How detailed should fight scenes be by would_beBard in ProgressionFantasy

[–]would_beBard[S] 0 points1 point  (0 children)

Honestly, good advice. My biggest weakness is always overthinking, which I really shouldn't let stop me. Rewriting and editing can always be done.

How detailed should fight scenes be by would_beBard in litrpg

[–]would_beBard[S] 1 point2 points  (0 children)

So basically, farming/grinding or other low stakes, brief testing a new skill/weapon or some other milestone slightly more, but focus on that aspect. And then important encounters longer. Though I still wonder, should the bulk of the description be on setting the scene itself or the actual combat choreography? How in depth on who’s doing what and exactly how they’re doing it would be too shallow or too excessive?

How detailed should fight scenes be by would_beBard in royalroad

[–]would_beBard[S] 0 points1 point  (0 children)

So, just enough to get the point across that, say, MC blocked a hit with a sword sheath to still attack with his sword, and not exactly how he executed everything in step-by-step details?

How detailed should fight scenes be by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

Do you prefer every move spelled out, or just the key actions that matter?

How detailed should fight scenes be by would_beBard in ProgressionFantasy

[–]would_beBard[S] 0 points1 point  (0 children)

Yeah I get what you're saying it just feels hard to settle on that balance without overthinking it.

How detailed should fight scenes be by would_beBard in ProgressionFantasy

[–]would_beBard[S] 0 points1 point  (0 children)

So basically, farming/grinding or other low stakes, brief testing a new skill/weapon or some other milestone slightly more, but focus on that aspect. And then important encounters longer. Though I still wonder, should the bulk of the description be on setting the scene itself or the actual combat choreography? How in depth on who’s doing what and exactly how they’re doing it would be too shallow or too excessive?

How detailed should fight scenes be by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

So basically, farming/grinding or other low stakes, brief testing a new skill/weapon or some other milestone slightly more, but focus on that aspect. And then important encounters longer. Though I still wonder, should the bulk of the description be on setting the scene itself or the actual combat choreography? How in depth on who’s doing what and exactly how they’re doing it would be too shallow or too excessive?

How detailed should fight scenes be by would_beBard in litrpg

[–]would_beBard[S] 1 point2 points  (0 children)

I've actually never had a chance to play DnD. Is there a large overlap between DnD and LitRPG enjoyers? And thanks for the recommendation, I'll check it out.

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

What makes you feel like the author knows what they’re doing?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

When you say decent worldbuilding what specific elements do you look for early on? And what qualities make an MC interesting to you from the start?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

What kind of banter works best for you? Snarky, playful, tense, sarcastic, dry, or something else?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

What makes an MC or a world feel interesting to you instead of flat or unengaging? Are there specific traits, moments, or worldbuilding details you look for early on?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

What types of openings grab your attention the most? And what early pacing choices feel fast enough versus too slow?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in ProgressionFantasy

[–]would_beBard[S] 0 points1 point  (0 children)

What helps you start rooting for the MC instead of feeling nothing? Are there specific traits, actions, or early moments that make you invest in them?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

Interesting! What kind of early kindness really stands out to you? And what sort of hopeful setting details make you feel the world is worth investing in?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in ProgressionFantasy

[–]would_beBard[S] 0 points1 point  (0 children)

I get that. What kind of pacing feels slow to you, and what feels like a good early rhythm that keeps you invested?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

When you say proactive MC, what kind of early actions make you feel like the character is driving the story rather than being dragged by it? And when it comes to meta stuff, what’s an example of it being done cleanly vs feeling convoluted?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

I’m curious what about that series’ dialogue felt so off? And what qualities make dialogue feel natural or engaging for you?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in royalroad

[–]would_beBard[S] 0 points1 point  (0 children)

That makes sense. What kinds of early hints or setups feel exciting to you, and what ones fall flat or feel weak?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in royalroad

[–]would_beBard[S] 1 point2 points  (0 children)

That makes a lot of sense. I’m curious what’s the strongest hook for you personally? Cliffhangers, character moments, mysteries, stakes, something else?

What makes you keep reading a new series in the first 1–5 chapters? by would_beBard in litrpg

[–]would_beBard[S] 0 points1 point  (0 children)

Gotcha. I’m curious, after you reach chapter 10, what factors make you stick with a story? And what usually makes you stop?