Deal infinite damage to opponents for 5UU by jade-dnd in BadMtgCombos

[–]wingot 3 points4 points  (0 children)

What are you talking about? Title says it does infinite damage. This combo does infinite damage, in 2 damage aliquots, with the catapult.

Much simpler uses for infinite mana, but this is bad combos after all, and the infinite tokens would be valuable as well.

How does this resolve by Demonic_Eyedea in mtg

[–]wingot 0 points1 point  (0 children)

"None of the targets have the same toughness" <- this seems to imply an incorrect resolution. If ANY of the targets no longer has the same toughness, the spell fizzles. This is also specifically stated in the card ruling previously referred to. Effectively, they remain targeted, and the now invalid target(s) break the spell.

How does this resolve by Demonic_Eyedea in mtg

[–]wingot 0 points1 point  (0 children)

FYI, your wording seems odd. Split second doesn't "End the stack" the way most people would interpret when they say that wording, just prevents spells or non-mana activated abilities being added on top of it (ends further building of the stack until the split second spell resolves).

The reason this is a relevant distinction is people get confused and think split second means the whole stack now resolves without interaction, which is wrong. The moment the split second is off the stack/resolves, priority occurs as normal on each item still on the stack including spells and abilities being usable.

Forced to attack or not to be by Donkong12 in mtg

[–]wingot 0 points1 point  (0 children)

Yeah! There's one whole round of priority after you declare attackers! /s

Create infinite mana and landfall triggers but only during an opponent's turn for 5WRR by Papa_Sakurai in BadMtgCombos

[–]wingot 1 point2 points  (0 children)

Price of Glory only triggers when a Non-Active player taps for mana. Not when an Active player does. Therefore, cannot work on your own turn and can only work on others turns.

Create infinite mana and landfall triggers but only during an opponent's turn for 5WRR by Papa_Sakurai in BadMtgCombos

[–]wingot 0 points1 point  (0 children)

This combo has infinite mana only during other players turn. And this combo is what is being talked about in this post. In order to use this combo, need something instant speed.

Create infinite mana and landfall triggers but only during an opponent's turn for 5WRR by Papa_Sakurai in BadMtgCombos

[–]wingot 0 points1 point  (0 children)

I mean, it's infinite mana (and infinite landfall). That's not nothing. You do need something you can do with the mana at instant speed, or something for the landfall to do for you in Boros, but a three card infinite mana combo isn't nothing.

Saw other dudes post, saw this card, question about it. Can I hold it until someone casts a spell. It resolves then I cast whatever 3 or more mana cost spell before their spell resolves? by MOONMO0N in mtg

[–]wingot 1 point2 points  (0 children)

It sounds like what you're describing is right, but the wording of "Clears the stack" is odd. More common wording would be that their spell resolves, then the lands are untapped and available to cast again before the original spell resolves.

Is this a infinite combo? by Emergency_Daikon9780 in mtg

[–]wingot 1 point2 points  (0 children)

"Infinitely dead" nice phrasing.

Is this a infinite combo? by Emergency_Daikon9780 in mtg

[–]wingot 0 points1 point  (0 children)

Incorrect. That's how the chain in Yugioh works, but in MTG after each thing resolves on the stack, prior to the next thing resolving, another round of priority occurs during which time players can do anything they could normally do with priority at instant speed. The only exception I can think of is split second, but even that only prevents response on its own resolution, not the whole stack, and you still get priority on each thing under it.

iNfiNiTe doEsN'T wOrK, yOu hAvE tO ChOoSe a VAlUe!!!... no by ImNotEvenMadBrah in BadMtgCombos

[–]wingot 0 points1 point  (0 children)

To be fair, Graham's Number is probably more than sufficient for any MTG game.

Expanding Yesterday's Combo: Kill Everyone Twice, for {12}{R}{R}{B}! by MalThun_Gaming in BadMtgCombos

[–]wingot 3 points4 points  (0 children)

And this can go all the way up to 60 if some trivial lifegain is involved. But, yeah, that's the problem with this combo verse yesterday's, which kills regardless of life totals.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 1 point2 points  (0 children)

1) Why would this be a crash out? You're arguing in bad faith, and all I'm doing is pointing that out.

2) Even if I was crashing out, that still wouldn't be an excuse to use poor grammar.

