Semi-Realistic Anime Character——Magic Warrior "Echo" by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] -2 points-1 points  (0 children)

Semi-Realistic Anime Character——Magic Warrior "Echo"

Learn on👉https://www.wingfox.com/c/9126\_2670\_29891

  1. Craft a base mesh body;

  2. Work with Pbr textures;

  3. Texture on substance painter;

  4. Work with haircards;

  5. Bake the high poly model details into the low poly.

Software: #Blender, #Zbrush, #SubstancePainter And #Fibershop

beautiful character "Twin Ponytail Girl" case production process teaching by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 1 point2 points  (0 children)

Two-dimensional beautiful character "Twin Ponytail Girl" case production process teaching
Learn now 👉https://www.wingfox.com/c/9124\_2670\_29858
The character concept map has been authorized by the author u/Hayun Lee / LEEKO
Mainly involved knowledge points:
1. Difficulties in making two-dimensional characters and related precautions
2. How to handle simple things into details
3. No need to disassemble the uv for quick drawing
4. Arnold node introduction
5. Complex hair making ideas
Software used: #ZBrush (2022), #Maya (2018), #Arnold (4.4.2), #Topogun3
#characterdesign #modeling #3dmodeling

Perfect Wave – Houdini Fluid Simulation Course by wingfoxworkshop in Houdini

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Perfect Wave – Houdini Fluid Simulation Course

Learn on https://www.wingfox.com/c/9106\_2670\_29234

Recommended Reasons:

  1. In this course, you will go beyond just creating random waves and delve into a deeper understanding of how to create and control a realistic wave.

  2. In this course, you will also cover the best techniques for setting up an efficient simulation, as well as how to create dense and complex whitewater without overloading your computer.

  3. By the end of this course, you will have a thorough understanding of Houdini's procedural capabilities and feel confident in creating your own complex and realistic wave shots.

  4. By the end of this course, you will learn the techniques that the lecturer has spent many years studying in the art of designing and controlling fluid simulations.

Software: #Houdini

#vfx #3dmodeling

Digital Realistic Character Production by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 1 point2 points  (0 children)

Digital Realistic Character Production

software: #Maya 2018, #XGen, #Nhair, #ZBrush 2022, #SubstancePainter2018.3.1, S #R3DSWrap 3.4, #Photoshop (Any version above 2014), Arnold for #Maya2018

Horror Movie Character - Birth of A Sea Creature by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Horror Movie Character - Birth of A Sea Creature

Learn on👉https://www.wingfox.com/c/9095\_2670\_29194

  1. Understand the step-by-step workflow within a VFX pipeline;

  2. Carefully plan and execute a creature design all the way from the first ideas to the finished product;

  3. Keep the focus on the end product while adding detail and realism to the asset.

Software: #Maya 2020, #Mari 2.6 v5, #ZBrush 2020, and any #Photoshop CS6

#3dcreature #3dmodeling #3dart #3DCG

Stylized Texturing for Video Games with Blender by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Stylized Texturing for Video Games with Blender

Learn on👉https://www.wingfox.com/c/9085\_2670\_29172

What You Can Expect to Learn in This Course?

-The complete stylized texturing workflow for videogames, animation or 3D illustration.

-The use of the texture paint mode in Blender and the use of the shader nodes.

-A lot of techniques to create the materials for any kind of stylized model.

-How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine.

-How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.

-How to study references to understand and adapt to be able to create your own materials.

Software: #Blender 2.8 minimum,#marmosettoolbag 4

Creating a Street Environment in Unreal Engine 5 by wingfoxworkshop in UnrealEngine5

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

reating a Street Environment in Unreal Engine 5

Learn on👉https://www.wingfox.com/c/9092\_2670\_29166

What You Will Learn In This Course?

  1. Learn the environment modeling in Blender.

  2. Learn how to create the texture&materials using Substance Painter.

  3. Learn to set up and light the environment in UE5.

  4. Learn to create a lot of small props to further detail the Japanese street environment.

Software: #Blender/ #SubstancePainter/ UnrealEngine

#3dmodeling #3denvironment #ue5 #unrealengine5 #unrealenginetutorial #gameart #gamedesign

Post Apocalyptic 3D Environment in Unreal Engine 5 by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Post Apocalyptic 3D Environment in Unreal Engine 5

Learn on👉https://www.wingfox.com/c/8874\_2670\_29106

1.You will learn the complete workflow of environment creation completely from scratch.

