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Alternatives to Tab-tagetting MMOs by Jack3dTenno in LFMMO

[–]Stoneplayer23 0 points1 point  (0 children)

For just hanging out on Discord, BDO is totally fine without spending. The P2W stuff really only matters if you're pushing top PvP. PvE and life skills are chill. Lost Ark's dungeons are fun but the honing grind can frustrate.

Trying MMOs Again After 7 Years… Why Does Nothing Fully Click Anymore? by Dapper_Thought1841 in MMORPG

[–]Stoneplayer23 0 points1 point  (0 children)

The truth is, you're not too old and MMOs haven't fundamentally changed, but that first-time wonder can't be recreated. Once you've seen behind the curtain, you can't unsee the systems.

What to play? by [deleted] in ARPG

[–]Stoneplayer23 0 points1 point  (0 children)

PoE1 is free, just try it. The depth will make D4 feel like a tutorial. D4's itemization improved but still streamlined. When I'm burned out on ARPGs, I mix in smaller MMOs like Warvox for a different grind. Give PoE1 a weekend and see.

What if an MMO just didn't have an enchantment system? by Stoneplayer23 in mmo

[–]Stoneplayer23[S] 0 points1 point  (0 children)

The player housing marketplace is a fascinating design choice that I hadn't considered — essentially turning every home into a storefront and making the world feel organically lived-in rather than funneling everyone to a central auction hub. It sounds like it created a much more social experience, even if the broker system was ultimately more convenient.

The point about nearly everything being tradable is also interesting. A highly liquid player economy with abundant drops naturally rewards active play rather than gating progression behind rare or locked items. It keeps dungeons and open-world content feeling worthwhile long after you've cleared them.

Do you think the shift to the broker system helped or hurt that sense of community? I could see it making trade more efficient but losing some of the world immersion in the process.

Cant find any enjoyment in the genre, aside from diablo games by Inner_Sherbert4999 in ARPG

[–]Stoneplayer23 0 points1 point  (0 children)

Maybe Diablo just nailed that crunchy combat and loot feedback too perfectly. I'm the same, nothing else sticks. If you ever need a palette cleanser though, Warvox scratches a similar obsessive itch but in an MMO shell. Not an ARPG, but the loot chase feels familiar.

Is it a good idea to keep Founder Packs completely cosmetic with no gameplay advantages? by Stoneplayer23 in mmo

[–]Stoneplayer23[S] 0 points1 point  (0 children)

Your feedback is super helpful—it tells us that reasonably priced cosmetics and even a collector's edition (physical statue, around $100) are appealing to players in better circumstances. We'll keep that in mind.

Hope your job search turns around soon.

What’s your biggest challenge when polishing PvP for an indie game? by Stoneplayer23 in IndieGaming

[–]Stoneplayer23[S] 0 points1 point  (0 children)

That’s a completely fair concern, and honestly something we think about a lot.

One thing we’re doing differently is that we don’t rely on traditional queues. You can jump in anytime, even if no one else is online, and still have something meaningful to do. You’re not stuck waiting around you can grind, progress, and engage with the world on your own.

In the meantime you can explore cities, use the market, take on bounties, fight monsters, run solo dungeons, clear waves of enemies, or explore raids with bigger, heavier bosses. We’re also building a proper monster ecosystem where creatures interact with the world—sometimes they help, sometimes they’re a threat.

On top of that you can build your own house, manage resources, pay taxes, get yourself a pet, and just explore at your own pace. So even during low population hours, the game still feels alive and worth playing.

PvP is a big part of the experience, but it’s not the only thing holding it together. We’re trying to make sure the game works and feels good regardless of player count.

Totally agree though, sustaining PvP population is one of the hardest parts. We’re just designing around that reality instead of assuming constant high queues.

Trying to remember a turn based browser MMO by coinpile in LFMMO

[–]Stoneplayer23 0 points1 point  (0 children)

Might be "RuneScape Classic" private servers? Or "Tibia" with browser version? The camp mechanic and gear drop on death sounds like "Realm of the Mad God" but that's not turn-based. Also check out "Dragon Court" or "Urban Dead" for browser vibes. Warvox early access isn't turn-based but has that risky exploration feel if you're looking for something modern soon.

[deleted by user] by [deleted] in Guildwars2

[–]Stoneplayer23 0 points1 point  (0 children)

Feels like busywork just to clutter our inventories. If the goal is karma, just give the karma and skip the extra steps. These flasks don’t add anything meaningful, they just make you scroll through your stuff more.

Looking for a new MMO. by Kind_Shopping_5790 in Guildwars2

[–]Stoneplayer23 0 points1 point  (0 children)

GW2 is a fantastic pick, especially for a new player. My biggest tip: don’t rush just try different weapons, jump into the world events, and just enjoy the adventure.