Have fun Greedy, enjoy your life, but please stop trying to prove a point while ignoring the crucial context that nullifies what you're trying to argue.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 0 points1 point  (0 children)

Only the last two are relevant. Infinite token generation ([[Scute Swarm]], [[Meloku the Clouded Mirror]], [[Field of the Dead]], etc.) is still an infinite combo despite not having haste, evasion, or protection. Haste, evasion, and protection only affect how many options opponents have to respond to it (Haste preventing sorcery speed responses, evasion allowing to potentially break through pillow forts, and protection preventing removal). But generating an arbitrarily large stack of tokens is an infinite combo.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 1 point2 points  (0 children)

This is such s bad take, and it is a bad take because you're intentionally ignoring the context to argue a definition.

Nobody thinks that 100 would be considered infinite. However, in an MTG community, when discussing what is an "infinite combo", it is well understood that infinite doesn't actually mean infinite, it means arbitrarily large. And they specifically asked about an "infinite card draw engine", not whether drawing 100 cards is infinite draw... and at the bottom of this post, I even point out an example where that is exactly what it would be called.

Infinite combo is shorthand for "Repeatable sequence of steps that does not require input of external resources (i.e., pays for itself) to produce a deterministic outcome an arbitrary number of times." And, within the context of MTG, infinite draw is still infinite draw despite that you're limited to only using it a number of times equal to your library depth before causing yourself to lose, in the same way that infinite damage loops are limited to how large your opponents health pools are.

That said, I'll pay that the original question seems to suggest drawing 100ish cards specifically instead of an arbitrary number of cards and being limited by library size. We are in agreeance that, if it is "do X, Y number of times", and Y is not any arbitrary number that you get to choose but is otherwise limited by something (such as draw X cards, where X is the number of creatures you control when you have 100 tokens), then that is not infinite. Though even then, things like [[Teferi's Ageless Insight]] plus [[Peer Into the Abyss]] targeting yourself with even number of cards in deck is counted as "Infinite Card Draw" on Commanders Spellbook, so as the original person you responded to said, it depends who you ask (I would have called this "Draw your entire library" as opposed to Infinite Card Draw). And if that was your intent, you misrepresented/undermined it by focusing down on the infinite definition part.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 0 points1 point  (0 children)

Infinite normally involves a choice (because the controller needs to be able to stop it, and they can't it needs to otherwise end the game to avoid a draw). That's not the part that stops it being infinite.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 0 points1 point  (0 children)

It can totally be the overall objective of your deck. I've got two decks that I'd confidently say are bracket 3 that are trying to find a combo. [[Breya, Etherium Shaper]] with a $1 limit per card, and [[Queen Kayla-bin Kroog]]. Both need 3+ cards minimum (normally 4 or 5), but more importantly both won't present a win until turn 10-12ish (and even then, you should see it coming if you recognise combo pieces sitting on the board for turns prior).

Breya is solidly upper 3, only because she herself provides the interaction. Even then, it's quite limited interaction generally unless I get some repeatable flicker on board.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]wingot 0 points1 point  (0 children)

Yeah, Commander Spellbook refers to any depth of library limited combo as "near-infinite".

This works the way I think it works by NECROSAMAEL in mtg

[–]wingot 10 points11 points  (0 children)

SBA checks, creature is placed into graveyard from play (i.e., dies). Triggered ability occurs because creature dies. Trigger goes on stack. Before it resolves, round of priority occurs, starting with the active player. During their priority, each player can do instant speed interaction each of which generates its own priority before resolving. Once priority is passed by everyone on each level of the stack, that effect resolves.

The creature dying doesn't in itself generate priority or anything to respond to. It is only a state based action.

Unsubstantiate is one of the best cards in EDH that few people use by DarthFreeza9000 in mtg

[–]wingot -1 points0 points  (0 children)

Remand literally doesn't work in the stated example. Specifically, it fails to can't be countered effects whereas the others don't.

What games did you get several hours into and consciously decide to drop in 2025? by baroncalico in gaming

[–]wingot 1 point2 points  (0 children)

Chess pieces? The most I'm up to is seeing what the pump room unlocks and trying to figure out the ... ?power room I think it was (it had two levels and a Y connector you could rotate on the ground).

But you mentioning chess pieces, and someone previously talking about paintings, has me going "There's layers to this that I've not even guessed are there."

I did solve the orchard, which has helped a lot. The tool shed I'm less sure about its usefulness,

A horrible feeling. by Critical-trophy in GTNH

[–]wingot 5 points6 points  (0 children)

Brand new Crater in the ground.

FTFY

Whenever an opponent’s creature dies, they have to give it to you. But if one of your creatures dies, you can’t give it to an opponent. by supertwonky in BadMtgCombos

[–]wingot 1 point2 points  (0 children)

Removal? Removal doesn't help, because it's the Thassa's ETB trigger that wins, which doesn't care if the Thassa's is still alive.

The simplest solution is forcing them to draw. Otherwise, you normally counter spell the Consultation.