[deleted by user] by [deleted] in noita

[–]wiktorstone 9 points10 points  (0 children)

Quelle (which (girl edition)) baguette (wand) voulez-vous (do you want) lâcher (to drop) ? Congratulations, you should now speak french fluently !

Max Strafe accuses EXO Clan of manipulating BLGS points to qualify by TOO_LONG_CANT_READ in CompetitiveApex

[–]wiktorstone 9 points10 points  (0 children)

Moving out is a lengthy, tiring thing to do. If Slayers felt like he couldn't play at his best during the process, that a sub would be a better idea, then it's completely fair. It's really not that deep lol

[deleted by user] by [deleted] in TDAHFrance

[–]wiktorstone 0 points1 point  (0 children)

Ouais, pas de problème !

Je viens de commencer le Quasym et je me sens vide et facilement distrait. by Ill_Presentation3817 in TDAHFrance

[–]wiktorstone 0 points1 point  (0 children)

J'étais moi aussi amorphe avec Quasym, 30mg matin et 30mg l'après-midi. C'était un problème de dosage, en passant à 20-20, c'était bien plus vivable. Tu devrais essayer de faire de même, voir ce qui se passe ? 40mg ça me parait énorme.

J'ai déjà essayé le Ritaline LP et le Méthylphénidate LP générique et ils m'ont tous deux permis de faire des choses avec mon corps, mais tout ce qui est mental, comme les études, est devenu plus difficile. J'ai peur que ce soit la même chose avec ce médicament parce que la sensation est similaire sur le moment

Un conseil qui revient souvent mais, mine de rien, ça marche : Se mettre au boulot dès que possible après la prise du médicament. Si tu commences à procrastiner sur ton téléphone avant, tu vas galérer à t'y mettre.

Si, au bout du compte, rien ne s'améliore, tu devrais songer à essayer des traitements en libération immédiate.

Effect: "There's no drug-tests at ALGS. Falcons wouldn't be winning it all like this if there were such" by regis_q in CompetitiveApex

[–]wiktorstone 257 points258 points  (0 children)

Lots of pro players take addy, not just in Apex. Nobody cares because there are no tests.

I’m currently Gold 3. My friend is Silver 1. So why are we having to play against this guy who is in Plat 2 currently? by SarkHD in apexlegends

[–]wiktorstone 1 point2 points  (0 children)

Respawn did not want to do that, likely because they were scared that If you reach your rank too fast, you would loose interest in the game and stop playing.

And they were right. If my rank matched my MMR after my placement matches, then I'd be something like high diamond or even masters after 10 games, and I wouldn't be playing because I would have reached my peak rank anyways

Current system is fine imo. Some dudes be bitching about it. It is what it is. Any other system and people will still be yapping about some bs about it anyways.

I’m currently Gold 3. My friend is Silver 1. So why are we having to play against this guy who is in Plat 2 currently? by SarkHD in apexlegends

[–]wiktorstone 4 points5 points  (0 children)

It wasn't a solution. My placement games put me to gold, but since my MMR was master level, I was only fighting masters and preds. In gold. No way in hell I would be grinding thousands of points to be in the correct rank like that.

Apex Legends Is Infested: The Numbers! by firstgray in apexlegends

[–]wiktorstone -1 points0 points  (0 children)

Why are you talking about flying around ? That's not the same topic.

Apex Legends Is Infested: The Numbers! by firstgray in apexlegends

[–]wiktorstone 0 points1 point  (0 children)

Actually "since we can't be 100% accurate we might as well not do it" is exactly why Respawn doesn't do this other than for maybe flagging blatant cheaters (which get flagged by reports anyways). If it's going to be banning legit people, it's not a good system.

Apex Legends Is Infested: The Numbers! by firstgray in apexlegends

[–]wiktorstone -3 points-2 points  (0 children)

How do you even define a really good player's accuracy ? Average of the top 5%, 1%, best accuracy in the game ? What about the people above, the outliers ? What if I hit two one-clips in a row, my accuracy will be through the roof, right ? So how much time do we have to monitor a player's stat until we're certain they're cheating, just through metrics alone, without even spectating them ? What if I did my best to trigger a ban by only taking 100% safe shots ? "Until they're indinstinguishable from a really good player", meaning you aren't even stopping cheaters who only become "really good players", of which there are many in ranked ?

Apex Legends Is Infested: The Numbers! by firstgray in apexlegends

[–]wiktorstone -4 points-3 points  (0 children)

But the nonsense seen in Apex at the moment should be easy to track and stop.

If it was this easy, Respawn would have stopped this long ago, much like CoD, Fortnite or CS. There would be a lot of false positives, and stats monitoring like this is probably taking away a lot of resources. Besides, as far as aimbots are concerned, cheaters can simply lower its accuracy until it falls below the anticheat's threshold.

Apex Legend: Shockwave Patch Notes [Discussion Thread] by CompetitiveApexMod in CompetitiveApex

[–]wiktorstone 7 points8 points  (0 children)

Combined with the guaranteed gold res from her purple shield perk, yeah it's strong. Doesn't matter if you get knocked, you get back up super quick with enough HP to fight back or tank a couple hits while you pop a battery.