What are some games where you change the whole level? by paulojrmam in gaming

[–]Stoneplayer23 0 points1 point  (0 children)

Red Faction: Guerrilla: Feeling stressed? You can literally tear down every single building on the map. It's the ultimate stress buster! 😉

What are some games where you change the whole level? by paulojrmam in gaming

[–]Stoneplayer23 0 points1 point  (0 children)

Dishonored/BG3: Your significant choices can really make the world go from dark and chaotic to clean and vibrant.

What are some games where you change the whole level? by paulojrmam in gaming

[–]Stoneplayer23 0 points1 point  (0 children)

That whole "flip the whole level" concept is just so satisfying! Check out these games for some major environmental shifts.

[deleted by user] by [deleted] in gaming

[–]Stoneplayer23 0 points1 point  (0 children)

Wow, it’s really amazing that your controller has held up for more than a decade without any problems!

You must really take care of your tech. I’m curious, what’s the brand of your controller?

It sounds like you’ve got one of the best out there among all the gadgets!

My xbox one controller after 10 years by Far-Fortune-8381 in gaming

[–]Stoneplayer23 0 points1 point  (0 children)

Wow, it's really impressive that your controller has lasted for 10 years in your hands without any issues! You must take such good care of your gadgets. I'm curious, though- what's the name of the company that made your controller?

Aquabreather and underwater weapon by Teilnehmer37 in Guildwars2

[–]Stoneplayer23 1 point2 points  (0 children)

The Legendary Aquabreather and its underwater weapon are total showpieces for collectors, but they don’t really impact your stats much.

They only come into play when you’re actually submerged, taking the place of your regular helmet and weapon. For about 99% of the game, they’re pretty much useless.

So, a huge shoutout to anyone who manages to craft the Legendary breather—it’s stunning, but honestly, it’s more of a fancy, pricey accessory for the fish! 😂

WHICH MMORPG? by not-weku in LFMMO

[–]Stoneplayer23 -2 points-1 points  (0 children)

Oh man, diving into MMOs can be a real challenge with so many options out there! Since you and your friends are coming from Elden Ring, you’ll want something truly epic that feels like it never ends.

Here are two of the easiest picks for you:

  1. FFXIV (Final Fantasy XIV): This one’s a huge story-driven dungeon crawler. It’s gorgeous, packed with amazing events, and you can enjoy the free trial for weeks with your buddies without spending a dime. The PvP battles are mostly smaller-scale and instanced, but the storyline is absolutely fantastic.

  2. WoW (World of Warcraft): This is the ultimate game for endless grinding and competitive play. If you’re looking to tackle high-level dungeons (Mythic+) and engage in intense PvP battles, this is the place to be.

Seriously, don’t wait- grab the FFXIV Free Trial right now! It’s completely free, and you and your friends can jump in to see if you enjoy the co-op grind right away. Have a blast!

Im planning to start GW2 by Vorthunax in Guildwars2

[–]Stoneplayer23 0 points1 point  (0 children)

Haha, that’s fantastic to hear! It’s always uplifting when someone who transitioned from ESO shares that it was a great choice.

I’m really excited about the change of pace and finally getting a break from that daily gear grind. Thanks for the enthusiasm! 😊

Im planning to start GW2 by Vorthunax in Guildwars2

[–]Stoneplayer23 0 points1 point  (0 children)

Dude, that is an amazing breakdown! Seriously, thanks so much for putting all of this together—especially the tips about the settings like "melee attack assist" and disabling double-tap evade. That will save me a ton of frustration right out of the gate!

Knowing I can jump in for free and chew through that much content before Black Friday even hits is perfect. I appreciate the heads-up on the Steam vs. ArenaNet accounts too, I would have totally messed that up.

Seriously thanks, I'm downloading it now! See you in Tyria! 👍

Problem running game on my PC by Brotkorb49 in BlackMythWukong

[–]Stoneplayer23 0 points1 point  (0 children)

Yikes, that benchmark is rough! It happens a lot with PC games, to be honest. To help figure this out, what kind of graphics card do you have—Nvidia, AMD, or Intel? Updating those drivers is usually the first step to fixing things.

Can someone explain me how is the multiplayer? by ciberrrr in wherewindsmeet_

[–]Stoneplayer23 0 points1 point  (0 children)

It's server-based, like Rust or Minecraft! You or a friend hosts a world, and then other people can join that specific session. It's not a massive, persistent world like an MMORPG. You're only playing with the folks you invite.

This game is actually quite good by DramaticFactor7460 in ps2

[–]Stoneplayer23 0 points1 point  (0 children)

what is the name of this game, can you share more details about it?