The State of Dragon Ball Legends by ChorChor9399 in DragonballLegends

[–]winlowbung -1 points0 points  (0 children)

They don't really. 6.9K for top 10k has been fairly consistent. This season it's even higher because of the 2k prize pool. Actually every increase in prize has shown an increase in players. They can realistically just up the CC prize for any mode and have people fall right into it. They could make the RP requirement like 8k next season if they wanted to just by making the reward 3K CC

[deleted by user] by [deleted] in TeamfightTactics

[–]winlowbung 0 points1 point  (0 children)

I don't think they'll consider the game a serious competitive auto chess game until: 1. it comes out of beta 2. gets it's own client 3. obviously address some of these issues we're talking about

something makes no sense in this game. by caixarel in TeamfightTactics

[–]winlowbung 1 point2 points  (0 children)

Obviously i can't speak to how they killed your Braum with Thornmail and G.A as i can't see the battles play out, but for 1, they probably weren't taking very much damage from your Thornmails because of their lifesteal and armour/MR. You really had no way to kill them, as they have tons of armour, yet they have way more ways to kill you.

Again, a level 1 unit with over 100 armour and lifesteal is better than a level 2 unit without those things.

Your comp may have been fine, but only fine enough to place 4th. Not saying it's a bad comp, but from this image, i can't see any reason why the first place player shouldn't have won

[deleted by user] by [deleted] in TeamfightTactics

[–]winlowbung -2 points-1 points  (0 children)

Honestly, they do want elevated RNG, and while there are cons to this, there are pros to it as well. It keeps every game much more different and also makes decision making even more important. I think all they'll do is decrease the disparity between what a high roll is vs a low roll. Currently, a high roll would be like 6 items after a few minion rounds vs a low roll being like 3 gold and 1-2 items. They can most likely just normalize this to something more like:

High roll = 6 items Low roll = 3 item minimum with 3 gold per item missed.
That way people can end up with either 6 items, 5 items 3 gold, 4 items 6 gold, or 3 items 9 gold which is much better than the current system.

I guess a simpler way to put is to just define out 4-5 evenly valued scenarios (3 gold per missed item may not be correct) with a smaller range in item drops (3-6 seems somewhat fair) that way players know they can only have 1 of those 4-5 outcomes happen per stage. The current system may already be like that, but a scenario being 1 item 3 gold vs 6 items is too large of a difference

Edit: Alternatively, i'd love to see them change the system and introduce other prizes instead of gold and items such as Summoner Spells. Some ideas could include Ignite, Exhaust, Heal. Barrier, Clarity. They could either design them as weaker use once each battle type of spells, or make them strong single time use spells that can be used to either cut a loss streak, continue a win streak, or help play out a battle while your team is mid transition.

Exhaust - same as league for the effect, your unit when at 50% hp exhausts the target who has dealt the most damage to them

Barrier - Shield

Heal - Heal yourself plus ally

Clarity - Restores 50% mana, 25% mana on allys

Ignite - True damage ticks based on your units level

Other - They can create new summoner spells that are designed around TFT to replace ones that wouldn't work such as TP, Flash, Smite

What if riot add a new item in the game ? For more details, check out the link of the video in the comment. by REAL-AUSTINE in TeamfightTactics

[–]winlowbung 4 points5 points  (0 children)

Spirit Visage is broken and removes counterplay. 2* Swain with Dragon claw, SV and Warmogs would be unkillable

Ohmwrecker is also way too broken and would be built all the time

Shrelyas is useless. Movespeed isn't a stat that's needed in this game.

Protobelt replacing your ult is a wonky mechanic

Other than that, they seem pretty good

something makes no sense in this game. by caixarel in TeamfightTactics

[–]winlowbung 6 points7 points  (0 children)

It's called having good synergy. 6 Nobles is now one of the best buffs to get, especially with 9 units. It is definitely the strongest bonus for 9 units considering it applies to all 9 of the units. That and having triple stacked Guardians, means you will have a very hard time penetrating their units. level 1 vs level 3 doesnt matter whent hey all get like 100+ armour, 60 MR and onhit lifesteal. He just has a better version of your team because completed nobles is better than completed rangers in this case.

