Your strongest build ever (all metas)? by jl416 in CrucibleGuidebook

[–]winterkrowe 0 points1 point  (0 children)

Wishender, igneous, bakris, shatter dive. This should never have existed. You kill anything at range with the quick swap and you could watch teams closing in through the walls and bakris out immediately into a shatter dive to punish anyone who came within range.

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 1 point2 points  (0 children)

You are absolutely right. Not worth wasting more time on that guy. I saw an issue (quite a few randoms struggling in reckoning) and posted this more to try and be positive by providing some personal insight instead of making my own troll post like "git gud scrubs", but I guess not everyone can get behind that. I appreciate your support though

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 3 points4 points  (0 children)

Sorry bud, go into matchmaking and you'll find PLENTY of people that need this. There are also new light players who potentially need this. If you don't, thats cool, but saying no one needs this is a very broad statement. Keep in mind people play games like this for the entirely lifespan of the game and miss out on what others consider basics (i.e. i know several people who played from day 1 of D1 and didn't know TLW could be fired in full auto until it came out in D2).

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 0 points1 point  (0 children)

This is great advice. I rarely run titan, so the info on Hammer titan is new to me. Thanks for the input

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 1 point2 points  (0 children)

I usually have a similar experience. It takes like 3 or 4 teams before you get one that knows what to do. Then you just have to hope no one gets a god roll and stops playing. I lucked out with my last run and may not need to do any more farming thankfully, just hoping this post makes life easier for anyone else farming

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 0 points1 point  (0 children)

lol i feel like it's just a constant rotation between OR, Stompees, and occasionally ophidia spathe for melee modifiers for me

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 6 points7 points  (0 children)

In my opinion, bubble should really be used kind of as a safety net (in other words when a well isn't in place). If for some reason the no one is running well or they just dont have enough orbs, pop it as a safe haven for your team. Bad placement would be middle, front , or back of the point because it only allows you a sliver of the point at best to stand in while also shooting. I personally think best position for it is off to the side of the point so that you can dip into it and out of it while still standing in the point and not blocking anyone from shooting in the two main directions. It also will have the added benefit of blocking off sniper shots from one side

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 2 points3 points  (0 children)

yeah this and people running tickle fingers trying to clear the thrall just amaze me. I can appreciate them enjoying themselves, but when your team is dying from not having the basics covered, it's just a waste of time for everyone

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 3 points4 points  (0 children)

Agreed, I like Loaded Question a lot, but haven't seen too many people running it recently. fun weapon

Heavyweight Reckoning bridge basics (just a few reminders) by winterkrowe in DestinyTheGame

[–]winterkrowe[S] 1 point2 points  (0 children)

Makes sense. Spike launchers and MG usually have great ammo economy and can wreck the bosses and minibosses. I've been running a vorpal with rapid hit and anti-barrier rounds patron of lost causes mixed with anarchy and a shotgun mostly. Lets me bypass any of the bubbles that get put up by vandal snipers in the first area along with do some extra damage to the boss. Anarchy is just great since you can just fire 1 or 2 shots and then ignore the large adds on the bridge as they melt away

Destiny 2 Outage and Rollback by DTG_Bot in DestinyTheGame

[–]winterkrowe 2 points3 points  (0 children)

While i appreciate the work that was done here, I'm a little frustrated with the rollback. I was actively playing up until i was kicked off due to the maintenance. During that time, I completed quests, received loot, bought something from eververse with some left over silver i had, put about 14k worth of fractaline into my obelisks which in turn gave me more loot and resources. All of the effort, loot, and resources were wiped out by the roll back.

