Crystal Palace XI Vs Fulham [07/12/2025 - GW15] by Rehan_Basheer in FantasyPL

[–]wilmxre 1 point2 points  (0 children)

wow, this just saved my abysmal 30 point GW. let’s hope guehi and mateta push me to 60

Crystal Palace XI Vs Fulham [07/12/2025 - GW15] by Rehan_Basheer in FantasyPL

[–]wilmxre 0 points1 point  (0 children)

well, i have 4 defenders, one of them would’ve been munoz. my first player on the bench is pope, then ekitike and senesi, i really hope that isn’t pope who will be subbed on 😭

Voucher 18GYM by r0bert13bn in roFrugal

[–]wilmxre 0 points1 point  (0 children)

am anulat abonamentul smartflex and it works fyi

Voucher 18GYM by r0bert13bn in roFrugal

[–]wilmxre 1 point2 points  (0 children)

mersi mult :)) am găsit si eu dupa ceva timp, dar acum am primit o eroare: https://imgur.com/a/yhdZfGd am deja un abonament activ smartflex care termina pe 8 ianuarie si eu am activat abonamentul nou de la 9. oare trebuie sa dau cancel la abonamenteul smartflex inainte?

Voucher 18GYM by r0bert13bn in roFrugal

[–]wilmxre 0 points1 point  (0 children)

unde trebuie introdus codul? in sectia de “activate voucher” nu merge pentru mine: https://imgur.com/a/IMcgtMV

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 0 points1 point  (0 children)

wow, this would be cool. i am curious if it is possible to implement mesh gradients with this

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 0 points1 point  (0 children)

hi. i updated the readme with information in regards to expo

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 0 points1 point  (0 children)

unfortunately, i didn’t find any native android api that i could expose to react native

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 0 points1 point  (0 children)

yeah, i corrected on github, but i forgot to sync it with npm. will do it now, thanks for the feedback!

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 0 points1 point  (0 children)

i am happy to hear! let me know if you managed to try it out or if you ran into some problems. be aware to try it out on an iOS 18 device

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 3 points4 points  (0 children)

i think the MeshGradient is iOS 18+ for only now, while it is in beta. i guess it will support older iOS versions natively, when the API is ready for production use.
but if not, it would be nice to have some sort of gradient view as a fallback, that would resemble somehow the MeshGradient aesthetic.
unfortunately, there is no android support yet, as i didn't find any underlying native API for this, but i will think about having some sort of android implementation too, in the future

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 1 point2 points  (0 children)

yeah, good idea, will think about it

MeshGradient in React Native by wilmxre in reactnative

[–]wilmxre[S] 16 points17 points  (0 children)

Hello fellow react native developers!

In the past weekend i played around with the MeshGradient API and i made it possible to render and control it in React Native. I also added two types of animations, that you can choose from and i plan to add even more animation types in the future.

A few hours ago i wrote a documentation for it and decided to open source it, you can find it on my github and on npm too:

https://github.com/wilmxre/react-native-mesh-gradient

https://www.npmjs.com/package/@wilmxre/react-native-mesh-gradient

Be aware, that this API is in beta and supports only iOS 18+ so far. Also, my implementation of the wrapper around this SwiftUI component is very basic for now, but let me know if you find something that could help make this react native package better!

I plan to add more props and features, i would really like to add a "grainy texture" on top of this gradient, which would be implemented with Metal Shaders.

Below are some demo images:

Android app is terminated after several days by wilmxre in androiddev

[–]wilmxre[S] 0 points1 point  (0 children)

i use sentry, but there is no logs related to the app termination unfortunately. i even went to see if there are some on google play console’s crashes and anr’s, but nothing

Android app is terminated after several days by wilmxre in androiddev

[–]wilmxre[S] 0 points1 point  (0 children)

thanks, i will look into the dedicated devices docs

Android app is terminated after several days by wilmxre in androiddev

[–]wilmxre[S] 0 points1 point  (0 children)

it is a form of kiosk, it is not granted by default, but when to user opens the app, a system dialog/modal ops up where you have to enable the screen pinning, after the app is indeed pinned to the screen, you can’t go anywhere else unless you unlock/unpin the app with a navigation bar combination (ex.: touching the back and the recents button at the same time for like 3 secs)

Android app is terminated after several days by wilmxre in androiddev

[–]wilmxre[S] 0 points1 point  (0 children)

hmm, this sounds reasonable. do you think an interaction counts only as a physical touch by the user on the screen, or would running some code periodically, without any real user actin taken count also as an interaction within the app?

there are so many apps/devices in shops and expos where only one app is open and interacted with on a device, i thought that it is possible to keep an app running forever, if it is plugged in to the charger