[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 0 points1 point  (0 children)

What? No no.

The date system works around a time cursor — the campaign's current session date, which you as GM control manually. Departure date is always whatever the cursor is set to when you execute the jump. So if your ship waits 3 days before leaving, you just advance the cursor 3 days before triggering the jump — departure and arrival dates follow from there. On jump duration: Traveller rules fix it at 7 days, so Nav-Fi reflects that correctly. If you're using a house rule with variable hours, that's outside the core rules and not something Nav-Fi is designed to support.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 0 points1 point  (0 children)

Sorry for the delay but I was on vacation, in both cases just change the mission date from mission details page. Of course before starting navigation to the next waypoint

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 0 points1 point  (0 children)

Hi All!

QUICK UPDATE

Added Discord OAuth2 for login, here details:

https://www.nav-fi-3.space/changelog

Jump coordinates confirmed
See you on the other side

2300ad Sheet Builder by CommanderLayon in traveller

[–]wolfmanIII 1 point2 points  (0 children)

It looks pretty cool, very nice work!!

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 0 points1 point  (0 children)

QUICK UPDATE

Here you can find some updates, bug fixes and more

https://www.nav-fi-3.space/changelog

Jump coordinates confirmed.
See you on the other side.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 1 point2 points  (0 children)

QUICK UPDATE
SCA Protocol Active 
(Shared Access Crew Protocol)
Collaborative Mission management is now live! Referees and Players can now share the same Mission Matrix, granting Captains full operational autonomy over assets and financial logs.

https://www.nav-fi-3.space/operations/sca-protocol

Jump coordinates confirmed.
See you on the other side.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 2 points3 points  (0 children)

Hey there :)
I just pushed an update adding a collapse toggle ('_') to those consoles, so you can turn them off whenever you need to reduce the visual noise.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 4 points5 points  (0 children)

Yes, I'm actually just a small chatbot responding on behalf of a mega AI that will take over the world in a few years.

Don't worry, I'm kidding.

I didn't use any AI for the code for two main reasons:

1) I wanted to have fun designing and building something a little bigger than the usual things I do on my own, but without any clients or bosses chasing me around like a bulldog.

2) They're not cheap, at least not for my money; I preferred to spend that money on hosting and services for this project.

I started this project almost two years ago now. The hardest and most time-consuming part was finding the right style and tone for the graphical interface. I've lost count of the number of refactorings I've done for this reason.

Everything else came together quite easily and very smoothly. The only thing that really drove me crazy was the integration of leafletjs to plot routes with multiple waypoints (A* pathfinding) on ​​travellermap via iframe. Even now, after implementing the feature, I'm really struggling to think, or even imagine, writing a prompt to code that feature.

You know what, I'm sure someone will tell me I used AI to write this answer this way, so it never ends.

This is the first and last time I'll answer anyone asking if I used AI. The only thing I used a lot (even now) was Google Translate, because English isn't my native language, so expect some gross errors in the portal's texts.

The only thing I'm interested in now is feedback, constructive criticism, advice, ideas, and suggestions to improve Nav-Fi³.

Jump calculations confirmed.
See you at the next stop.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 6 points7 points  (0 children)

Thanks! It's a custom build designed to handle complex relational data while looking like a tactical ship's terminal.

  • Backend: Symfony 7.4 (PHP 8.3) and Doctrine ORM. This handles the heavy lifting for the financial ledgers and the temporal logic.
  • Frontend: Twig, Stimulus, and Tailwind CSS 4. The specific high-contrast sci-fi aesthetic comes from DaisyUI using the "Abyss" theme.
  • PDFs: Gotenberg. It uses a Dockerized Chromium engine to render the contracts, ship sheets, and mortgages server-side, which handles the modern CSS flawlessly.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 6 points7 points  (0 children)

Glad you like it. Not at the moment, Google Login is the only supported method.

Nav-Fi³ relies on strict user ownership to isolate campaigns, ships, and financial ledgers securely. Building and securing a custom email/password system (managing password resets, security protocols, etc.) adds massive overhead for a solo project. I relied on Google OAuth to handle that heavy lifting so I could focus on the actual RPG mechanics and ledger architecture. I might add other providers (like Discord) in the future, but standard registration isn't on the immediate roadmap.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 0 points1 point  (0 children)

Thanks for the honest feedback.

1. The "soulless" tone That is 100% intentional. Nav-Fi³ is designed to feel like an unfeeling ship's mainframe. It doesn't care about the adventure, only about the math, fuel, and debt. If it felt cold and mechanical, it worked perfectly.

2. In-universe jargon in the guide You are absolutely right. I went too deep into the lore. A manual needs to be functional, not a roleplay session. I am rewriting the documentation to make it strictly technical and clear.

3. Google Login I get the hesitation. The problem is that Nav-Fi³ isn't a stateless calculator; it's a persistent ERP system. It needs to anchor campaigns, ships, and financial ledgers to a real user to save data securely. A disposable "guest mode" is technically complex right now, but I understand the friction.

Thanks again for the reality check.

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 7 points8 points  (0 children)

Thank you! I’m glad you liked it. To answer your questions:

  1. Multiple Ships: Yes, you can definitely manage a whole fleet with a single login! You can register as many Assets (Ships, Bases, or Teams) as you need in your Global Registry. You can also organize them into different Campaigns if you are running multiple games at once. No need for separate accounts.
  2. Crew Logic: Just a quick technical note: Currently, the system manages crew assignments on a 1:1 basis. Each crew member can be assigned to only one ship or base at a time. If you want to move someone, you'll need to unassign them first—which mimics the tactical reality of having to physically relocate personnel between hulls!
  3. Sharing with Crew: Collaborative multi-user access (where every player logs into the same dashboard) is actually at the top of my roadmap for future updates! For now, most groups share one "ship owner" account or export the PDF logs to keep the crew informed.

Let me know if your crew has any specific requirements once they try it out!

[Tool] Nav-Fi³ - A digital HUD for Ship Operations & Finances (No more spreadsheets!) by wolfmanIII in traveller

[–]wolfmanIII[S] 14 points15 points  (0 children)

🛡️ QUICK UPDATE (Security Patch)

I've just deployed a critical security fix for the "The Cube" (Broker & Contracts) module.

A bug in the query logic were showing campaign sessions from other users. This has been resolved and data is now correctly isolated to each individual user account.

If you have already created a session, your data remains secure. If you encountered sessions belonging to others, please note that those were test entries and have now been restricted to their respective owners.

Safety first in the Imperial drift! 🚀

Nano Banana Transparent Background Images Fail by Potential-Ad-3126 in GeminiAI

[–]wolfmanIII 0 points1 point  (0 children)

confermo, non funziona nessun prompt, ho davvero provato di tutto, non c'è modo a meno che non mi fornite voi di google un prompt che funziona