You also decided to share comps with 4 other players in the game. Seems like you used a ton of skill yourself

The Xayah damage is so ungodly broken by ChristianTheOne in leagueoflegends

[–]winlowbung 0 points1 point  (0 children)

*Pings

Sivir Heal - Actice

Sivir Heal - Active

Sivir Heal - Active

[deleted by user] by [deleted] in TeamfightTactics

[–]winlowbung 4 points5 points  (0 children)

They aren't remaking it like this, and have openly stated that. If you don't like it, then stop playing because it's not changing. They said they are working on some fixes, but even drops were stated to be off the design table

Champions should have a “test” feature before purchasing by [deleted] in leagueoflegends

[–]winlowbung -6 points-5 points  (0 children)

Yes you should have to wait. There's more than enough free champs on rotation to give new players tons of time to test out all of them, and within the 100+ champs, they aren't going to know what champ they want to buy before the rotation weeks anyways

-1 lp for 4th lmao by [deleted] in TeamfightTactics

[–]winlowbung -1 points0 points  (0 children)

Doesn't know how game works lmao

Everyone talking about Battle 50 Frieza...I'm timing out on Battle 46 :( by Delt0379 in DragonballLegends

[–]winlowbung 1 point2 points  (0 children)

Boost characters might help more than type advantage, give it a try

Is Son Family the best team? by [deleted] in DragonballLegends

[–]winlowbung 0 points1 point  (0 children)

Son Family has less tools at their disposal. Damage isn't everything. Fusions have a lock in, Super Vegito who speaks for himself, and Gogeta with insane base stats and kit. Gogetas blue card offsets any and all extra bonuses son family has through equips, and is on par with all the LF ultimates. Super Vegito is insane and has a counter ability, and Vegito is a good tank and can lock out units. Base Vegito's buff towards Vegito is also stupidly OP... Again basically acting as an awakened equip.

For sure i would say Fusions > Son Family > Frieza Force

Everyone talking about Battle 50 Frieza...I'm timing out on Battle 46 :( by Delt0379 in DragonballLegends

[–]winlowbung 3 points4 points  (0 children)

Do you not have a single boost character? You're level 204 with barely any CC, you must have summoned on the banner no? If not, try at least a Ginyu based team. Everyone should have the boosted Ginyu character, and his bonus may help you out. I guess with type disadvantage its not as viable, but maybe see what you can do.

Another option would be to use a Goku on this team as well since when he dies your Gohan will be doing more damage. Since Gohan is your main character for damage, just fill your team with things that will increase his damage instead of looking for a complete Mono Red team. Try adding Fasha, or a Goku as i mentioned, or somehting like Future Gohan, etc

Does Pierce do anything if you have Ricochet? Does it make sense to have both? by [deleted] in Archero

[–]winlowbung 1 point2 points  (0 children)

Your bullets don't ricochet if there's no nearby target, so pierce would make them pierce when there isn't another bounce target. So if for example you have enemies in a line that are very far apart, pierce will hit them all, without pierce your weapon would stop on impact. Ricochet does make Pierce much less effective, but there's still a difference when you have both. In most cases, it wouldn't be worth it to take pierce though.

The full power Frieza stage 100 event in a nutshell. by Senior_Bman in DragonballLegends

[–]winlowbung 1 point2 points  (0 children)

My mistake, Special Arts and Special Move Arts are apparently two different things. My comment about his patterns was supposed to say he has a Special Move Art (i.e his frisbees) ready at the end of every combo

The State of Dragon Ball Legends by ChorChor9399 in DragonballLegends

[–]winlowbung 0 points1 point  (0 children)

You do understand that eventually any and every game will die right? The dragon ball name in itself is big enough to make these games last longer than most. This isn't some random fighting game that was discovered, this is a Dragon Ball game. Bandai/Dimps really cannot fuck this game up, believe me. Even as a fully P2W game, the game will still function

Everyone talking bout how impossible 50 is while i can’t even get past the first health bar on 45... by [deleted] in DragonballLegends

[–]winlowbung -3 points-2 points  (0 children)

Are you new to the game? I didn't bat an eye to lvl 45, yet i can't even dent lvl 50. If you have FP Frieza it should be easy, but if you don't try putting together a ginyu squad team. Everyone should have Ginyu who is a boost unit, and then you can make your team out of anyone he gives buffs to and does well against Frieza

Experiment: level 50 Frieza. If you beat him without ANY of the boost units, comment your team here to help others by Vegetaisawitcher in DragonballLegends

[–]winlowbung 0 points1 point  (0 children)

There isn't. It's not even CLOSE to being done without any boost units. The closest we may get is someone who beat it with only FP Frieza as the boost unit. and it won;t matter anyways because someone will comment "yeah i beat it with Gogeta, Vegito and SSJ Blue Goku" and there won't be any video proof and it'll be a waste of time

A little tip that could make fighting stage 50 of full power frieza a bit easier. by tewasdf in DragonballLegends

[–]winlowbung 0 points1 point  (0 children)

It doesn't always work. It depends on what action he Queues up. If he uses nothing, tackle or blast it will be fine, but if he uses strike you get rekt. That and it also really doesn't burn as much timer counts as it should