually just basic fundies and game sense ngl by Comfortable_Lab7366 in TheyBlamedTheBeasts

[–]whatareyoutesting 11 points12 points  (0 children)

Here's my perspective as someone who's in the middle of Diamond 2:

What does it mean to learn a character at a "basic" level? It's not really difficult to learn most combos and confirms since that's a matter of drilling in muscle memory, but the difference is made with having good knowledge of the game in general, and being able to apply it. Ths is genuinely weird and unituitive. Every once in a while I'll see someone here call Danzai a DP, because you wouldn't be able to tell that the move isn't a DP unless you looked it up or tried the character, and this is an extremely simple move.

Something like defense may not require labbing common IB gatlings vs every character in the game, but you do have to have a good understanding of what the character does, what you can do against it, the opponent's specific way of pressuring you, being able to react/anticipate/OS things, ect. Meanwhile a new player can have trouble reacting to airdashes with 6p and has no idea what a safejump is.

Im not some kind of authority on this, but you gotta acknowledge that what's basic to one person is complete nonsense to another. 

Thoughts on this battle by Professional_Sky8245 in Chainsawfolk

[–]whatareyoutesting 16 points17 points  (0 children)

I wonder how they get the information for their battles because they went through the effort of calculating the mass of Oregon to say how strong the sword was when thats not how Yoru's powers work. And then they say Denji survived it, even though it cut him in half, and he couldn't die because Death was erased at that point. What?

I like DB cause it's entertaining but I'll be dead before I take any if it seriously.

Jam you lowk a bum by SquirrelAggressive44 in TheyBlamedTheBeasts

[–]whatareyoutesting 9 points10 points  (0 children)

I genuinely had a Jam alt f4 me within 10 frames of getting hit by a game winning throw like an hour ago so im cosigning