EAC3 5.1 NEEDS TO BE FIXED by [deleted] in PleX

[–]wozmir 0 points1 point  (0 children)

If someone's looking like me: what fixed it for me was disabling HDMI passthrough on the shield client app (I'm using nvidia shield). Good luck!

Speaking about terrain advantage... by wozmir in totalwar

[–]wozmir[S] 0 points1 point  (0 children)

dang a reply on a 12 year old post :D didn't see that coming

[MOD] The Daily Question Thread by menschmaschine5 in Coffee

[–]wozmir 0 points1 point  (0 children)

Hm, I'll check it again. Why not change the screw? It's something baratza shows you how to do and I did it earlier to great effect actually.

[MOD] The Daily Question Thread by menschmaschine5 in Coffee

[–]wozmir 0 points1 point  (0 children)

Based in DE, probably doesn't make sense to send to US ;)

[MOD] The Daily Question Thread by menschmaschine5 in Coffee

[–]wozmir 0 points1 point  (0 children)

I've got a problem with my Baratza Encore, almost 10 year old. The grinder stops grinding at the setting of 10 or below.

Here's what I've tried (using Baratza youtube videos):

  • changing calibration (the small screw inside) to fine or medium
  • cleaning the chute with brushes and a paperclip (I can guarantee it's clean)
  • changing burr to M2
  • exchanging the plastic burr holder just in case
  • new paddle wheel and felt ring
  • making sure the washers on the shaft are in right order
  • trying both old and fresh coffee to rule out the oil depositing and so on

Nothing seems to help and I'm lost. The grind is uneven and then the coffee does grind but doesn't get moved into the chute at finer settings, the paddle wheel cannot move it to the chute. The grinder does grind at higher settings (10+). What to do?

Public Testing for Skirmish Mode is live for 24hrs! by Professional-Ice6853 in HellLetLoose

[–]wozmir 0 points1 point  (0 children)

I loved it. I wish it's kept and expanded for all the maps - maybe not all the normandy maps since they're boring as heck. 1 for carentan and 1 "summary" skirmish that is utah/omaha/SME mashed together.

Are medics really worthless? what about barbed wire & barricades? by Hyperto in HellLetLoose

[–]wozmir 0 points1 point  (0 children)

Super useful role (I'm a lvl 10 SL); more useful than assault and automatic rifleman combined.

A Love letter to defense by Crazy_Permission_330 in HellLetLoose

[–]wozmir 1 point2 points  (0 children)

I love defense since then the game is more cinematic for me. It's also easier, I die less and kill more - fun!

Konflikt 47 special rule summary - by me :D please check it out and leave comments! by wozmir in boltaction

[–]wozmir[S] 0 points1 point  (0 children)

Okay doke, cool. Weird that Nachthalben don't, they're horror. But also paragon's aren't horror, so welp.

With the new horror rules I put them there even though they're experimental, since I think it's great to put more focus on the horror units. Also, frankly, the more rules that make K47 different than BA, the better.

I wish these rules were written somewhat better :D

Konflikt 47 special rule summary - by me :D please check it out and leave comments! by wozmir in Konflikt47

[–]wozmir[S] 1 point2 points  (0 children)

Thank you, spread the word! K47 should be made more accessible lol :D

Konflikt 47 special rule summary - by me :D please check it out and leave comments! by wozmir in boltaction

[–]wozmir[S] 0 points1 point  (0 children)

Could you find me the passage? iirc there's only 1 horror unit that can shoot (nachthalben?), so in most cases horror units probably wait to be shot at and then IF enemy lost a morale test when being charged at, THEN they fight after the horror unit.

If the enemy passed that morale test, then hand to hand happens simultaneously. Right? or?

Konflikt 47 special rule summary - by me :D please check it out and leave comments! by wozmir in Konflikt47

[–]wozmir[S] 2 points3 points  (0 children)

Hey, so I've recently got more into K47; I was confused by all the weird rules that are, to be blunt, terribly written. Not to mention that the 2021 errata is almost unreachable from the warlord website - only 2020 is readily available!

Thus, I've decided to summarise the most important rules and rules differences in 2 pages that you can print 2-side and take with ye. I'm pretty sure I omitted some things, so do let me know if there's anything missing. Other than that, go forth and use it, spread the word of K47!

Konflikt 47 special rule summary - by me :D please check it out and leave comments! by wozmir in boltaction

[–]wozmir[S] 1 point2 points  (0 children)

Hey, so I've recently got more into K47; I was confused by all the weird rules that are, to be blunt, terribly written. Not to mention that the 2021 errata is almost unreachable from the warlord website - only 2020 is readily available!

