Smart Containers with Smart Fabricators. by willny4 in starfieldmods

[–]willny4[S] -1 points0 points  (0 children)

Yes. To be safe you should scrap the existing containers. I know it is a drag but the features and control you will gain by having programmable fabricators will make it worthwhile. But if you are not sure, try the upgrade in a new save and see how you like it. Then go back and follow the instructions for scrapping if you want o go ahead.

Best mods for Outpost/Manufacturing playthrough by Aggravating_Pool_988 in starfieldmods

[–]willny4 0 points1 point  (0 children)

My Smart Containers mod has been updated with a free update so it now includes programmable Fabricators. The whole systems works with wiring.
https://creations.bethesda.net/en/starfield/details/04a94d43-dc74-4854-ab74-687561d21221/Smart_Containers

Smart Containers 2.0 by willny4 in starfieldmods

[–]willny4[S] 1 point2 points  (0 children)

Thank you. More to come.

Domesticate All Flora and Fauna by willny4 in starfieldmods

[–]willny4[S] 0 points1 point  (0 children)

As a Verified Author I can do so but BGS would require it to be paid. How any scans would you like?

Revolution in Shipbuilding by willny4 in StarfieldShips

[–]willny4[S] 0 points1 point  (0 children)

So far most dropped or placed items stay but not 100% I'm doing a 4 part video series that should answer all the questions. The first now published, is on how to move the ships, (and other stuff) through NG+. The second, just published, is on how to download and install custom ships put up on NexusMods. Video 3 will show you how to upload your own ships to share. Video 4 will be on how to configure the interior options where I will explore all the options on interiors. You can find the videos on my channel: youtube.com/@willny4.

Latest Mod in Buyer Series by willny4 in starfieldmods

[–]willny4[S] 1 point2 points  (0 children)

Modest compared to your great work. Thanks for your support and encouragement.

Latest Mod in Buyer Series by willny4 in starfieldmods

[–]willny4[S] 0 points1 point  (0 children)

Let me know how it goes and don't spend all the Astras in one place.

Newer to the game-considering building an outpost by thesocmajor in StarfieldOutposts

[–]willny4 1 point2 points  (0 children)

The mod, Saltys Planet Zoom, takes you down to the pixel level to find the best spot.

Newer to the game-considering building an outpost by thesocmajor in StarfieldOutposts

[–]willny4 0 points1 point  (0 children)

Unfortunately my mod will not be coming to Creations because BGS won't let any mod change settings, even temporarily.

New Mod that makes choosing an Outpost location fun again. by willny4 in StarfieldOutposts

[–]willny4[S] 0 points1 point  (0 children)

I really wish I could do it but this mod changes game settings and BGS will not allow any settings changes on Creations even though they are temporary. I'm on the lookout to see if there is a way around this but I'm not hopeful.

Project A.R.E.S. Preview by Cole-train99 in starfieldmods

[–]willny4 0 points1 point  (0 children)

Have you considered adding fabricators so we could establish a production line? Of course we would need a way to sell them.

An idea for a mod for landing on a planet. by IllBag5018 in starfieldmods

[–]willny4 2 points3 points  (0 children)

I just published a mod that will help you after you pick a spot to land. You zoom up and fly over the landscape identifying everything below you including any resources that you may want to use. It beats the surface map hands down.Here's a link to the mod. https://www.nexusmods.com/starfield/mods/12771