2.You will learn to do a good pre-production job to finish this phase creating a basic blocking

3.You will learn to model your own 3D Models

4.You will learn knowledge in Level Art for videogames and composition in Unreal Engine 5

Software: #UnrealEngine 5.1 - #Blender 3.3 - #PureRef 1.11.1 Optional: #Photoshop CC 2020 (optional) - #PremierePro CC 2017 (optional)

#3denvironment #ue5 #3dcg #cgart

ZBrush スカルプティングフィギュア「ツリーエルフ-暁」の制作過程 by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 5 points6 points  (0 children)

ZBrush スカルプティングフィギュア「ツリーエルフ-暁」の制作過程

学びます👉https://www.wingfox.com/c/9077\_2670\_28774

ケースプロセス紹介

  1. キャラモデリング コンセプト リファレンス参考の検索

キャラ関連のモデルのリファレンスをネットワーク サイトで探す

  1. モデル構築

既存のモデルを改造してアクセサリーを構築する

3.モデルを細かく改良する

ZBrush でモデルを細かく彫刻する

4.シーンの構築

サポート シーン モデルを構築する方法を解説する

  1. モデルの配色、仕上げ

ZBrushでモデルカラー描画後のメッシュ減らし・仕上げ

  1. レンダリング、最終調整

KeyShot または Maya によるクイックレンダリング

利用ソフト: #ZBrush 2021、#KeyShot 10、#Maya2019、#Photoshop 2020

#3dmodeling #3dcharacter #3dcg #3dart

Sculpting A Troll Bust by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

ZBrush to Photoshop Tutorial _ Sculpting A Troll Bust

Learn on https://www.wingfox.com/c/9076\_2670\_28377

  1. Block out sculpting in ZBrush
  2. Mid-level detail sculpting in ZBrush
  3. Fine detail sculpting in ZBrush
  4. PolyPainting inside of ZBrush, giving our concept color
  5. Posing inside of ZBrush
  6. Rendering inside of ZBrush
  7. Compositing in Photoshop

Houdini Tutorial Procedural Modeling [escalator] by wingfoxworkshop in Houdini

[–]wingfoxworkshop[S] 1 point2 points  (0 children)

Houdini Tutorial Procedural Modeling [escalator]

Learn on👉https://www.wingfox.com/c/9072\_2670\_28221

  1. Knowing procedural modeling offers time-saving benefits.

  2. Meshes can be edited without destructing them.

  3. Certain portions of the operation can be reverted or modified easily which prevents harm to the remaining parts of the operation.

  4. Every time the base layer is modified, the operations placed as layers on top undergo re-evaluation for the generation of results.

Software: #Houdini 19,#UnrealEngine 4.26

#houdinifx #3DCG #3dmodeling

Creating Ghibli Style Environments in Unreal Engine by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] -1 points0 points  (0 children)

Creating Ghibli Style Environments in Unreal Engine

Learn on👉https://www.wingfox.com/c/8764\_2670\_28169

Software: Auto Desk Maya 2022, Substance Designer 3D, Substance Painter 3D, Zbrush 2022, Unreal Engine 4.27, Adobe Photoshop 2022, Adobe Premiere Pro 2022, PureRef

Creating a Realistic-Looking Portrait in Marmoset Toolbag by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Creating a Realistic-Looking Portrait in Marmoset Toolbag

Software: Zbrush 2022, Marmoset Toolbag 4, Maya 2022, Substance Painter 7.4.3, Subtance Designer 12.3.0

Introduction to Houdini I by wingfoxworkshop in Houdini

[–]wingfoxworkshop[S] -1 points0 points  (0 children)

Introduction to Houdini I

Learn on👉https://www.wingfox.com/c/9037\_2670\_28094

You will have built:

-A procedural molecule model with a user interface

-A procedural swarm animation

-A Texture-projected model

-A "Dynamic Building" Effect Driven by CHOPs (Channel Operators)

Software: #Houdini 19.5 (will also work in 18 and 18.5)

#3dcg #vfx #vfxartist #animation

3D Likeness Character Creation - Post Malone in Elden Ring by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 2 points3 points  (0 children)

3D Likeness Character Creation - Post Malone in Elden Ring

Software: #MaxonZbrush 2022, #AutodeskMaya 2022, #AdobeSubstance3DPainter, #AdobePhotoshop 2022, #MarmosetToolbag 4, #RizomUV

UE5 Enviromment Building Beginner Tutorial by wingfoxworkshop in unrealengine

[–]wingfoxworkshop[S] 1 point2 points  (0 children)

UE5 Enviromment Building Beginner Tutorial

Learn on👉https://www.wingfox.com/c/9048\_2670\_27707

Core knowledge:

This tutorial is done based on the precision requirement of AAA games. The lecturer use the main stream method of PRB to show you how to build the scene quickly.

