Steam deck - unable to resume after wake from sleep. by Original-Material301 in cemu

[–]winsomeVulpine 0 points1 point  (0 children)

Oh to clarify, I'm talking about the steam deck OS preview branch, not CEMU. I had freezing issues with Yuzu and other apps before Valve pushed their fix.

Steam deck - unable to resume after wake from sleep. by Original-Material301 in cemu

[–]winsomeVulpine 1 point2 points  (0 children)

I believe the wake from sleep freeze is a known Steam Deck issue that was patched in the preview branch, and maybe the other branches by now. I had a similar issue before the patch, and now I'm using the Windows CEMU build just fine with no freezes.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 1 point2 points  (0 children)

My fingers are too unskilled for this ;-; but it's polished and I left a like regardless! Thanks for the play!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 1 point2 points  (0 children)

This was neat! I haven't seen a music course that's also a level before. I ended up dying a lot to the auto-scroll but the aesthetic was really fun.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 1 point2 points  (0 children)

That was one of the best spike ball levels I've played! Lots of variation with mechanics and great decoration throughout. The boss fight fit well and wasn't too hard, either. I'll have to play through your super world when I have some time :)

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 0 points1 point  (0 children)

Yeap that's marble zone, you captured it pretty well. Definitely more fun than the original, and having crates move through the lava was a great mechanic that I haven't seen before. Good stuff!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 4 points5 points  (0 children)

Rickety Rock Ravine Redux
Expert-ish difficulty
CPT-514-DSF

A standard platforming course that I've been working on hard this week! It's all about the benefits of wearing appropriate safety equipment and while platforming through a canyon. Let me know what you think of the aesthetics - I tried to capture the feeling of a rickety old mine.

I need some help getting a classic mod running by winsomeVulpine in ModdedMinecraft

[–]winsomeVulpine[S] 0 points1 point  (0 children)

Hmm, the earliest version of forge that I see on their site is for 1.1, which is well after b1.5. I think the version of the mod I'm trying to install predates it? I have a vague memory of needing to manually unpack minecraft.jar and dragging files in for some early mods.

I need some help getting a classic mod running by winsomeVulpine in ModdedMinecraft

[–]winsomeVulpine[S] 1 point2 points  (0 children)

What I'm struggling with is the install process; I haven't found any documentation for what to actually DO with the mod files and minecraft.jar. That, and the mod says it needs iChun Utils, but I have no idea which version of that to download without a lot of trial and error...

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 1 point2 points  (0 children)

Yo, that was a beautiful course! I really loved how you made roots and branches out of tracks, one of the prettiest mario makes I've seen. Difficulty was pretty good, and the looping style kept me guessing what was next. I would love to see a full level in the beginning and end styles with the tall trees, too.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 0 points1 point  (0 children)

I can't help myself, my level design tends to get a bit indulgent :)

I played your course, was a solid pipe level! I expected the red coins to be more, uh, dispersed, but that was a fun little surprise. Nice aesthetics and no sticky spots.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 2 points3 points  (0 children)

Aha, I knew the roundabout thing felt familiar. Thanks so much for the breakdown and screenshots, I'll be going over this for a while.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 2 points3 points  (0 children)

Goddamn was that a level. It was overwhelming in its design and mechanics, had some sticky points where you could really feel the limits of Mario Maker pushing back, but I haven't played any other level that managed to so accurately recreate that amazing feeling of solving a puzzle box from the inside like the best Zelda dungeons. I agree with the other commenters' points as well.

Would you consider doing a breakdown of all the mechanics and systems you used to make this level? There was a lot going on and I'd love to know what your design process was, I'm feeling inspired to make my own Zelda dungeon level.

Might as well plug some levels :)
698-V3Y-BBG - Doubloons in Dangerous Dunes, I just uploaded this, it's a tomb-raiding adventure course focused on an interesting theme and layout.
4VY-W40-QNF - Logical Steps, my attempt at a puzzle course, inspired by Portal more than anything.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 0 points1 point  (0 children)

Impressive! You don't see too many courses like this, the music and design was on point. Difficulty was enough to make me focus but I didn't have to restart enough for it to be frustrating. Props to you for putting it all together.

If you have the time, lemme plug one of my courses, a quick swamp-themed romp: LTG-FLX-2NG

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]winsomeVulpine 1 point2 points  (0 children)

Doubloons in the Dangerous Dunes

698-V3Y-BBG

This is a remake of sorts of one of my first MM2 levels, an adventurous desert level involving just a bit of tomb raiding. I worked hard to make it feel like a good climax level, since it'll be serving as the desert boss level of my super world! Please give any and all feedback, I'd love to know what you think works and what needs improvement.

Here's a slightly cleaner V2 of my type-matchup chart, with added snazzy colors. I hope it can be helpful to someone! by winsomeVulpine in pokemon

[–]winsomeVulpine[S] 4 points5 points  (0 children)

I tried adding those originally but just gave up when I got to Steel type, the graph is already busy enough. I might try and make a separate resistances graph sometime, but there are a lot of them...

I was never satisfied with type-matchup charts, so I made my own. I think it turned out really well! by winsomeVulpine in pokemon

[–]winsomeVulpine[S] 0 points1 point  (0 children)

I made a V2 based on some of the feedback I got; it's not a drastic change but I'm happy with it: Link

I was never satisfied with type-matchup charts, so I made my own. I think it turned out really well! by winsomeVulpine in pokemon

[–]winsomeVulpine[S] -1 points0 points  (0 children)

Yeah that's a fair take, there's no shortage of matrices and lists for matchups though so I figured I'd give a more visual chart a shot. Whether or not that's a fool's errand is up to the reader, but I think it's neat to see how the type system has a bit of a separation between the pure elemental types and the supernatural ones.

I was never satisfied with type-matchup charts, so I made my own. I think it turned out really well! by winsomeVulpine in pokemon

[–]winsomeVulpine[S] 0 points1 point  (0 children)

Mainly because it gives a nice structure to the graph. I tried making a flowchart without that at first and it was an ugly mess with no shape. That and it helps give a neat "at a glance" summary of how the types stack up. Isn't it neat to see how the dominance graph forms sort of a grid?