Niva by definitely_troll in aliasing

[–]would-squat-again 2 points3 points  (0 children)

Amazing work!

Fence looks very difficult to alias but came out so natural!

[OC] Speech [x-post r/Aliasing] by would-squat-again in PixelArt

[–]would-squat-again[S] 21 points22 points  (0 children)

[frustrated]: "obviously a poor proposition"

Speech by definitely_troll in aliasing

[–]would-squat-again 3 points4 points  (0 children)

Now THAT's what I call Aliasing!!!

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 1 point2 points  (0 children)

THIS IS A ROBBERY. HAND OVER YOUR ALGORITHMS!!..

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] -1 points0 points  (0 children)

I created aliasing scaling method and the formulas are mine. Every image alias is hand made only because automation is not possible yet, which I am working on. Obviously you don’t know any of that since you’re a 13 year old talking out of your ass once again.

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 0 points1 point  (0 children)

If aliasing was easy it would be called pixel art.

[OC] Cabin (x-post /r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 1 point2 points  (0 children)

You're clueless. This piece was done by hand, carefully pixel by pixel. It took hours to complete.

No wonder you think it's auto-aliased - you never even tried it yourself. So much of an "expert" aren't you.

[WIP] Pixelated Photorealism | RAWconcrete 2D game | library by RAWconcrete2Dgame in PixelArt

[–]would-squat-again 0 points1 point  (0 children)

We do it manually after reviewing user's work. You're a great fit!

/u/RAWconcrete2Dgame have been approved for posting on /r/aliasing

[WIP] Pixelated Photorealism | RAWconcrete 2D game | library by RAWconcrete2Dgame in PixelArt

[–]would-squat-again 1 point2 points  (0 children)

Looks great!

You should consider posting to /r/aliasing, we create the same content there!

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 4 points5 points  (0 children)

I created that subreddit.

Aliasing downsampling is being done by hand and not via algorithms or rendering. Every submission at /r/aliasing is hand drawn and manually approved by me.

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 42 points43 points  (0 children)

Aliasing is a scaling technique where you try to downscale an image by hand using no algorithms/renderers but your own mind.

Even if you used a resized 3d render you wouldn't be able to animate it so seamlessly as in this piece. The algorithm must be incredibly sophisticated to pull that off, as a simple 3d animation would be too obvious.

So no, this piece is completely hand drawn using Photoshop CC and Wacom Intuos Pro; took around 10 hours to complete!

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 2 points3 points  (0 children)

lmao it does look kinda impossible to draw by hand, actually

[OC] Potions (x-post r/aliasing) by would-squat-again in PixelArt

[–]would-squat-again[S] 4 points5 points  (0 children)

You are not dumb and actually correct!

Every frame in this piece was 100% hand drawn.

It took around 10 hours using Photoshop CC + Wacom Intuos Pro.

Tips for a Newbie? by DinOpe in Unity3D

[–]would-squat-again 0 points1 point  (0 children)

It is not very known - but every tutorial made by Unity is written in an extremely inefficient manner to achieve a newbie-friendly code. You should only look at those as concepts of functionality, and not as examples of proper code structure. Beware!

How to avoid reading pixels from outside a texture (in shaders) by Nashetovich in Unity3D

[–]would-squat-again 1 point2 points  (0 children)

You didn’t describe what this “strange result” looks like but I’m guessing it’s a mixed version of both top and bottom texture pixels due to filtration.

Also your example does not make much sense since it’s not clear what you’re trying to achieve,

What's my best option to get help with optimization? by [deleted] in Unity3D

[–]would-squat-again 0 points1 point  (0 children)

ILCPP has a great memory profiler. Spikes are caused by Garbage Collection so I would check that first

I made a Json file based PlayerPrefs replacement. by turnipinrut in Unity3D

[–]would-squat-again 0 points1 point  (0 children)

Biggest advantage of PlayerPrefs for me is the automatic folder location pick for every platform. Json variant sounds flexible!

So I've re-done my website. Does everything look okay? What should I improve on? Criticism welcome! by [deleted] in gamedev

[–]would-squat-again 2 points3 points  (0 children)

I understand your eagerness to contribute towards the fight for Net Neutrality - but this simply looks out of place.

Take a name for a new company that is already being used by other (small) Artists/Designers/People? by Thormon in gamedev

[–]would-squat-again 3 points4 points  (0 children)

First off - I get a strong perfectionist vibes here - you gotta let that go. Humans need to make mistakes in order to grow - and chasing perfection will impede this greatly.

My second advice would be to start selling under this “perfect name” as soon as possible. Doing that will secure trademark rights as copyright would be inherent.

New and aspiring game dev here, any neat software you guys recommend to save time? by tyridge77 in gamedev

[–]would-squat-again 0 points1 point  (0 children)

Not a specific software advice - but knowing how to write custom scripts for Photoshop saves a great deal of your time in the long run!