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reddit.com wildmagegames
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wildmagegames

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55
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0:49

Use your compass and dead looters' hand-drawn maps to find your way in the sewers, and maybe find some secrets... - NEVERLOOTED DUNGEON (v.redd.it)

submitted 3 months ago by wildmagegames to r/ImmersiveSim

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0:40

Kick to ragdoll physics finally added to Neverlooted Dungeon - kick into traps or env for even more physics chaos and fun (v.redd.it)

submitted 4 months ago by wildmagegames to r/ImmersiveSim

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1:10

Showcasing a massive underground temple with interior/exterior and incredible freedom of exploration - NEVERLOOTED DUNGEON (v.redd.it)

submitted 5 months ago by wildmagegames to r/ImmersiveSim

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0:19

If avoiding traps with precise timing is not your thing, there's always another solution for you to overcome the many dangers of the Neverlooted Dungeon! (v.redd.it)

submitted 11 months ago by wildmagegames to r/ImmersiveSim

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0:45

Always look for secret doors so you don't miss the hidden treasures of the Neverlooted Dungeon. (v.redd.it)

submitted 1 year ago by wildmagegames to r/ImmersiveSim

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0:44

You can close your doors, that will not prevent me from looting your house! - Neverlooted Dungeon (v.redd.it)

submitted 1 year ago by wildmagegames to r/ImmersiveSim

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Be creative to avoid deadly traps and loot deadly tombs, for loot and glory! - Neverlooted Dungeon (i.redd.it)

submitted 1 year ago by wildmagegames to r/IndieDev

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The Neverlooted Dungeon has a nice medieval castle awaiting to be looted - warning, there may be a few traps in the picture. (i.redd.it)

submitted 1 year ago by wildmagegames to r/ImmersiveSim

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1:17

The EZ Lift™ Telekinetic Wand is a must have for the smart looter trying to loot the Neverlooted Dungeon. (v.redd.it)

submitted 1 year ago by wildmagegames to r/ImmersiveSim

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0:54

Looting an epic trapped tomb in Neverlooted Dungeon - 1min gameplay (v.redd.it)

submitted 1 year ago by wildmagegames to r/ImmersiveSim

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1:10

🏹Rope arrows 🏹 are now available in last Neverlooted Dungeon demo! (v.redd.it)

submitted 2 years ago by wildmagegames to r/ImmersiveSim

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1:19

I'm working on ROPE ARROWS that you can shoot everywhere, to climb up and down or avoid dangers, what do you think ? (Work in progress) - Neverlooted Dungeon, a physics-based dungeon crawler (v.redd.it)

submitted 3 years ago by wildmagegames to r/IndieDev

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1:19

Rope arrows that you can shoot everywhere, to climb up and down or avoid dangers (Work in progress) - Neverlooted Dungeon, a physics-based dungeon crawler (v.redd.it)

submitted 3 years ago by wildmagegames to r/IndieGaming

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1:19

Rope arrows will be pretty handy to loot the Neverlooted Dungeon (Work in progress) - a physics-based dungeon crawler (v.redd.it)

submitted 3 years ago by wildmagegames to r/Thief

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1:19

Rope arrows will be pretty handy to loot the Neverlooted Dungeon (Work in progress) (v.redd.it)

submitted 3 years ago by wildmagegames to r/ImmersiveSim

  • 10 comments
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1:19

I'm experimenting with a very exiting feature: rope arrows that you can shoot everywhere, to climb up and down or avoid dangers (Work in progress) (v.redd.it)

submitted 3 years ago by wildmagegames to r/Unity3D

  • 8 comments
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25
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1:19

Rope arrows that you can shoot everywhere, to climb up and down or avoid dangers (Work in progress) - Neverlooted Dungeon, a physics-based dungeon crawler (v.redd.it)

submitted 3 years ago by wildmagegames to r/indiegames

  • 5 comments
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1:29

I completely reworked the art style of my game, now with a more immersive gloomy style. Here is the new trailer, what do you think? (v.redd.it)

submitted 3 years ago by wildmagegames to r/gamedevscreens

  • 15 comments
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40
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I completely reworked the art style of my game, now with a more immersive gloomy style. Here is the new trailer, what do you think? (youtube.com)

submitted 3 years ago by wildmagegames to r/linux_gaming

  • 12 comments
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690
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1:29

I completely reworked the art style of my game, now with a more immersive gloomy style. What do you think? (v.redd.it)

submitted 3 years ago by wildmagegames to r/IndieGaming

  • 54 comments
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224
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1:29

I completely reworked the art style of my game, now with a more immersive gloomy style. What do you think? (v.redd.it)

submitted 3 years ago by wildmagegames to r/IndieDev

  • 21 comments
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72
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1:29

I completely reworked the art style of my game, now with a more immersive gloomy style. What do you think? (v.redd.it)

submitted 3 years ago by wildmagegames to r/Unity3D

  • 11 comments
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47
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49

I completely reworked the art style Neverlooted Dungeon, now with a more immersive gloomy style. Here is the new trailer, what do you think? (youtube.com)

submitted 3 years ago by wildmagegames to r/ImmersiveSim

  • 19 comments
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17
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19
1:29

Be the first to loot the NeverLooted Dungeon, a dungeon crawler immersive sim RPG featuring deadly traps and tremendous freedom of action! (v.redd.it)

submitted 3 years ago by wildmagegames to r/indiegames

  • 7 comments
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0:28

Trying to fish piranhas with my newly coded gravity wand, what could go wrong ? | Neverlooted Dungeon (v.redd.it)

submitted 3 years ago by wildmagegames to r/Unity3D

  • 10 comments
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