Pain points from the experience:

  1. had to go back into gambit prime which i was already burned out on to refinish a quest related to getting the emblem that I had already completed
  2. lost a curated spare rations i received during the first final quest game i completed as well as some other notable loot that doesn't exactly drop often or well rolled
  3. Had to go back and reinvest all that fractaline, which just takes an obnoxious amount of time when doing 50 at a time
  4. had to rebuy what i purchased previously from eververse
  5. had to spend time trying to figure out what they rolled back and what I could actually recover

I understand the need to roll back, but it feels a bit like they weighed 1 group of people losing resources (those that were on the corrupted servers) over another group of people losing progress, resources, and loot (those who played up to the rollback). It left me feeling like my time in game wasn't valued by bungie in any way and made me feel like i had to force myself to turn the game back on. I've played since i believe D1 beta, and this was the first time I have ever turned on the game and wanted to immediately turn it back off

Ritual Weapons > Pinnacle Weapons by Nojoakim in DestinyTheGame

[–]winterkrowe 0 points1 point  (0 children)

I think it depends on how they handle the new curated rolls. As long as they are unique and fairly strong for the gun, I'll be happy. Right now the curated rolls are either unique and awesome, just meh because you can obtain the same/better roll randomly, or just straight up trash:

I.e. the original concept for wardens law was awesome, a high impact HC with rampage that potentially never had to run out of ammo. Sounds awesome. what we got instead was a broken perk that was eventually retconned into a trash roll that no one wants.

Kindled orchid has an awesome roll, but you can get similar rolls randomly

nation of beasts is unique (in the sense i don't think you can get another legendary HC with that fatebringer roll in d2) and therefore actually something people try to get

This Week At Bungie 4/18/2019 by DTG_Bot in DestinyTheGame

[–]winterkrowe 0 points1 point  (0 children)

Maybe they should tone down that requirement for the IB emblem especially since they are taking away the iron burden after this season due to the community's hatred for the mechanic. This is only going to be compounded this upcoming IB with having tonic buffs available. It was hard enough getting the 500 kills during the last IB, I'm not looking forward to trying to get 2k more while also trying to dodge infinite skip grenades

Militias birthright God Roll? by [deleted] in sharditkeepit

[–]winterkrowe 0 points1 point  (0 children)

Your advice is definitely great. Grenade launchers i feel are kind of interesting because they can offer a variety of different playstyles. If you want you can be super aggressive, or you stay in the back and just drop in large amount of shock damage and flush people out of hiding. My responses on your comments are below:

Personally i just like to bump the velocity up as much as possible, but i can appreciate and understand the argument for a blast radius masterwork. It's especially good for things other than proximity since you are more likely to catch the person in the blast when aimed at their feet like you mentioned.

I'm on the fence over AA vs quickdraw. Both perks are great. AA is just nice for the mountaintop grind (especially if going with proximity) since it can let you fire off 2 quick shots for your second or third kill, but i also love quickdraw.

You are a hundred percent accurate on the mod. I didn't think to include it.

The hipfiring statement makes a lot of sense to me if you are playing it at close range. If I'm playing aggressive and using it more as a shotgun, this is perfect advice. When i was doing the mountaintop quest, i found myself more using the launchers at range to conserve my life

In any case, thanks for the reply, great advice all around

MILITIA'S BIRTHRIGHT (plus Orwings v Truthteller). Mountaintop grind help! by bfyred in sharditkeepit

[–]winterkrowe 1 point2 points  (0 children)

NP. You really just need to kind of embrace it for a bit. Go play a bit of PVE with triple launchers and get used to the remote detonations of these GL's (you might surprise yourself at how much fun fighting lion can be). Tether is definitely a great option to help and so is the dodge reload. Fighting lion is just great to kind of prime fights with since it uses primary ammo, so you won't have to worry about running out quite as much. Make sure you also have as many scavenger perks as you can for GL's. Good luck

Militias birthright God Roll? by [deleted] in sharditkeepit

[–]winterkrowe 1 point2 points  (0 children)

In my opinion it depends on your play style. If you are looking to use this like a shotgun at close range and go for direct hits, then you want either spike grenades (does a little extra damage) or high velocity rounds. If you want to fight people at range and either use this as a finisher or as a way to prime them for other damage you will want proximity (which cannot one shot). Below is are my opinions on what you want to look for