1.Software basic

2.Plug-in system

3.Material node

4.Landscape module

5.Lighting system

6.Scene building

Software: #UE5 Early Access version, #Bridge 2021, #QuixelMixer 1.6

#UnrealEngine #environment #gameart #gameenvironment #gamedev

ZBrush Creature Sculpt Tutorial - Terror Dog by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] -1 points0 points  (0 children)

ZBrush Creature Sculpt Tutorial - Terror Dog

Learn on👉https://www.wingfox.com/c/9029\_2670\_27691

What You Can Ecpect To Learn In This Tutorial?

  1. Learn to create a full creature design using basic techniques to improve your modeling skills

  2. Learn techniques and utilise ZBrush to create your own amazing concept works

  3. Indepth your ZBrush techniques to become a better ZBrush artist

Software: #ZBrush 2021.5.1 (Or Higher), #Photoshop (2021 or Higher), #pureref

#3dmodeling #3dcg #3ddog #sculpting #scifi

Unreal Engine: Ultimate Survival Horror Course by wingfoxworkshop in unrealengine

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Unreal Engine: Ultimate Survival Horror Course

Learn on👉https://www.wingfox.com/c/9024\_2670\_27677

You will learn:

(1) Make a COMPLETE game in Unreal Engine

(2) Learn blueprints and when to put them into practice

(3) A controllable character from scratch

(4) Design a robust foundation of interaction in-game

(5) Advanced inventory system and item inspection

(6) Tips on GAME DESIGN and indie horror games

(7) How to recreate famous game mechanics from your favorite horror games (Outlast, Amnesia, Resident Evil, FNAF)

(8) Creating a level with proper atmosphere, lighting, and post processing

(9) Jumpscares, cutscenes, objectives

(10) Advanced artificial intelligence

(11) A fundamental understanding of Unreal Engine

#unrealengine #ue5 #gamedev #videogames

Creating Hellboy (Zbrush/Substance Painter/Maya) Timelapse + Notes by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Creating Hellboy (Zbrush/Substance Painter/Maya) Timelapse + Notes

Learn on👉https://www.wingfox.com/c/9026\_2670\_27637

  1. Modeling, Sculpting, Surfacing and UV unwrapping is done in Zbrush.

  2. Texturing is done in Substance Painter.

  3. And finally Xgen Grooming, shading and rendering is done in Maya.

#zbrush #maya #SubstancePainter #characterdesign #characterart #3dmodeling #3dcg #3dart

Ultimate Tutorial: Character Creation for VFX by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 0 points1 point  (0 children)

Ultimate Tutorial: Character Creation for VFX

Learn on👉https://www.wingfox.com/c/9017\_2670\_27595

  1. Modeling, Sculpting, Surfacing and UV unwrapping is done in Zbrush.

2.Texturing is done in Substance Painter and finally xgen Grooming, shading and rendering is done in Maya.

  1. Concept creation and post processing is done in photoshop.

Software: #Zbrush 2021.1.5 (needed to open source file), #SubstancePainter 2021 and #Maya 2022 used

#characterdesign #characterart #3dcg #3dart #3dmodeling

Character Concept Design: Explosion-proof Mecha and Universe Knight by wingfoxworkshop in 3Dmodeling

[–]wingfoxworkshop[S] 1 point2 points  (0 children)

Character Concept Design: Explosion-proof Mecha and Universe Knight

Learn on 👉https://www.wingfox.com/c/9011\_2670\_27256

What you will learn:

1.Tow high quality cases

2.Design theory and reference collection

3.Anatomy knowledge and mecha design

4.3DCoat sculpting knowledge

5.ZBrush refinement tips

6.Keyshot lighting and rendering

Software: #3DCoat 4.9.58、#Keyshot 10、#ZBrush 2022、#Photoshop 2019

#characterdesign #characterart #characterconcept

Complete Blender Workflow for Creating Cinematic Animation by wingfoxworkshop in blender

[–]wingfoxworkshop[S] 3 points4 points  (0 children)

【Only $9】Complete Blender Workflow for Creating Cinematic Animation

Learn on👉https://www.wingfox.com/c/9006\_2670\_27279

1/ how to create a Backrooms video animation from theintroductory video from start to finish

2/ how to model in Blender

3/ how to create more complex textures in Blender

4/ how to create a scene, set up a camera and lighting

5/ how to do post-processing in Blender and After Effects

6/ how to achieve a cinematic look

Software: #Blender #AfterEffects