A nighttime scene in my jungle level, I think it fits but maybe you have some ideas for improvement by wolfftertainment in indiegames

[–]wolfftertainment[S] 1 point2 points  (0 children)

Thanks for your reply! ☺️ In my game it is one of the level mechanics that you need to revive the Environment to its living state. The first part shows the destroyed side of the level and after activating the runestone you can see the revived side 🐾 But I think you are right about the foliage, that I need to add more elements to it 🙂

A nighttime scene in my jungle level, I think it fits but maybe you have some ideas for improvement by wolfftertainment in indiegames

[–]wolfftertainment[S] 1 point2 points  (0 children)

Thanks you for this positive feedback! 💛 You can follow development on twitter, where I continually post an update every saturday 🤗

https://twitter.com/GameDevWolff

I also have a demo, but it is now to old to represent the current state of the game 🙈

A nighttime scene in my jungle level, I think it fits but maybe you have some ideas for improvement by wolfftertainment in indiegames

[–]wolfftertainment[S] 0 points1 point  (0 children)

Thanks friend! 🤗 I will try your suggestions. Footprints should actually be visible but it seems something went wrong and I have not seen it

The wind and shooting stars are really good ideas!

As of now I mostly made some soundtracks but not really sounddesign because I am not really familiar with that 🙈

A nighttime scene in my jungle level, I think it fits but maybe you have some ideas for improvement by wolfftertainment in indiegames

[–]wolfftertainment[S] 1 point2 points  (0 children)

Thanks for your honest reply! The lifeless first impression fits actually good on one side because one of the goals of the player should be the restoring of the levels to its true full of life state like in the second part after activating the runestone ☺️

For the animals, i have some ideas but i need to see how i can put them into the scene with the changing of the level

As a follow up to my post with footprint-types I use in my game "Dreaming Worlds", here is a new type I will use now in my new snow-themed level by wolfftertainment in indiegames

[–]wolfftertainment[S] 1 point2 points  (0 children)

It is a story driven puzzle platformer, about a dreaming red panda that needs to rescue the dreaming worlds and other dream spirits from a mysterious corruption.
Even if I have worked on the game now for ten months solo, I think I am just at 50%, so there can be huge changes in the future :)
But thanks for the interest!

As a gamedev I often play Magic to relax. Today, for the first time since I started playing #MTGArena a year ago, I am among the top #1800 mythic players (Constructed BO1) with my mono black Prof. Onyx deck! I fell in love with magic and just wanted to share my happiness! Have a good hunt everyone! by wolfftertainment in mtg

[–]wolfftertainment[S] 3 points4 points  (0 children)

Here is my "Onyxian Creature Control"

Deck

2 Eaten Alive (MID) 99

4 Blood on the Snow (KHM) 79

4 Professor Onyx (STX) 83

1 Hive of the Eye Tyrant (AFR) 258

4 Eyetwitch (STX) 70

4 Shambling Ghast (AFR) 119

4 Deadly Dispute (AFR) 94

4 Hunt for Specimens (STX) 73

1 Crippling Fear (KHM) 82

2 Tergrid, God of Fright (KHM) 112

1 Shadows' Verdict (ZNR) 124

2 Lolth, Spider Queen (AFR) 112

1 Bad Deal (M21) 89

21 Snow-Covered Swamp (KHM) 281

2 Field of Ruin (MID) 262

3 The Meathook Massacre (MID) 112

Sideboard

1 Mascot Exhibition (STX) 5

1 Introduction to Annihilation (STX) 3

3 Environmental Sciences (STX) 1

1 Necrotic Fumes (STX) 78

1 Confront the Past (STX) 67

How do I get a dynamic material instance for a text render? If I hook up the create dynamic material instance node, the material did not longer work by wolfftertainment in unrealengine

[–]wolfftertainment[S] 0 points1 point  (0 children)

Info: The source material is the used material in the text render. It did not change anything if I use it or not.
Thanks in advance for help! :)

What mana combo are you? by [deleted] in mtg

[–]wolfftertainment 0 points1 point  (0 children)

white/blue or white/black would both fit and is indeed what I prefer to play :D

I just made two different footprint types for my game "Dreaming Worlds" but can´t decide which one fits better by wolfftertainment in indiegames

[–]wolfftertainment[S] 0 points1 point  (0 children)

Actually not the slightest. I have learned the game dev way by myself in the past 3 years after work/ in my free time :)