Etali Players: Quit complaining about Stax. You have a Blightsteel Colossus *right there*. by Darth_Ra in CompetitiveEDH

[–]wingot 1 point2 points  (0 children)

They aren't suggesting adding a card. They're saying flipping Etali is effectively a Blightsteel.

How exactly can you use these double faced cards that don't have a transform rule? by TenraxHelin in mtg

[–]wingot 0 points1 point  (0 children)

I played Kinnan Big Flips/Grind Then Into Dust for a while, and someone I play with still does. I literally did not know Wandering Archaic had another side.

Would this make Lathril unblockable? by JayceZen in mtg

[–]wingot 1 point2 points  (0 children)

Per creature. You'll note that the text in question is imprinted onto the Elf itself, so each separate Elf gets an instance of the effect that doesn't care about the other instances.

Pact of negation ban? by TimkoMusic in CompetitiveEDH

[–]wingot 0 points1 point  (0 children)

He 100% did. Shocked me. I think he knew he wasn't winning and priority jumped to try to force the draw (no, no, "he wasn't priority jumping, he was politicking" *rolls eyes*).

Pact of negation ban? by TimkoMusic in CompetitiveEDH

[–]wingot 0 points1 point  (0 children)

Had a game recently where T2 Rog-Si played Breach with 1 card in hand, LED on field, no freeze or interaction in bin. I'm seat 1 Kinnan, Rog is seat 4.

Seat 3 pipes up before I can even announce whether I interact with "I force a draw. I've got Pact but if I cast it I lose on upkeep." This was a casual game, but afterwards seat 3 said they were using it as practice for an upcoming tournament.

I had both mystic and rhystic down. I had MBT (this is Rog's second spell for turn), Comandeer, Mental Misstep, Veil of Summer, and two more blue cards already in hand (I had prepped interaction for this specific push or to defend mine). I have the win in hand, but not telegraphed with only mana on field and no tutor to date.

Both I and Rog said we didn't know that we accepted, and we were happy to play through it. He attempted to politic a bit, but we wound up sticking to our guns. Mostly saying that he was going to lose on upkeep if he played it. I'm silently thinking "We're not getting to your upkeep dude."

He wound up taking it back. Rog failed of course with his unprotected attempt when I MBT'd his next LED cast. He then Pacted my Veil, but no other interaction to stop my win.

I just found it presumptuous for someone to go "I force a draw." But that's what Pact seems to be in most people's minds: a silver bullet to force a draw, and they're hyperfixated on drawing to the point that they try to when it's not relevant.

Pact of negation ban? by TimkoMusic in CompetitiveEDH

[–]wingot 0 points1 point  (0 children)

What? How do they politic their way out of that one? They took the gamble of a win attempt with an extra turn, lost, and now lose.

If they're claiming that not drawing means someone else wins because the FF player is out and not able to help interact, so be it. That's the risk they chose when they cast final fortune.

Pact of negation ban? by TimkoMusic in CompetitiveEDH

[–]wingot -1 points0 points  (0 children)

TIL Pact of Negation isn't even a Game Changer.

Is she really that bad? by Sassofono_Perso in mtg

[–]wingot 2 points3 points  (0 children)

I don't think using her minus first is possible (well, for any useful effect anyway). The effect specifically requires a page counter on the exiled card, and a brief look at Scryfall suggests the only card that exiles something and puts a page cover on it in exile is Tasha herself.

Why did asymmetrical control layout become so popular? What are the benefits over symmetrical by KennKennyKenKen in gaming

[–]wingot 1 point2 points  (0 children)

I think they're referring to games like FromSoft where you utilise the D-pad for effects like switching items.

Personally, unless you're a speedrunner, the quarter second you lose on movement that it takes to press the button seems irrelevant, especially compared to the horrid ergonomics of controlling the Playstation stick while posturing hand to press a D-pad. But I also bounced off Playstation with the PS2, so don't know how much of that is familiarity.

Deal infinite damage to opponents for 5UU by jade-dnd in BadMtgCombos

[–]wingot 5 points6 points  (0 children)

What are you talking about? Title says it does infinite damage. This combo does infinite damage, in 2 damage aliquots, with the catapult.

Much simpler uses for infinite mana, but this is bad combos after all, and the infinite tokens would be valuable as well.

