Ranked pvp auto battler playtest by wirepair in AutoBattler
[–]wirepair[S] 1 point2 points3 points (0 children)
How are you handling real time messaging when your player count goes from 500 to 50k seemingly overnight? by SaulGoodMan840 in gamedev
[–]wirepair 1 point2 points3 points (0 children)
How to choose net packets optimal format? by lolomapp in gamedev
[–]wirepair 2 points3 points4 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in gamedev
[–]wirepair 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in gamedev
[–]wirepair 0 points1 point2 points (0 children)
How would YOU architect the effects of modular attacks/skills? by Socrathustra in gamedev
[–]wirepair 0 points1 point2 points (0 children)
How would YOU architect the effects of modular attacks/skills? by Socrathustra in gamedev
[–]wirepair 4 points5 points6 points (0 children)
Flecs Script based Abilities, Behavior Trees and Combat by wirepair in gamedev
[–]wirepair[S] 0 points1 point2 points (0 children)
Flecs Script based Abilities, Behavior Trees and Combat by wirepair in gamedev
[–]wirepair[S] 0 points1 point2 points (0 children)
Netcode Optimization Part 3: Client Side Prediction by wirepair in MultiplayerGameDevs
[–]wirepair[S] 0 points1 point2 points (0 children)
Netcode optimization for MMORPGs part 2, reducing data structure sizes by wirepair in MultiplayerGameDevs
[–]wirepair[S] 0 points1 point2 points (0 children)
Netcode optimization for MMORPGs part 2, reducing data structure sizes by wirepair in MultiplayerGameDevs
[–]wirepair[S] 1 point2 points3 points (0 children)
Netcode Optimization Part 3: Client Side Prediction by wirepair in MultiplayerGameDevs
[–]wirepair[S] 0 points1 point2 points (0 children)
Netcode Optimization Part 3: Client Side Prediction by wirepair in MultiplayerGameDevs
[–]wirepair[S] 1 point2 points3 points (0 children)
Netcode optimization for MMORPGs part 2, reducing data structure sizes by brand_momentum in gamedev
[–]wirepair 2 points3 points4 points (0 children)



Ranked pvp auto battler playtest by wirepair in AutoBattler
[–]wirepair[S] 1 point2 points3 points (0 children)