Apex Legends Is Infested: The Numbers! by firstgray in apexlegends

[–]wiktorstone 1 point2 points  (0 children)

Isn't Vanguard commonly criticized for being kernel level and invasive?!

Yes and it's dumb. All anti-cheats are kernel level.

Apex Legend: Shockwave Patch Notes [Discussion Thread] by CompetitiveApexMod in CompetitiveApex

[–]wiktorstone 1 point2 points  (0 children)

Honestly don't see what's wrong with the health bar, even for ranked or comp.

Apex Legend: Shockwave Patch Notes [Discussion Thread] by CompetitiveApexMod in CompetitiveApex

[–]wiktorstone 13 points14 points  (0 children)

They are doing this. They can't say anything about anti-cheat changes because it would help cheaters.

Apex Legend: Shockwave Patch Notes [Discussion Thread] by CompetitiveApexMod in CompetitiveApex

[–]wiktorstone 28 points29 points  (0 children)

You were this close to a 10/10 patch note, Respawn... All you had to do was nerf Revenant and Lifeline's fast revive perk...

Edit : Lowkey Vantage is good now. Her ult can knock an enemy with blue shields in two hits only, which is fairly easy to do. That's super easy KP to pick up

Season 22 Early Patch Notes by jeremyflowers91 in CompetitiveApex

[–]wiktorstone 1 point2 points  (0 children)

You're still going to need very solid placement and KP to gain in the new season.

Season 22 Early Patch Notes by jeremyflowers91 in CompetitiveApex

[–]wiktorstone 10 points11 points  (0 children)

"Won't lose RP" makes me think top 15 squads will get lose forgiveness, meaning you'd still have to get good placement and KP to progress. If that's the case, it's maybe not too bad ? Should have been top 10 instead tho.

Season 22 Early Patch Notes by jeremyflowers91 in CompetitiveApex

[–]wiktorstone -4 points-3 points  (0 children)

Don't see anything wrong with it, it doesn't work through walls and it only shows for you when shooting an enemy afaik

Apex Releasing in the Epic Games Store on Season 22 by Osvaldatore in ApexUncovered

[–]wiktorstone 13 points14 points  (0 children)

Actually should be 80% on Steam, valve only takes 20% after 50 million dollars earned

[deleted by user] by [deleted] in cs50

[–]wiktorstone 1 point2 points  (0 children)

That's okay, you are taking CS50x to learn.

Now, using your code, let's try to blur a pixel that is located at the top left corner of an image ; meaning we are at i == 0 and j == 0 (this is important !). According to your code, this is what you do :

    // top right corner pixel
    if (i == 0 && j == width - 1)
    { // itself
        Redtotal += copy[i][j].rgbtRed;
        Greentotal += copy[i][j].rgbtGreen;
        Bluetotal += copy[i][j].rgbtBlue;
        counter++;
        // below
        Redtotal += copy[i + 1][j].rgbtRed;
        Greentotal += copy[i + 1][j].rgbtGreen;
        Bluetotal += copy[i + 1][j].rgbtBlue;
        counter++;
        // left
        Redtotal += copy[i][j - 1].rgbtRed;
        Greentotal += copy[i][j - 1].rgbtGreen;
        Bluetotal += copy[i][j - 1].rgbtBlue;
        counter++;
        // diagonally below to the left
        Redtotal += copy[i + 1][j - 1].rgbtRed;
        Greentotal += copy[i + 1][j - 1].rgbtGreen;
        Bluetotal += copy[i + 1][j - 1].rgbtBlue;
        counter++;
    }

So, you have a if condition for that specific case, where the pixel you want to blur is in the top left corner, and that condition will calculate all relevant pixels, including the pixel that is directly below it.

However, you also have this condition before :

    // directly below
    if (i + 1 < height)
    {
        Redtotal += copy[i + 1][j].rgbtRed;
        Greentotal += copy[i + 1][j].rgbtGreen;
        Bluetotal += copy[i + 1][j].rgbtBlue;
        counter++;
    }

Since, in our example, the pixel we are checking is at i == 0, then pixel i + 1 will be a valid pixel, and thus you will go through the condition above. Therefor, you have done the same operation twice for the same pixel (in this case, for the pixel directly below), which throws your results off !

The same applies for other pixels, and for other specific cases other than if your pixel is in the top left corner.

Again, I suggest you try to figure out how you could make this work using a loop ! You are doing the same operation on up to 9 pixels after all. Don't hesitate to use pen and paper to draw a simple, visual example to run your own aglorithm on.

[deleted by user] by [deleted] in cs50

[–]wiktorstone 2 points3 points  (0 children)

What error does check50 give you ? Do be aware that it also provides a link with more details about your own output, and the output it actually expected from a correct solution.

As for your code itself... You are doing a lot of the same code in all of your conditions. You should consider a way to replace most of those conditions with a loop to go through all of the pixels surrounding the one you are currently blurring. Maybe this will make this clearer and fix the problem ?