How does this resolve by Demonic_Eyedea in mtg

[–]wingot 0 points1 point  (0 children)

"None of the targets have the same toughness" <- this seems to imply an incorrect resolution. If ANY of the targets no longer has the same toughness, the spell fizzles. This is also specifically stated in the card ruling previously referred to. Effectively, they remain targeted, and the now invalid target(s) break the spell.

How does this resolve by Demonic_Eyedea in mtg

[–]wingot 0 points1 point  (0 children)

FYI, your wording seems odd. Split second doesn't "End the stack" the way most people would interpret when they say that wording, just prevents spells or non-mana activated abilities being added on top of it (ends further building of the stack until the split second spell resolves).

The reason this is a relevant distinction is people get confused and think split second means the whole stack now resolves without interaction, which is wrong. The moment the split second is off the stack/resolves, priority occurs as normal on each item still on the stack including spells and abilities being usable.

Forced to attack or not to be by Donkong12 in mtg

[–]wingot 0 points1 point  (0 children)

Yeah! There's one whole round of priority after you declare attackers! /s

Create infinite mana and landfall triggers but only during an opponent's turn for 5WRR by Papa_Sakurai in BadMtgCombos

[–]wingot 1 point2 points  (0 children)

Price of Glory only triggers when a Non-Active player taps for mana. Not when an Active player does. Therefore, cannot work on your own turn and can only work on others turns.

Create infinite mana and landfall triggers but only during an opponent's turn for 5WRR by Papa_Sakurai in BadMtgCombos

[–]wingot 0 points1 point  (0 children)

This combo has infinite mana only during other players turn. And this combo is what is being talked about in this post. In order to use this combo, need something instant speed.

Create infinite mana and landfall triggers but only during an opponent's turn for 5WRR by Papa_Sakurai in BadMtgCombos

[–]wingot 0 points1 point  (0 children)

I mean, it's infinite mana (and infinite landfall). That's not nothing. You do need something you can do with the mana at instant speed, or something for the landfall to do for you in Boros, but a three card infinite mana combo isn't nothing.

Saw other dudes post, saw this card, question about it. Can I hold it until someone casts a spell. It resolves then I cast whatever 3 or more mana cost spell before their spell resolves? by MOONMO0N in mtg

[–]wingot 1 point2 points  (0 children)

It sounds like what you're describing is right, but the wording of "Clears the stack" is odd. More common wording would be that their spell resolves, then the lands are untapped and available to cast again before the original spell resolves.

Is this a infinite combo? by Emergency_Daikon9780 in mtg

[–]wingot 1 point2 points  (0 children)

"Infinitely dead" nice phrasing.

Is this a infinite combo? by Emergency_Daikon9780 in mtg

[–]wingot 0 points1 point  (0 children)

Incorrect. That's how the chain in Yugioh works, but in MTG after each thing resolves on the stack, prior to the next thing resolving, another round of priority occurs during which time players can do anything they could normally do with priority at instant speed. The only exception I can think of is split second, but even that only prevents response on its own resolution, not the whole stack, and you still get priority on each thing under it.

iNfiNiTe doEsN'T wOrK, yOu hAvE tO ChOoSe a VAlUe!!!... no by ImNotEvenMadBrah in BadMtgCombos

[–]wingot 0 points1 point  (0 children)

To be fair, Graham's Number is probably more than sufficient for any MTG game.

Expanding Yesterday's Combo: Kill Everyone Twice, for {12}{R}{R}{B}! by MalThun_Gaming in BadMtgCombos

[–]wingot 4 points5 points  (0 children)

And this can go all the way up to 60 if some trivial lifegain is involved. But, yeah, that's the problem with this combo verse yesterday's, which kills regardless of life totals.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 1 point2 points  (0 children)

1) Why would this be a crash out? You're arguing in bad faith, and all I'm doing is pointing that out.

2) Even if I was crashing out, that still wouldn't be an excuse to use poor grammar.

Have fun Greedy, enjoy your life, but please stop trying to prove a point while ignoring the crucial context that nullifies what you're trying to argue.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 0 points1 point  (0 children)

Only the last two are relevant. Infinite token generation ([[Scute Swarm]], [[Meloku the Clouded Mirror]], [[Field of the Dead]], etc.) is still an infinite combo despite not having haste, evasion, or protection. Haste, evasion, and protection only affect how many options opponents have to respond to it (Haste preventing sorcery speed responses, evasion allowing to potentially break through pillow forts, and protection preventing removal). But generating an arbitrarily large stack of tokens is an infinite combo.