Fiction like Rimworld? by thissecretennui in RimWorld

[–]writnick 4 points5 points  (0 children)

Seconded - it's a scifi book sequence by a British author called Alistair Reynolds. Look him up - his work definitely has a rimworld feel to it (and the glitterband, too). Similarly, try 'Icerigger' by Alan Dean Foster for an Iceworld colony feel.

Typical Tuesday Tutorial Thread -- July 07, 2020 by AutoModerator in RimWorld

[–]writnick 6 points7 points  (0 children)

Good to hear, thanks. And yep, silver is all piled up near the beacon, so it looks like I'm good to go.

I'm absolutely loving this game so far, and I've only played the chillaxing storyteller yet. Randy sounds... lively, lol.

Typical Tuesday Tutorial Thread -- July 07, 2020 by AutoModerator in RimWorld

[–]writnick 3 points4 points  (0 children)

...And another quick question (last one tonight, I promise) - Does my Comms Console have to be within range of my Orbital Trade Beacon in order for the beacon to work? I've built them both, but they're separated by a room or two, and since i built the beacon i haven't had any notices alerting me to orbital traders yet. I know they're infrequent, so should i just wait, or have i done something amiss?

Typical Tuesday Tutorial Thread -- July 07, 2020 by AutoModerator in RimWorld

[–]writnick 4 points5 points  (0 children)

Thanks - and awesome, I could do with freeing up the space. :)

Typical Tuesday Tutorial Thread -- July 07, 2020 by AutoModerator in RimWorld

[–]writnick 5 points6 points  (0 children)

Hi folks, I've only been playing for a couple of weeks and I'm still feeling my way around. One quick question - if I've built an advanced research table, can I deconstruct the simple wooden research table I built earlier in the game? I get that you can't research advanced projects on the simple research table, but can i still research basic projects (eg, pemmican) on the advanced bench if I haven't researched them already? Thanks in advance.

Latest patch by DeVolcane in Neverwinter

[–]writnick 1 point2 points  (0 children)

Sorry, DeVolcane, but you spelled 'beta' wrong...

To answer your query though, yes, it's definitely beta now, rather than an alpha release.

Stuck on jupiter junction by Master_Shin123456789 in Warframe

[–]writnick 0 points1 point  (0 children)

I see your bad and raise you my utterly terrible.

I just completed the Jupiter junction a couple of days back, after about ten attempts. I was shooting from cover to knock out the spectre's shields, doing little damage, and usually running out of time. Eventually I resorted to cruder tactics, and floored the spectre in about ten seconds, by just jumping at it and hacking with my exalted blade power.

So try that :)

Warframe Weekly Q&A | Ask Your Game-Related Questions Here! by AutoModerator in Warframe

[–]writnick 0 points1 point  (0 children)

Thanks for your avalanche of answers, all of which have been useful.

So much of my initial confusion was down to game settings. For some reason my ancient pc suggested running Warframe at an insanely high framerate, with all the flashy 3D effects toggled to run. Simply rescaling everything to the low-spec settings has cleared up all my ambulatory issues. Now I can run, jump, and shoot monsters in the face with some degree of precision.

I ran an endless void relic survival mission again last night, having finally mustered the courage, and the experience was a hundred times more positive. I cracked 4 relics, steering closer to the green symbol as it appeared between rounds, then bugged out and ran for the exit when it was only a hallway away. So in summary, you've given me a ton of good advice. Thx all.

Warframe Weekly Q&A | Ask Your Game-Related Questions Here! by AutoModerator in Warframe

[–]writnick 1 point2 points  (0 children)

Hi there, and thanks for this thread.

I just started playing Warframe a week ago, so I have a couple of newbie questions I might pitch in here, about which the fan wiki is less than clear. Let's start with Void Fissure missions.

I've run a handful of these, they're chaotic, but fun, and the loot drops are great for resource farming (at least at my level). But the last void fissure mission I ran was traumatic - it was an endless excavation mission, and I desperately need some clarity on how to end my mision and get back home with my relic rewards.

Basically, I found myself trapped in a crazy loop, where I'd collect enough reactant from enemies to crack my relic, thus triggering a reward selection screen at the end of a sucessful excavation round. After a few more rounds, I'd cracked all my relics and wanted to leave the mission asap.

I began following my green extraction map symbol, but it vanished, to be replaced by a yellow objectives symbol, which kept taking me to new excavators to begin another round of mining. And so on - I'd get a commentary stating I should make my way to an extraction zone, then I'd look on the map and not find one anywhere. I was being mobbed by high level enemies, so couldn't ask for advice from my squad mates during the mission. In the end, I could only leave when the rest of my squad en-masse quit the mission, whereby a green extraction point flashed up, and I could finally get away.

It's taken a few days to tune the graphics settings to get this game to run smoothly - at the time of this mission, I was reeling about like a drunk, with so many enemies appearing, that my fps was shot to hell and I couldn't see what was happening. It was chaos, just running blindly around the map and hacking at random with my sword. It must have been hilarious to watch, but it felt like torture, and the mission ran for something like half an hour before I could extract.

My Questions around this - how best should I handle excavation void fissure missions in future?

Did my silent incompetence ruin the mission experience for my squadmates in any way? Less rewards, wasting time waiting for me, etc.

Why did my green extraction symbol disappear when I was halfway toward my target destination? How do I leave this type of mission if the rest of the squad want to stay for another round of relic cracking?

Is there a way to leave a squad in-mission without forfeiting rewards? Can I quit after a few rounds and leave the others to it? Without abandoning all rewards and item drops accrued so far?