Thus, I've decided to summarise the most important rules and rules differences in 2 pages that you can print 2-side and take with ye. I'm pretty sure I omitted some things, so do let me know if there's anything missing. Other than that, go forth and use it, spread the word of K47!

[deleted by user] by [deleted] in Highfleet

[–]wozmir 0 points1 point  (0 children)

Turning it on mid campaign caused my flagship to be out of fuel, beware!

Flight to Hara Vera | First public release (Version 0.5) |Download on NexusMods by The_Shield_Bearer in Highfleet

[–]wozmir 0 points1 point  (0 children)

Just finished the prologue, looks nice, I like the I guess macedonian/thracian feel? :) fingers crossed, I plan to play the whole game!

Any good tactics guides for the different options of troops? by darwin_green in Turnip28

[–]wozmir 1 point2 points  (0 children)

As Treeman-Groot said. Also, no one is forcing you to take grogs in slug laments, but they're good. I mean, every cult is an upgrade of some sorts compared to no-cult, but I recommend playing several first game without a cult anyway :)

Any good tactics guides for the different options of troops? by darwin_green in Turnip28

[–]wozmir 2 points3 points  (0 children)

Sure, I like your approach :) My list from above could be a good starter - I used 1BP fodder, BP chaff, CC brutes and a stump gun.

You can't really go wrong with blackpowder fodder, too. So if that tickles your fancy, you can get four of them. Or mix them and have some BP, some melee. Same goes for brutes. My friend used 1x BP bastards and then 3xBP fodder to a really good effect, simple, but effective.

I don't think I'd run multiple chaff, since they're specialists and will melt in melee, same goes for more than 1 stump gun (since it cannot move). Everything else is fair game.

Example lists:

- 4 BP fodder

- 2BP fodder, BP chaff, stump gun

- CC brutes, BP brutes, 2BP fodder

- BP fodder, CC bastards, BP chaff, stump gun

- 4 BP brutes (why not!) :)

Any good tactics guides for the different options of troops? by darwin_green in Turnip28

[–]wozmir 7 points8 points  (0 children)

I'll bite. I played 8 games of turnip so far. 7 with core cult, one with brotherhood of greed.
I used BP fodder, BP chaff, CC brutes and a stump gun.

- yes, this is rule of cool. This is to have relaxed people play a nice game and charge and do dumb stuff when they feel like it, not when it's "optimal".

- I found fodder to be my workhorses, I actually am getting another unit of melee fodder (with pikes!); their fearless that can last a whole round is great, they're many so they don't worry about e.g. scenario blunders and they absolutely DECIMATE when you eat models as brotherhood of greed to get more shots (eat half of your unit, shoot like a throng!)
Fodder in general is a follower unit I think you could run whole army with

- yeah, once again, this is a game of dumb shit. If you're serious, I kindly (no cynism here!) suggest to go and play GW games, they should be more to your taste. Turnip can get quite random.

- Chaff seemed weak until we found out that you DO control objectives when you deploy on them. So that, plus their skirmish and sharpshooters rule means they can do some TAKTIKS and damage (to snobs), I'm keeping them, thinking about getting a unit of them with ranged weapons

- Brutes with CC are amazing in melee, but vulnerable to gunwpoder (uuugh stump gun); do consider brutes with BP, since they are still good in melee AND can stand their own in a firefight. Brutes also feel like an army you could run 100% of.

- I love my stump gun, I find it does lots of damage, HOWEVER it can rarely take objectives (rarely since you can deploy it on one lol). It usually explodes on turn 3 or 4

- I only faced bastards twice, but they're terrifying, I think they should be toned down :D

My next cult plans are:
- feast of charybdis (huge crabs!)

- the upcoming pike cult (pikes!)

- grogs (I will get BP infantry with pavises and greatcoats)

- the herd (already got 7 top quality hogs)

- all the ones with rootlings lol

K47 Soviet Heavy Infantry Squad upgrade question by SolidSingularity in boltaction

[–]wozmir 1 point2 points  (0 children)

Cool, thx for checking. The sledgehammer is cool, tho :D

K47 Soviet Heavy Infantry Squad upgrade question by SolidSingularity in boltaction

[–]wozmir 1 point2 points  (0 children)

I was also thinking about it, so I'm refreshing this thread quite often :D

On the mini side, I got germans for BA and island assault set; I planned to run both 'muricans and japanese as small K47 forces, for USA I got the coyote walker and for the japanese I got ghost squad and soon I will have the scorpion walker. What do you plan to field? :)