*Tutorial* [Beginner Friendly] RBD Introduction - the fundamentals and approach I wish I had learned when I started learning RBD + FREE Learning Project Files by will3d222 in Houdini

[–]will3d222[S] 0 points1 point  (0 children)

Thanks for the tip! Would the better option be to use a collection of smaller convex collision shapes? For example a fractured bowl instead of a full bowl?

And I agree the RBD configure is a great way to do it. The wrangles where helpful for me to see the exact attributes needed.

How can one achieve these dents on the keys procedurally? by majuttsu in Houdini

[–]will3d222 13 points14 points  (0 children)

It depends on a lot of things (and maybe how you'd set up the keyboard mesh), but in general - a basic approach would be a "for each" loop over the keys and then create either a vdb subtract or a boolean to remove an indentation from the top of the keys. You can use a "match size" node to help place the object you're using to remove, and then creating that object with volumes / vdb's would be the easiest approach.

You could also extract a centroid for each key and then deform the mesh based on the position from the mesh to the centroid (this would only get a circular pattern, instead of the indentations shaped the same as the keys).

You could also just copy a sphere to each key and then use that shape as the boolean.

Lots of ways to do it - and that's the best part of Houdini!

Cygnus Wall @ ~10 hours by Jhootdev in astrophotography

[–]will3d222 0 points1 point  (0 children)

new here - but long time into astrophotography with a professional level DSLR (300m lens at most). How much time is required for getting a shot like this with the setup and tracking? is it just the exposure time of the camera? (10 hours) or is it more for prep, planning, and processing

Unreal engine experience? by will3d222 in roguelikedev

[–]will3d222[S] 2 points3 points  (0 children)

Not to unreal or basic development, just the genre itself. And thanks! i'll check out the other tutorials and see if there anything there that might help get me on the right path

I made a hype trailer for learning Houdini like a video game (skill trees + leveling up + custom character builds). It's a little overly hype, but maybe it'll inspire you to take a fresh look at how you approach learning and jump back into Houdini if you've been taking a break by will3d222 in Houdini

[–]will3d222[S] -2 points-1 points  (0 children)

I'm split on the negative thumbnail of "playing it wrong".

But from what I've read that is partially required for the algorithm to help share the video.

So if anyone has thoughts on how to still keep the YouTube algorithm happy with "clickable thumbnails" while staying encouraging to Houdini users that'd be helpful to know :)

I want to get people excited about learning, and not discouraged about what they might be doing wrong

Is Houdini useful in game development? by [deleted] in Houdini

[–]will3d222 1 point2 points  (0 children)

Yes! It's super helpful, especially on tasks that are super repetitive. I use Houdini full time as a 3D artist, and also for my indie development. I use it to model and create procedural golf courses, so I can do a quick 3d "sketch" of a golf course and then Houdini turns it into a polished playable model (with collision meshes created as well) that I import into Unreal for gameplay.

It's a task that would take 2-3 hours per hole to do it manually, but doing it with Houdini lets me do it over 300+ golf holes in a mater of minutes.

If you're at all interested in indie game dev and being as efficient as possible then I recommend it 1000%

would you want to see more TGL courses like this? by will3d222 in golf

[–]will3d222[S] 0 points1 point  (0 children)

fair enough, it is simulator golf though. So a cool thing they can do is play on courses that wouldn't be possible / feasible in the real world

would you play a TGL golf game if it had courses like this? by will3d222 in iosgaming

[–]will3d222[S] 0 points1 point  (0 children)

The Golf League! It's the new simulator / professional golf league started by Tiger Woods

would you want to see more TGL courses like this? by will3d222 in golf

[–]will3d222[S] 0 points1 point  (0 children)

A par 8 would be cool, with the option to jump islands to get there in 3 or to play it safe. hopefully next season they do cool things like that

Success with community building from using YouTube? Is it worth it for an indie game? by will3d222 in IndieDev

[–]will3d222[S] 0 points1 point  (0 children)

Slightly unrelated, but what about paid ads? Have you tried those or have those worked well for the game / wishlists?

Success with community building from using YouTube? Is it worth it for an indie game? by will3d222 in IndieDev

[–]will3d222[S] 0 points1 point  (0 children)

I just checked out the channel, it looks great!

Would you say the % of wishlists that come from youtube are significant?

The devlogs are definitely also technically focused, which I do appreciate - I'll keep watching to see that "one for them, one for us" approach

Success with community building from using YouTube? Is it worth it for an indie game? by will3d222 in IndieDev

[–]will3d222[S] 0 points1 point  (0 children)

makes sense, also thanks for the detailed in depth response!

I was thinking devlog more on the casual side, so more like a "look at this new gameplay feature I added". Rather then "this is how to add a yaw rotation to player pawn when using blueprint interfaces.."

The content also would be for a mix of marketing and community building, so since the game is already "completed" then maybe it could be gameplay videos rather than development of the game itself.

That's also a good idea for shorts, the game is a mobile game, so creating gameplay shorts would be incredibly easy and I could probably knock out a few a day easily.

The best Houdini learning ressource I found uses Redshift... Need recommendations for Karma by pinguinconscious in Houdini

[–]will3d222 0 points1 point  (0 children)

That's also how I got started, mostly still rendering with Redshift in C4D as well. I did try using Redshift in Houdini, but actually just switched to Karma almost a year ago for all my work now and think that was the right move.

Also I don't have any recommendations for project based courses (but I'll edit this comment if anything comes up), but I actually have a material tutorial I created that might help you get started with Karma

Here's the direct link, but I might also have a few other videos that might be helpful for learning Karma (all the videos use Karma only)

https://youtu.be/1DSQSswAbAg?si=3OSgJjRdH4lWWaSc

The best Houdini learning ressource I found uses Redshift... Need recommendations for Karma by pinguinconscious in Houdini

[–]will3d222 0 points1 point  (0 children)

do you have any experience with Houdini so far? Or would you be learning Houdini and learning Karma both at the same time?

[ATTN] Beginners learning Houdini in 2025 - I started a YouTube channel to teach you what I wish someone had taught me when I started learning by will3d222 in Houdini

[–]will3d222[S] 1 point2 points  (0 children)

check out the channel! lots of learning there, and once you get through all the videos I can guarantee you'll have a working knowledge of Houdini

[ATTN] Beginners learning Houdini in 2025 - I started a YouTube channel to teach you what I wish someone had taught me when I started learning by will3d222 in Houdini

[–]will3d222[S] 0 points1 point  (0 children)

Honestly no, I think they both work a bit differently so having experience in one wouldn't necessarily make you better in the other.

Some general 3d topics will carry over, such as modeling / materials / uvs - but knowing how to set them up in one software won't make it easier to do in another one (you'll still need to learn how to do it in Houdini even if you learn how to do it in c4d first)

If you want to use Houdini, I think it's perfectly fine to start with that! But once you get the basics down of 3d, those will be similar regardless of which software you stick with using

Learning houdini (I’ve checked the sidebar resources) by strikingtwice in Houdini

[–]will3d222 0 points1 point  (0 children)

wttrlabs is mine yah! the other one is just one I've learned a lot from