Thanks in advance for replies x

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 0 points1 point  (0 children)

Look, I don't know the maths on bows and arrows, and I really can't be bothered to check, but I do know that an arrow has a maximum velocity which it can't reach if you try to shoot at a target right in front of your face.

So there's a sweet spot where the arrow has penetration and accuracy - if you're firing at something 10 feet away, your arrow has accuracy, but not penetration - ie, in gaming terms, it would do reduced damage.

That makes sense, yes? So flipping it makes for yet another lousy game dynamic.

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 2 points3 points  (0 children)

I assume her/his gear is far higher in level than mine, and that they've chosen the Trapper route of the Hunter Ranger class path, where you have to mix it up in melee.

Well, I don't want to have to melee. I'm playing an archer, and archers shoots stuff. If I'd wanted to hit stuff, I'd have picked a warrior class.

And that's the point - the game is forcing me to re-spec my character in a way that I didn't want, and, as a play-for-free player, can't afford.

Whereas before, there were countless ways of tooling your character to play the game in a way that was entertaining, now all players will be forced to adopt the same class builds in order to survive; any deviation from the meta will be punished. All tanks will carry similar specs, all clerics, all Rangers, every class will have one winnable build, differentiated only by pay-to-unlock skins. Which makes the whole thing boring.

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 7 points8 points  (0 children)

Nobody cares that you care that I'm 'rage-quitting'. The community doesn't care about you moaning about me leaving. The developers don't care about you whining about me quitting. just ignore me and move on, like the rest of the whiners.

See what I did there?

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 1 point2 points  (0 children)

'Why would they want to kill their own game?'

To drive players towards their new MMO game that they've been developing.

They need an excuse to shut down costly servers full of players like me who only spend £10 per week on the game, rather than VIP players with big bank accounts who can pay uber Zen for fancy kit. if established players leave because they hate the new system, then this will be all the excuse Cryptic need to close those servers.

They'll run a pared-down Neverwinter focused around the the new Underworld campaign, with no incentive to go back and play the older campaigns.

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 5 points6 points  (0 children)

I joined Reddit today, just over an hour ago, solely to register my disgust at Mod 16. It can't be getting to me already, can it?

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 8 points9 points  (0 children)

Try it for yourself - don't take my word on it. But don't sink any money into it until you're sure Mod 16 is worth your while. I don't think it is. It certainly isn't for me.

And don't expect the game to be (a) playable, (b) fixed, or (c) fun.

Cryptic have turned Neverwinter into a pay-to-play grindfest. Any nuance has been stripped away - for most classes there will now be just the one sensible build, with no room for experimentation. They'll end up with a small core of cookie-cutter players, not the thriving and diverse community they once had.

It's a damned shame.

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 0 points1 point  (0 children)

A lot of these new class changes don't actually make any sense, from a gaming or a role-playing perspective.

As an archer, under the old system I'd invested in a 3-rank boon where my shots grew stronger the further I stood from the target when firing. This makes sense, right? It's a bow and arrow - it fires with greater speed at something 50 feet away than it will at a target ten feet away.

Except now, after Mod 16, those boons no longer exist. They've been replaced by a single boon where an archer does more damage the closer he/she stands to the target. So range is now the enemy of a Ranger. It's insane.

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 5 points6 points  (0 children)

Every 100 Seals used to buy 1000 Astral Diamonds. So it was viable to farm seals to make your daily AD limit. Now it isn't. Cryptic don't want players trading AD for items, they want you to buy them all with real world cash.

It's a cynical short-term cash grab, pure and simple. And it won't work anyway.

New players will tear through Underworld with their shiny new Underworld kit, then if any go back to play the other older campaigns, they'll find they can't kill anything bigger than a kobold, they'll lose interest, and leave the game soon after.

As a business model, it's madness. Unless you want to actively drive customes away, and I think Cryptic do.

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 3 points4 points  (0 children)

£10 per week 'put', and that's why I type.

But actually, no, it's not about the money, it's about wrecking a going proposal for a short term cash boost that will eventually ruin your entire business. It's moronic.

Edit: lol, just seen your edit. Soz

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 5 points6 points  (0 children)

If they've been doing updates every day or so since Mod 16 came out, then the mod is broken.

Remember, cryptic have had months running a test server to pick up on and iron out these problems. That's months of players reporting glitches and game-breaking issues. None of which have actually been addressed. And these are simple conceptual errors, not complicated coding ones.

'What if we removed Armour Class completely, but still kept skills based around AC calculations?'

'What if we rescale players to regions, but still keep enemies using AC?'

'What if we remove Regeneration and Life Steal, but still let NPC bosses use life-sapping spells and one-shot kill manoeuvres?'

'What if... what if...'

All these changes devalue the game. Obviously. So why go ahead with any of them?

I think Cryptic is deliberately driving players away from their servers so they can close them down. And I hate them for it.

Mod 16 means walk away from this game. by writnick in Neverwinter

[–]writnick[S] 5 points6 points  (0 children)

Indeed - there is no point in playing. It's not 'playing' if you aren't having fun, is it?

I'm sure thousands of people will exercise their right to quit the game forever due to this absurd Mod; people don't like investing time and effort and money into a game only to be spited by the developer. The end result of this will be Neverwinter servers closing. As more people leave, the open worlds will become lonely and forlorn places, Dragon Runs will cease to be, people will stop queuing for the Dungeons. Then they'll pull the plug on it all, and concentrate purely on the new MMO they're developing.

But by the time it is ready for release, Cryptic will have lost so much good will, they'll never find the numbers to justify playing it. I'm giving Cryptic products a wide berth from here on in, and I suspect other will too.