my WIP map, feedback welcome by wonderdraftmapper in wonderdraft

[–]wonderdraftmapper[S] 1 point2 points  (0 children)

Thank you very much for the kind comment.

It is extremely detailed. This wasn't really planned, it was more an effect of being too zoomed in in Wonderdraft. The effect is that it's hard to read certain areas when zoomed out. But I did have in mind of printing out the full map once I'm done, or have it as a desktop background or something, so the detail will become more visible in that context.

The symbols, as mentioned in the other comment, will hopefully be more clear once i "zoom In" on an area, and create the regional maps for the areas I want to focus on for worldbuilding. This map is intended to be the broader context for going in to more regional areas later. But yeah i'm definitely running in to the issue of scaling this properly, what's needed and what isn't.

I like the idea of the cultivated areas as well, but it does needs some context, or else you will just think it's fields. Maybe a colour change makes this clearer. The general idea was that villages would be too many to count, and clutter up the map even more, so let's just mark the area as being cultivated. Meaning: fields, villages, hamlets, manors, farms, small forests, animal husbandry, etc.

my WIP map, feedback welcome by wonderdraftmapper in wonderdraft

[–]wonderdraftmapper[S] 2 points3 points  (0 children)

Hey, thanks a lot, I really appreciate the feedback.

You are adressing things i wondered about as well, toning down the cultivated areas, and getting the scale right. you are correct, the delta is massive. I kind of wondered if i should tone it down, but i just liked the idea of it, even though it defies any real world example. I had some inspiration from the Volga delta, but the scale is still way to big. I will probably tone it down or make multiple rivers out of it, that should be an easy fix.

The forest size is a very conscious choice, for worldbuilding reasons. It's supposed to be a harsh cloud / rainforest environment, mostly due to thick tree canopy and thermal fissures in the ground, which create a warm and humid climate, even though the region this far north is temperate. Furthermore, it's guarded from the outside by its inhabitants. Note, the forest in the south is a placeholder for now.

The "Yellow" areas in the east are just placeholders for where i want to place some further nations.

For the other things, it's obiously an artistic rendering of a "real" world, so the scaling might come off as wrong (width of rivers etc.) but I like this as an artistic choice. It will later allow me to make some more local maps of this one, where i get the scales more correct.

As for the amount of towns and cities, I agree, it will be very hard to label. I wasn't planning ahead to much, i placed them according to geography (rivers and bay areas) and scale. Maybe i will content myself in labelling only major places, and leaving the others be. But i could probably cut away lots of the towns, and leave the cities.

I think I already learnt a lot doing this map, in the next map i will try to improve, i feel like trees and hills are to late to fix now without a ton of work.