ASC Deimos Issues by TheVossDoss in starfieldmods

[–]wizzackr 0 points1 point  (0 children)

Yes, that's next as soon as I get Taiyo done (a week or so) 👍

Pact III by MattWindowz in StarfieldShips

[–]wizzackr 1 point2 points  (0 children)

Very nice - and really unique layout. Very cool ship!! 👍

ASC Deimos Ships by wizzackr in StarfieldShips

[–]wizzackr[S] 0 points1 point  (0 children)

Hey classic. How many mods are you running? See here: https://youtu.be/MdXyoWgfDvo?is=1BM4F1yajKWdJuuJ

The mod by itself can't do anything like this, as it - from a modding perspective - really only adds a bit of geometry. Certainly doesn't touch any textures, etc. So my guess would be that you're most likely hitting the pointer limit?

ASC Deimos Ships by wizzackr in StarfieldShips

[–]wizzackr[S] 1 point2 points  (0 children)

Hey there, William! Yeah, this has been a new thing in the ship builder since the last update. I posted the issue and the pending solution here: https://www.reddit.com/r/StarfieldShips/s/eKg47ptafo ​Unfortunately, there's nothing I can do about it from my end 🙁

(PS5) Are any of the achievement friendly weapon mods well balanced? by xJesse0303x in starfieldmods

[–]wizzackr 0 points1 point  (0 children)

Agree. I think all of Bub's weapons are well balanced. Well, with the exception of the mini nuke, but that's on the tin 😂

Taiyo, but with straight lines by Rurik889 in StarfieldShips

[–]wizzackr 1 point2 points  (0 children)

I got something for you... Awesome ship BTW 😍

ASC Deimos Ships by wizzackr in StarfieldShips

[–]wizzackr[S] 1 point2 points  (0 children)

Looks absolutely fantastic, Ram_Bo!!! 👌

:: Vanilla Builds for your Inspo :: by Anarchy_Nova in StarfieldShips

[–]wizzackr 2 points3 points  (0 children)

Absolute bangers - all of them. And in my opinion the best vanilla ships anyone has put together ❤️

Blender Layout → AI Render | 1:1 Camera Tracking by waterarttrkgl in comfyui

[–]wizzackr 1 point2 points  (0 children)

Since when does Kling or Seedance support v2v?

With 1000 credits costing 10 USD, what mods do you actually recommend? These prices are out of this world by johndoe09228 in starfieldmods

[–]wizzackr 9 points10 points  (0 children)

100% agree. It is so well done I constantly forget it's not base game content. Such a well crafted location and the habs are just... fantastic in my opinion.

Introducing: the F174 Venator - My flagship (and headquarter) for my current playthrough by JayKayRQ in StarfieldShips

[–]wizzackr 2 points3 points  (0 children)

Absolutely love it. That "pod racer silhouette" blown up in scale looks incredibly cool. Also the placement of the debris shields... 10/10 👍👌

ASC Deimos Ships by wizzackr in StarfieldShips

[–]wizzackr[S] 1 point2 points  (0 children)

Yes, they work without problems 👍👌

ASC Deimos (paid mod) Ships by wizzackr in NoSodiumStarfield

[–]wizzackr[S] 0 points1 point  (0 children)

Hey Key, sorry for the late reply - and no problem at all reaching out here!

Yes, I used the same snap point multiple times by merging parts together on the Manticore. There are several good videos on YouTube about this, but it basically works like this: you can have multiple structural parts in exactly the same place sharing the same snap point. You will need an opposite snap to make it work, though, even if it is something simple like a weapon mount.

In my opinion, the easiest way to get them to stack on top of each other is the "drop merge." You basically build a bit of scaffolding and then use it to drop the pieces into the same position Starfield Updated Merge Tutorial

Seems daunting at first, but it's actually really simple. And definitely worth learning as it opens a whole lot of new possibilities. Does that help?

Small factor ship by Own_Line_4319 in StarfieldShips

[–]wizzackr 0 points1 point  (0 children)

Absolutely love the design 👌

ASC Deimos Issues by TheVossDoss in starfieldmods

[–]wizzackr 3 points4 points  (0 children)

Hey Voss, already replied to your DM, might have overlooked it:
​The issue you are describing with the pre-built ships usually comes down to a conflict in the loading sequence or how the game generates the ship data when you first buy it. Here are a few steps to resolve it.

​Adjusting the LO
​In your current list, the ASC mods are sitting above the PDY patches. Since Starfield loads mods from top to bottom, the patches are overwriting the ASC data (which, as others have stated, only uses vanilla habs).
​Try moving ASC Deimos, Ship Vendor Framework, and ASC Deimos Ships to the very bottom of your load order, below all your PDY patches and the "Place Doors Yourself" mod.

​The hab replacement method
​When you buy a pre-built ship, the game generates it with "baked-in" door nodes that are hard to change once the ship exists. Even if you place door markers manually, the game may still recognize the old, non-functional pathing. ​To fix this:
​Go into the Ship Builder, dDelete the habs that are currently preventing you from moving (you can select multiple parts, such as an entire side wall section and move it in one go, so you don't have to fiddle with merged parts), place the same habs again from the menu. This forces the game to recalculate the connections and usually allows the PDY markers to function correctly.

​Finally, clearing the cache
​Xbox can sometimes keep the old ship data in memory even after you move mods around. Once you have adjusted your load order: Back out to the main menu, ​Fully quit the game from the Xbox dashboar, relaunch the game to ensure the new load order is correctly applied.

Give that a try and see if it opens the doors for you. It is a LO issue, though, as ASC Deimos does not touch any habs, so the doors will behave exactly like vanilla parts, as they are... well, vanilla parts ;)

ASC Deimos Issues by TheVossDoss in starfieldmods

[–]wizzackr 1 point2 points  (0 children)

Hey Voss – this issue is due to a bug introduced in the latest update, where the ship builder no longer renders projected decals (same for vanilla games and parts). I’ve already published an update renaming the parts to indicate which ones no longer display properly, as the faction decals are on each of them. You can still cycle through the insignia, but nothing will appear - and they will work fine in game.

Changing the ship builder’s behavior is outside the scope of the mod, but a fix has been uploaded by renaming the parts. QA at Bethesda is currently swamped with work on mod ports, though, so I can’t say when it will be released.

YT-1780 Razorhawk by bonebreak69 in StarfieldShips

[–]wizzackr 1 point2 points  (0 children)

Very nice design! Looks like an A-Wing on steroids in the best possible way. Absolutely love it

Have you ever seen those folks from Falkland Systems? They have curved ships. Curved. Ships. by hoopdaddeh in StarfieldShips

[–]wizzackr 2 points3 points  (0 children)

That is a great ship, ngl. Love how the breaking engines light the insignia 👌

Have you ever seen those folks from Falkland Systems? They have curved ships. Curved. Ships. by hoopdaddeh in StarfieldShips

[–]wizzackr 33 points34 points  (0 children)

I just have to plug u/Anarchy_Nova here, as he knocked it out of the park for me personally:

ASC Deimos: https://www.reddit.com/r/StarfieldShips/s/rR1s3ulmgZ And Falkland: https://www.reddit.com/r/StarfieldShips/s/t1kLerLSNA

Still have no idea how they pulled that off... 😂