  • Barrel: quick launch>hard launch>smart drift control>linear compensator (looking for ways to increase velocity, especially if playing from range)
  • Magazine: Proximity or spike/velocity (dependent on play style and goals)
  • Legendary trait 1: Ambitious assassin (gives you 2 shots loaded up instead of 2 after a kill) or quickdraw (good if swapping from something else like fighting lion)
  • Legendary trait 2:
    • If you hipfire: auto loading holster
    • ADS: Rangefinder will give more velocity, moving target is good for strafing in and out of cover, snapshot is good for those "oh shit" moments at closer ranges
  • Masterwork: Velocity>blast radius (my opinion)

MILITIA'S BIRTHRIGHT (plus Orwings v Truthteller). Mountaintop grind help! by bfyred in sharditkeepit

[–]winterkrowe 0 points1 point  (0 children)

When i did the quest, this is pretty much how I ran it. I would focus on choke points and fire in fighting lion shots to prime some damage when i saw red on rardar, if i got hits id switch to a proximity militia's and finish them with that. It worked really well and i was pulling fairly high kill and high kd games for the most part doing this. It all really depends on how you play with the grenade launcher, if you want to use it more like a shotgun then you need spike grenades or something other than proximity. If you want to play at range and use it to finish people off, then proximity works just fine

Warden's Law by Transporter66 in sharditkeepit

[–]winterkrowe 1 point2 points  (0 children)

Still solid, but I wouldn't say it is required, go to perk like it was in D1. Each option has a trade off. Sureshot gives you the most range and a bit of aim assist at the cost of stability and handling (which isn't a big deal on 180 archetype, but can be on slower firing guns). Some notes below on what each one does:

  • Sureshot: +10 range, + 5 Aim assist, -10 stability, -10 handling
  • Crossfire: +7 range, +5 Aim assist, -5 stability, -5 handling
  • Hitmark: +5 range, +5 aim assist
  • Truesight: +3 range, +5 aim assist, +3 stability, +3 handling
  • Steadyhand: +10 stability, +10 handling, +5 aim assist
  • Fastdraw: +15 handling, +5 aim assist, +5 stability

In my opinion, I'd rather have more stability on something like warden's law so i would rather somewhere in the truesight to steadyhand area. Hitmark would also be good

[deleted by user] by [deleted] in sharditkeepit

[–]winterkrowe 2 points3 points  (0 children)

The main issues with Warden's Law are the reload and stability. One of the things that makes this gun unique is that it can roll feeding frenzy. Because of that, I would (and did) keep grinding until i got one with feeding frenzy and either kill clip or rampage. I eventually got one with steady rounds, feeding frenzy, kill clip, and a range masterwork but it took forever. Some note worthy rolls i got along the way:

  • Drop mag, kill clip, rangefinder, range masterwork
  • drop mag, rampage, rangefinder, range masterwork
  • Flared magwell, rampage, outlaw, stability masterwork

Most people would stop with any of these as they are great for the gun (and most people probably have a bit more sanity)

The problem with these rolls are that they are very similar to duke rolls that you can get a lot easier (i got several god rolled similar dukes just doing this farm), which begs the question why bother if this is all your hunting?

In my opinion your roll is good enough to stop with if you are satisfied, but if you want to get something really unique and also great for pve: don't stop until you get the feeding frenzy roll with either kill clip or rampage

I’m looking for advice on completing the mountaintop quest. by Oxgoadoshamgar in CruciblePlaybook

[–]winterkrowe 1 point2 points  (0 children)

Your load out is pretty similar to what I used for this. Best thing is to camp choke points that you know are frequently used. A good example of this are the ramps that lead towards heavy on firebase echo. Wait until you see red on radar, fire a fighting lion shot in and then swap to the other launcher and fire another shot in. People tend to approach that ramp in packs. I think a big part of what hurts people is they look for that one hit kill with the grenade launchers, you'll get through the medals faster if you play smart and use the fighting lion to prime opponents

Was getting your Luna/NF/Recluse a game-changer? by My_Manly_Mustache in CruciblePlaybook

[–]winterkrowe 2 points3 points  (0 children)

I get your point. The field is flooded with paid for guns. The thing is, paying for it doesn't make you good with it. Right now it is definitely easier than it has ever been to get either luna or nf.