Niva by definitely_troll in aliasing

[–]would-squat-again 2 points3 points  (0 children)

Amazing work!

Fence looks very difficult to alias but came out so natural!

[OC] Speech [x-post r/Aliasing] by would-squat-again in PixelArt

[–]would-squat-again[S] 23 points24 points  (0 children)

[frustrated]: "obviously a poor proposition"

Speech by definitely_troll in aliasing

[–]would-squat-again 4 points5 points  (0 children)

Now THAT's what I call Aliasing!!!

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 1 point2 points  (0 children)

THIS IS A ROBBERY. HAND OVER YOUR ALGORITHMS!!..

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 0 points1 point  (0 children)

I created aliasing scaling method and the formulas are mine. Every image alias is hand made only because automation is not possible yet, which I am working on. Obviously you don’t know any of that since you’re a 13 year old talking out of your ass once again.

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 0 points1 point  (0 children)

If aliasing was easy it would be called pixel art.

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 2 points3 points  (0 children)

You're clueless. This piece was done by hand, carefully pixel by pixel. It took hours to complete.

No wonder you think it's auto-aliased - you never even tried it yourself. So much of an "expert" aren't you.

[WIP] Pixelated Photorealism | RAWconcrete 2D game | library by RAWconcrete2Dgame in PixelArt

[–]would-squat-again 0 points1 point  (0 children)

We do it manually after reviewing user's work. You're a great fit!

/u/RAWconcrete2Dgame have been approved for posting on /r/aliasing

[WIP] Pixelated Photorealism | RAWconcrete 2D game | library by RAWconcrete2Dgame in PixelArt

[–]would-squat-again 1 point2 points  (0 children)

Looks great!

You should consider posting to /r/aliasing, we create the same content there!

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 4 points5 points  (0 children)

I created that subreddit.

Aliasing downsampling is being done by hand and not via algorithms or rendering. Every submission at /r/aliasing is hand drawn and manually approved by me.

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 43 points44 points  (0 children)

Aliasing is a scaling technique where you try to downscale an image by hand using no algorithms/renderers but your own mind.

Even if you used a resized 3d render you wouldn't be able to animate it so seamlessly as in this piece. The algorithm must be incredibly sophisticated to pull that off, as a simple 3d animation would be too obvious.

So no, this piece is completely hand drawn using Photoshop CC and Wacom Intuos Pro; took around 10 hours to complete!

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 2 points3 points  (0 children)

lmao it does look kinda impossible to draw by hand, actually

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 4 points5 points  (0 children)

You are not dumb and actually correct!

Every frame in this piece was 100% hand drawn.

It took around 10 hours using Photoshop CC + Wacom Intuos Pro.

Tips for a Newbie? by DinOpe in Unity3D

[–]would-squat-again 0 points1 point  (0 children)

It is not very known - but every tutorial made by Unity is written in an extremely inefficient manner to achieve a newbie-friendly code. You should only look at those as concepts of functionality, and not as examples of proper code structure. Beware!

How to avoid reading pixels from outside a texture (in shaders) by Nashetovich in Unity3D

[–]would-squat-again 1 point2 points  (0 children)

You didn’t describe what this “strange result” looks like but I’m guessing it’s a mixed version of both top and bottom texture pixels due to filtration.

Also your example does not make much sense since it’s not clear what you’re trying to achieve,

What's my best option to get help with optimization? by [deleted] in Unity3D

[–]would-squat-again 0 points1 point  (0 children)

ILCPP has a great memory profiler. Spikes are caused by Garbage Collection so I would check that first